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RuneScape: Dragonwilds News

0.9.0.1 Hotfix, Incoming!

Happy Friday! Here's what's coming in:

Fixed:
  • New players will be able to load into game correctly.
  • Enchanted bolts will unlock at the expected point in progression.
We are aware of the following issues and are investigating fixes:


  • Building protection totems currently do not take effect if placed in a single player world which is then made a multiplayer world.
  • Levers within the Highland and Bloodblight Swamp vaults currently do not function if the player leaves the vault between pulling levers.


[h2]While we've got your attention:[/h2]

Players who are encountering issues with Privacy Settings not applying to chests should delete and replace the chests in the world. We're unable to retroactively apply the privacy settings to existing chests so you'll need to replace the chests to access the new feature.

Eye on Ashenfall | 0.9 Update

Incoming Changes
[h3]The Ranged Skill has arrived![/h3]
  • [p]Skill up to Level 50 and enjoy a slate of new Spells, a fletching table for the new sets of arrows, and much more.[/p]
  • [p]Stop your foes in their tracks with the new Snare ability (which is later upgraded to Venomous Trapper!).[/p]
  • [p]Use the new Ability Hunter Sense to gain awareness of nearby foes.[/p]
  • [p]Enchant your bow with Astral Magic, allowing arrows to pierce multiple enemies.[/p]
  • [p]New Archery target buildable[/p]
  • [p]1-Handed Crossbows are here! Now! Along with that, plenty of new bolts to unlock and use.[/p]
  • [p]Tons of other abilities are there to be unlocked, so have a look![/p]
  • [p]For more information around the ranged skill, check out our blog post “Introducing the Ranged Skill!”.[/p]
[h3]Creative Mode is now available![/h3]
  • [p]You will need to create a new “Creative Mode” character to access worlds that are Creative Mode enabled.[/p]
  • [p]For those that just want a relaxing, chill and build experience. Check out our blog “Introducing Creative Mode!” with Mod Deluxe for more details.[/p]
[h3]Custom World Settings[/h3]
  • [p]You will need to create a new “Custom World” character to access worlds that are using Custom World settings.[/p]
  • [p]When creating a Custom World, click on Advanced in the upper left to access the World Settings.[/p]
  • [p]Over 40 settings are exposed, from damage, thirst, hunger, to XP rates and processing.[/p]
[h3]Controller Support (Alpha State)[/h3]
  • [p]As mentioned in our blog post last month, “The Road to Fellhollow: A Check-In form our Product Director” with Mod bitf0x, controller support is being updated however we believe it still needs polish.[/p]
  • [p]Players will be able to lock onto enemies, navigate through menus, and we’ve refreshed / reoptimized input bindings.[/p]
  • [p]We’ll be keeping you updated on when we’ll be releasing the next round of polish to make these feel good on the sticks.[/p]
  • [p]Functional Keyboard Rebinding implemented[/p]
  • [p]New multiplayer protections have been added:[/p]
