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  3. New Gameplay Feature: Wingman !

New Gameplay Feature: Wingman !

New Fabricator Ability: Spawn Wingman
  • New ability has been added to fabricator, it needs at least one weapon and one ship upgrade to activate. The wingman will benefit from up to three ship upgrades, exactly as your ship.
  • The better equipment is used for wingman creation the more powerful and resistant to damage it will get.
  • Spawning first wingman cost depends on number of active wingman, the first one costs 10 rift dust, second 20, third 30 etc. Currently there's no limit of wingman you can have.
  • The game might get overall easier if you use wingman, on the other hand helping them stay alive in a big fight might be a different kind of challenge.
  • The wingman will follow you using their jump drive and keep formation unless dodging or heavily engaged in a dog fight.
  • The wingman have AI similar to silver enemies, quite able in combat but they will still make some mistakes.


UI/UX Improvements
  • The screen gets a heavy red outline if you get damaged, it gets more visible on very low hp.
  • Added a distinct siren warning if your structure heats below 40%.
  • Last stand ability now shows a prompt to use the appropriate button to activate it.
  • When overheated an on-screen message has been added that remind to tap the key to recover from overheat.


Gameplay adjustments
  • The ship should steer much better when both you and the enemy have a high speed.
  • Shooting at a enemy with high velocity/acceleration should be much easier, this is especially useful when the said enemy is engaged in combat with your wingman.
  • Fixed incorrect cost calculation for fabricator abilities.