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  3. Mines!

Mines!

New feature: Mines
  • Added mines to some of the encounters.
  • Mines will approach any target (you/enemy/friendly) and detonate on proximity.
  • Use full shield to save yourself from the blast.
  • You can lure enemies into mine fields.
  • This is the first of upcoming encounter modifiers, more coming soon.


Improvements
  • Added key binding listing in the game settings screen.
  • At least one item - weapon or upgrade - will now always drop in every fight.


Major bug fixes
  • Fixed a rare bug where sometimes the enemy would use jump drive to jump into infinity, this trapped the player in the encounter forever.
  • Fixed a bug where defeating the boss very far away from the it's starting scenery would sometimes reset the boss fight causing loss of progress.
  • Fixed a bug where the music was interrupted by weapon fire and other SFX.
  • Fixed stash expand tooltip showing not updating the expansion cost if the player kept the mouse over the button.