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RuneScape: Dragonwilds News

RuneScape: Dragonwilds has finally made me realise that, actually, maybe the skill grind isn't so bad




I was six years old when my brother started using our family PC to play Old School RuneScape. I'd sit and watch him play without ever understanding what was going on, but the little people wore funny hats which was enough to keep me captivated. It took a few years before I decided it was time for me to visit tutorial island myself, but I definitely got more satisfaction from watching my brother endlessly chopping trees or hitting rocks with a pickaxe than I did myself...
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Patch 1 - 0.7.2

We've adjusted a range of "Events", namely Being Hunted, Warbands Raiding and Velgar Attacks.

Ghornfell Raids (Goblin Raid Parties)
  • Cooldown increased from 2 in-game days to 4 days.
  • There's actually a handful of these raids with different raid party compositions, but they average out to to 4 days now. Half as commonplace now.
Ghornfell Base Raids
  • Grace Period increased from 9 in-game days to 12 in-game days before the raid can happen.
  • Chance to occur decreased from 10% to 5%, every event tick.
  • Cooldown increased from 2 days to 3.75 days.
Ghornfell Hunted Events
  • Chance to occur decreased from 10% to 5%, every event tick.
  • Cooldown increased from 1 day to 2.25 days.
Velgar Events
  • Velgar Meteor Barrages reduced from 5 to 2 per meteor event, addressing the drift towards tedium as this event outstays its welcome.
  • "Poison Breath" event is now only poison breath strafing runs.


Also included...
  • Improved desync issues for clients when performing combat or gathering actions.
  • Reduced frequency and intensity of Velgar events, and multiple events should not trigger simultaneously any more. Velgar and His Goblin Companions should give you some breathing room now.
  • Quests awarding non-quest items can now be properly completed even if your inventory is full.
  • World fixes to some geometry and LODs that weren't looking quite right.
  • A couple of missing SFX issues resolved.
  • All spells should now have a description within the spell wheel.
  • Combat fixes where actions could happen without their representative animation playing.
  • Bedroll no longer glints as though it is a resource. Bed is a treasure, but it shouldn't shimmer like one.
  • Hostile AI is no longer immune to Bleed... (Except for Vault Guardians who can't bleed because... well... what would they bleed? Blood runes?)
  • Multiple Crash fixes
  • We've adjusted XP balancing around purifying water.
  • Many Localisation improvements for unlocalised strings, text cut-offs and overlaps.
  • A range of UI bugs have been fixed including some errors and inconsistencies with item names.
  • A bunch of fixes around crashes and general stability. (Not building stability)

How to complete the Goblin Diplomacy quest in RuneScape Dragonwilds




To begin the Goblin Diplomacy quest in RuneScape: Dragonwilds, you need to pick up the Bandosian Amulet from a goblin camp in the middle of a lake southeast from Bramblemead Valley. Defeat the goblins in that camp and head down the stairs. Your path will be blocked by thorny vines on the right, so you'll need to chop them down to get ahold of the Reliquary...
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Eye on Ashenfall | 0.7.2

We're back from our break! We touched grass! It's been a great weekend seeing everyone get hands on with RuneScape: Dragonwilds. The team have been hard at work addressing feedback and fixes.

First things first, we want to say loud and clear: 

We hear you, and thank you.


You've been giving us tons of feedback, sharing your hopes, your wishes for future content, your voracious appetite for MORE DRAGONWILDS! We've seen so much creativity, your builds, your achievements and even fan art. It means the world to this team to be able to see things like this coming together thanks to your passion and creativity. We've got a survey open for one more week for you to give us feedback, and that's here!

CLICK THIS LINK HERE FOR THE FEEDBACK SURVEY!

Anyway, let's get into what's on the team's radar coming in another patch this week:

We've adjusted a range of "Events", namely Being Hunted, Warbands Raiding and Velgar Attacks.

Ghornfell Raids (Goblin Raid Parties)

  • Cooldown increased from 2 in-game days to 4 days.


There's actually a handful of these raids with different raid party compositions, but they average out to to 4 days now. Half as commonplace now.

Ghornfell Base Raids
  • Grace Period increased from 9 in-game days to 12 in-game days before the raid can happen.
  • Chance to occur decreased from 10% to 5%, every event tick.
  • Cooldown increased from 2 days to 3.75 days.


Ghornfell Hunted Events

  • Chance to occur decreased from 10% to 5%, every event tick.
  • Cooldown increased from 1 day to 2.25 days.


Velgar Events

  • Velgar Meteor Barrages reduced from 5 to 2 per meteor event, addressing the drift towards tedium as this event outstays its welcome.
  • "Poison Breath" event is now only poison breath strafing runs.


General Fixes
  • Hostile AI is no longer immune to Bleed (Except for Vault Guardians who can't bleed because... well... what would they bleed? Blood runes?)
  • Multiple Crash fixes
  • Some Holes in the Map have been fixed.
  • We've adjusted XP balancing around purifying water.
  • A handful of localisation issues/errors have been fixed.
  • A range of UI bugs have been fixed including some errors and inconsistencies with item names. 
  • A bunch of fixes around crashes and general stability. (Not building stability)


We're aware of your feedback around so many other things, too, but we wanted to get this patch out quicker, to address these fixes, to then turn our attention onto more issues for our next patch coming in within the next two weeks. We're investigating feedback around Bloom, Graphical options and more, and we'll share more when we have more information from the team.

Work is still ongoing with our aims to expand out more content for 0.8, too, and we'll hopefully share more around this as a standalone post later down the line. Stay tuned for that.