    • [p]Gravestone Protection: A new option in gameplay settings so that other players will not be able to loot your gravestone.[/p]
    • [p]Build Protection Totem: We have added totems with a sphere around them that will prevent other players from building within that area. You will have 8 to place.[/p]
    • [p]Chest Privacy: Chests can now be locked by the owner. Just open the chest and check the box labeled Private.[/p]
  • [p]Updated Character and World List UI[/p]
    • [p]As part of adding Custom Worlds and Creative mode, new icons have been added on character selection and the world selection screens to denote the type of world.[/p]
  • [p]Character Slots increased from 4 to 8.[/p]
  • [p]Antipoison potions have been updated:[/p]
    • [p]Antipoison now uses Marentill rather than Haarlander[/p]
    • [p]Antipoison now resists poison buildup, rather than fully preventing it. This effect stacks with the fungal fortitude buff from certain foods.[/p]
    • [p]The "fungal fortitude" buff from food now fully prevents buildup of poison.[/p]
[h3]Additional Fixes[/h3]
  • [p]Status effects will now persist correctly on reloading[/p]
  • [p]Fixes to places where players or AI could get out of bounds[/p]
  • [p]Floating Rune Essence will be appropriately damaged by secondary staff attacks[/p]
  • [p]Clock widget will now display night correctly for clients[/p]
  • [p]Improvements to desync in AI combat[/p]
  • [p]Ranged projectiles should display correctly[/p]
  • [p]SFX added in multiple places where it was missing[/p]
  • [p]Multiple UI and icon display fixes[/p]
  • [p]Text updates for some incorrect information in quests and the journal[/p]
  • [p]Abyssal Whip special attack will now damage Velgar as expected[/p]
  • [p]AI will no longer attack through Palisade Walls[/p]
  • [p]Clouds are more visible when it is raining[/p]
  • [p]Player waypoints will appear on the compass[/p]
  • [p]Many fixes to foliage clipping through terrain throughout the world[/p]
  • [p]Some improvements to unnatural animations and poses in specific scenarios[/p]
  • [p]Various performance and stability improvements[/p]
[h3]Known Issues[/h3]
  • [p]Controller Support still needs work to get it feeling how we want it to[/p]
  • [p]Custom World Setting values displayed are not always fully accurate[/p]
  • [p]We are tracking the specific settings that are acting up and will hot fix them in the coming weeks.[/p]
  • [p]Host & Clients’ weather state may not be in sync[/p]
  • [p]A restart may be needed immediately on launch, particularly with AMD GPUs[/p]
  • [p]Temporary Freeze when the Protection Totem is first placed in the world[/p]
  • [p]Unlock notifications will incorrectly display for building pieces in Creative Mode[/p]
[p]Be sure to join the Official RuneScape: Dragonwilds Discord server to show off your best uses of The Wall™, find parties of dragon-slaying adventurers and chat! Be sure to follow us on our socials, too! We're on Twitter, BSky, Reddit, Instagram, Facebook, Twitch, YouTube and TikTok![/p]

