DevBlog 1: the perks dojo
Hello everyone.
[h2]Welcome to the perks dojo![/h2]
In the next update, Ignis is going to practice some new kicks on the enemies he's going to face: we're adding perks to the game, run-specific upgrades that you unlock after bringing a lantern to the Flame,
choose your playstyle as you make your way through the monster hordes!
Here's what it's going to look like:

Offensive, or defensive, many interesting perk combinations will give you an edge in your battle against obscurity!
I leave the mic to Paweł from the dev team to explain the whys and hows of this new addition:
Originally posted by PawełWe decided to implement Perks for a few reasons:
[h3]1. Roguelite element and better replayability.[/h3]
Flame Keeper had some basic rogue-lite mechanics but we were missing some greater gameplay randomization so that every new run could be more diverse. Now after putting a lantern around the fireplace you can pick 1 out of 3 random perks. They have a great influence on your playstyle and add a lot of fun and variation even if you are replaying the same stage.
[h3]2. Reward for your sacrifice: more fun more often.[/h3]
Before perks were implemented, the player was charging the fireplace with their own life energy to win. It was some kind of reward but we were missing something more enjoyable and more frequent. Therefore we decided to fill that gap by giving a new perk exactly after the lantern is brought to the fireplace to reward you for giving your life.
[h3]3. Enemies respawn - update.[/h3]
In the current version of the game, enemies just respawn after some time. It was sometimes annoying when they did so just in front of you when you were peacefully bringing a lantern to the fireplace. Now enemies respawn after the lantern is loaded in the fireplace. That makes exploring the map a much nicer experience, because your influence on it (killed enemies, peaceful regions) lasts longer you can decide when you want to respawn them (and thus plan how much risk you're willing to take).

That's what we've been cooking, we're excited to hear your feedback in the comment section, see you soon for more updates, and don't forget to check the roadmap to get a taste of what's coming!
Signed: The Kautki Cave team and Untold Tales