Work in progress on the "Lethal Update"
[h3]Dear protectors of the Orbis,[/h3]
It's time for a little sneak peek of our upcoming "Lethal Update", which will be released somewhere within a month from now.
Two major improvements are:
PERKS
Players can now select one of three random perks after each lamp charge, allowing for diverse Ignis builds every playthrough. The perks will disappear after each death or return to the village.

WEAPONS
Each forge level in the village unlocks a new tier of weapons that can be found during gameplay. Each tier features a unique modifier on the final combo hit (slow, poison, burn).

Then there are smaller, yet key fixes we intend to introduce:
Here's also a look at a neat stone punch WIP animation!

---
Now, also last week we had an amazing opportunity to answer some questions from our Flaming community on r/nintendoswitch. We thought that maybe some of those answers could be helpful for a broader audience so we decided to share a few of them here with you!
▶ What was your biggest inspiration for Flame Keeper and why? If I had to guess I’d go with Cult of a Lamb :)
Cult of the Lamb was a good inspiration when we started developing the Vulpis Village but it was quite late in our timeline. Initially, we were heavily influenced by Hades and we drew a lot from Children of Morta. Generally, we tried to explore this genre and try to find solutions that we liked the most and make them in our own style. We liked Hades for its dynamic combat and we were trying to keep this in our game, and we like a lot of the solutions from Children of Morta like the sequence of stage 1, stage 2, the boss and then the next biome. We also liked the random items, abilities and character upgrades.
▶ About the weapons you want to add. Do you mean equippable ones? Like sword, shield etc? Thx
Weapons will be more like temporary basic attack upgrades. They will drop from totems (small ones that you charge by your own energy and bigger ones that you need to find a rune to open). They will have some durability and they will override basic attacks. The last combo attack adds modificators depending on weapon type: slow, poison, burn. They are also divided into 3 groups by their attack speed, damage and distance. So in general it makes 9 weapons for now. Of course, you will have to build a blacksmith hut in the village first to unlock weapons.
▶ What was the hardest part of developing the game?
I think the hardest part was accepting some elements as it is. Many game mechanics were a prototype first, which we then extended, got feedback on, and that we changed again, and there always were some elements that I know can be done better, but at some point, we have to accept it even though we know that we can still make some changes. Otherwise, we would never have finished it :) So in general, planning, management, and sticking to it.
---
That is all for today!
If you still have some questions that you would like to ask us - you can join our discord anytime and we will be happy to provide you with the answers!
Have a great day! 🔥
Flame Keeper team
It's time for a little sneak peek of our upcoming "Lethal Update", which will be released somewhere within a month from now.
Two major improvements are:
PERKS
Players can now select one of three random perks after each lamp charge, allowing for diverse Ignis builds every playthrough. The perks will disappear after each death or return to the village.

WEAPONS
Each forge level in the village unlocks a new tier of weapons that can be found during gameplay. Each tier features a unique modifier on the final combo hit (slow, poison, burn).

Then there are smaller, yet key fixes we intend to introduce:
- DIFFICULTY LEVELS -> choose from easy, normal, or hard at the beginning of each game, or adjust it anytime in the settings.
- STAMINA BAR -> the stamina bar is now located beneath Ignis for improved visibility.
- COMBAT DUMMY -> practice your attack combinations and damage output in the village.
- WIDESCREEN -> widescreen support would be added.
- LAMPS & RUNES -> added extra effects to make dropped lamps and runes easier to find.
Here's also a look at a neat stone punch WIP animation!

---
Now, also last week we had an amazing opportunity to answer some questions from our Flaming community on r/nintendoswitch. We thought that maybe some of those answers could be helpful for a broader audience so we decided to share a few of them here with you!
▶ What was your biggest inspiration for Flame Keeper and why? If I had to guess I’d go with Cult of a Lamb :)
Cult of the Lamb was a good inspiration when we started developing the Vulpis Village but it was quite late in our timeline. Initially, we were heavily influenced by Hades and we drew a lot from Children of Morta. Generally, we tried to explore this genre and try to find solutions that we liked the most and make them in our own style. We liked Hades for its dynamic combat and we were trying to keep this in our game, and we like a lot of the solutions from Children of Morta like the sequence of stage 1, stage 2, the boss and then the next biome. We also liked the random items, abilities and character upgrades.
▶ About the weapons you want to add. Do you mean equippable ones? Like sword, shield etc? Thx
Weapons will be more like temporary basic attack upgrades. They will drop from totems (small ones that you charge by your own energy and bigger ones that you need to find a rune to open). They will have some durability and they will override basic attacks. The last combo attack adds modificators depending on weapon type: slow, poison, burn. They are also divided into 3 groups by their attack speed, damage and distance. So in general it makes 9 weapons for now. Of course, you will have to build a blacksmith hut in the village first to unlock weapons.
▶ What was the hardest part of developing the game?
I think the hardest part was accepting some elements as it is. Many game mechanics were a prototype first, which we then extended, got feedback on, and that we changed again, and there always were some elements that I know can be done better, but at some point, we have to accept it even though we know that we can still make some changes. Otherwise, we would never have finished it :) So in general, planning, management, and sticking to it.
---
That is all for today!
If you still have some questions that you would like to ask us - you can join our discord anytime and we will be happy to provide you with the answers!
Have a great day! 🔥
Flame Keeper team