0.9 Update Live

Incoming Changes
[h3]The Ranged Skill has arrived![/h3]
  • [p]Skill up to Level 50 and enjoy a slate of new Spells, a fletching table for the new sets of arrows, and much more.[/p]
  • [p]Stop your foes in their tracks with the new Snare ability (which is later upgraded to Venomous Trapper!).[/p]
  • [p]Use the new Ability Hunter Sense to gain awareness of nearby foes.[/p]
  • [p]Enchant your bow with Astral Magic, allowing arrows to pierce multiple enemies.[/p]
  • [p]New Archery target buildable[/p]
  • [p]1-Handed Crossbows are here! Now! Along with that, plenty of new bolts to unlock and use.[/p]
  • [p]Tons of other abilities are there to be unlocked, so have a look![/p]
  • [p]For more information around the ranged skill, check out our blog post "Introducing the Ranged Skill!".[/p]
[h3]Creative Mode is now available![/h3]
  • [p]You will need to create a new "Creative Mode" character to access worlds that are Creative Mode enabled.[/p]
  • [p]For those that just want a relaxing, chill and build experience. Check out our blog "Introducing Creative Mode!" with Mod Deluxe for more details.[/p]
[h3]Custom World Settings[/h3]
  • [p]You will need to create a new "Custom World" character to access worlds that are using Custom World settings.[/p]
  • [p]When creating a Custom World, click on Advanced in the upper left to access the World Settings.[/p]
  • [p]Over 40 settings are exposed, from damage, thirst, hunger, to XP rates and processing.[/p]
[h3]Controller Support (Alpha State)[/h3]
  • [p]As mentioned in our blog post last month, "The Road to Fellhollow: A Check-In form our Product Director" with Mod bitf0x, controller support is being updated however we believe it still needs polish.[/p]
  • [p]Players will be able to lock onto enemies, navigate through menus, and we've refreshed / reoptimized input bindings.[/p]
  • [p]We'll be keeping you updated on when we'll be releasing the next round of polish to make these feel good on the sticks.[/p]
  • [p]Functional Keyboard Rebinding implemented[/p]
  • [p]New multiplayer protections have been added:[/p]
    • [p]Gravestone Protection: A new option in gameplay settings so that other players will not be able to loot your gravestone.[/p]
    • [p]Build Protection Totem: We have added totems with a sphere around them that will prevent other players from building within that area. You will have 8 to place.[/p]
    • [p]Chest Privacy: Chests can now be locked by the owner. Just open the chest and check the box labeled Private.[/p]
  • [p]Updated Character and World List UI[/p]
    • [p]As part of adding Custom Worlds and Creative mode, new icons have been added on character selection and the world selection screens to denote the type of world.[/p]
  • [p]Character Slots increased from 4 to 8.[/p]
  • [p]Antipoison potions have been updated:[/p]
    • [p]Antipoison now uses Marentill rather than Haarlander[/p]
    • [p]Antipoison now resists poison buildup, rather than fully preventing it. This effect stacks with the fungal fortitude buff from certain foods.[/p]
    • [p]The "fungal fortitude" buff from food now fully prevents buildup of poison.[/p]
[h3]Additional Fixes[/h3]
  • [p]Status effects will now persist correctly on reloading[/p]
  • [p]Fixes to places where players or AI could get out of bounds[/p]
  • [p]Floating Rune Essence will be appropriately damaged by secondary staff attacks[/p]
  • [p]Clock widget will now display night correctly for clients[/p]
  • [p]Improvements to desync in AI combat[/p]
  • [p]Ranged projectiles should display correctly[/p]
  • [p]SFX added in multiple places where it was missing[/p]
  • [p]Multiple UI and icon display fixes[/p]
  • [p]Text updates for some incorrect information in quests and the journal[/p]
  • [p]Abyssal Whip special attack will now damage Velgar as expected[/p]
  • [p]AI will no longer attack through Palisade Walls[/p]
  • [p]Clouds are more visible when it is raining[/p]
  • [p]Player waypoints will appear on the compass[/p]
  • [p]Many fixes to foliage clipping through terrain throughout the world[/p]
  • [p]Some improvements to unnatural animations and poses in specific scenarios[/p]
  • [p]Various performance and stability improvements[/p]
[h3]Known Issues[/h3]
  • [p]Controller Support still needs work to get it feeling how we want it to[/p]
  • [p]Custom World Setting values displayed are not always fully accurate[/p]
  • [p]We are tracking the specific settings that are acting up and will hot fix them in the coming weeks.[/p]
  • [p]Host & Clients' weather state may not be in sync[/p]
  • [p]A restart may be needed immediately on launch, particularly with AMD GPUs[/p]
  • [p]Temporary Freeze when the Protection Totem is first placed in the world[/p]
  • [p]Unlock notifications will incorrectly display for building pieces in Creative Mode[/p]
[p]Be sure to join the Official RuneScape: Dragonwilds Discord server to show off your best uses of The Wall™, find parties of dragon-slaying adventurers and chat! Be sure to follow us on our socials, too! We're on Twitter, BSky, Reddit, Instagram, Facebook, Twitch, YouTube and TikTok![/p]

RuneScape: Dragonwilds has delayed its major 0.9 update: 'We've encountered some bugs we are simply not happy shipping the update with'




RuneScape: Dragonwilds was set to roll out its "major" 0.9 update on September 9, but after multiple bugs were discovered, it was announced on Steam that the update would be delayed. The post reads "We're excited to release our 0.9 update with you, but we've encountered some bugs that we are simply not happy shipping the update with. Our QA team are working right now to identify the source of these bugs and fix them."..
Read more.

Regarding the 0.9 Update

[p][/p]