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RuneScape: Dragonwilds News

Hotfix: 0.9.3.1

[p]Resolved an issue where the Space Bar and the C buttons were not moving the camera up and down in the Eye of Oculus Skill Spell (Construction Level 11).[/p]

Eye on Ashenfall | 0.9.3

[p]0.9.3 has arrived! We’re finally here, our last stop before Fellhollow.  [/p][p]We’re really excited to tidy up and set the foundations (Relax, data miners!) for what this is shaping up to be an area expansion to die for. Righto, pardon our dust while we get stuck into this. Here’s our changes:  [/p]
Controller Improvements 
  • [p]Improved visuals around crafting panels to clearly distinguish what they are viewing [/p]
  • [p]Removed building widget from side of building menu  [/p]
  • [p]Repair/Delete mode is now highlighting the piece you want to delete [/p]
  • [p]Improved spellwheel + spell panel sensitivity/stickiness [/p]
  • [p]Hotbar – Dpad Icons added to indicate equipment  [/p]
  • [p]Spellwheel/Spell Panel – button to remove spells/clear slots [/p]
  • [p]Emotes moved to the spellbook page [/p]
  • [p](Hold Y) glyph shown in the toolbar [/p]
  • [p]Added notification error message is the player wants to back out of character create [/p]
  • [p]Fixed processing stations not functioning on the first interact whilst using controller [/p]
  • [p]Improved player dialogue options, adding dead stop for option choices along with improved controller layout for dialogue choices.  [/p]
  • [p]Players are now taken back to world select when backing out instead of going to the main menu.  [/p]
  • [p]Improved controller tooltips, anchored to right side of screen  [/p]
  • [p]Updated controller mapping for improved building navigation. [/p]
  • [p]Updated controller mapping for improved in-game menu navigation. [/p]
  • [p]Updated controller mapping for improved in-game crafting interface. [/p]
  • [p]Updated controller mapping for improved in-game character creation. [/p]
  • [p]Updated controller mapping for improved main menu navigation. [/p]
  • [p]Improved lock-on functionality – updated bones used for enemy targeting for accuracy. [/p]
  • [p]Implemented a finalised Lock-On Reticule. [/p]
[p][/p]
QOL 
  • [p]Chairs are now functional within you base and will help in reducing hunger/thirst/fatigue.  [/p]
    • [p]Yes, that means you can sit in them. You’re welcome! [/p]
  • [p]Spellwheel – Added Keybinding for keyboard to be able to remove spells from the spellwheel [/p]
  • [p]Ghornfell moments of respite – improved accessibility into Ghornfell region [/p]
  • [p]Reduced spawners around Ghornfell region  [/p]
[p][/p]
Bug Fixes 
[h2]UI [/h2]
  • [p]Controller glyphs missing for "Transfer" and "Destroy" when in a processing station [/p]
  • [p]"View in map" UI is showing the keybind for the pause menu. [/p]
  • [p]Issue when tracking secondary quest with a controller. [/p]
  • [p]Font Size cannot be made active while in a world, Language will be made active instead [/p]
  • [p]Some UI elements do not distinguish between holding an input and tapping it. [/p]
  • [p]Pressing A when attempting to craft an item will briefly show the pop-up of the previously created item. [/p]
  • [p]UI of previously crafted item will flash on screen when moving to another crafting station when using a controller. [/p]
  • [p]Quick access rebinded keys are not reflected in the hotbar UI [/p]
  • [p]Resolved an issue where the right and left trigger keybind icons are deformed [/p]
  • [p]Oak table and chairs are now available to build in normal game modes.  [/p]
  • [p]Cooking Range now has an unlock requirement of interacting with the Campfire at least once.  [/p]
    • [p]First you get the fire, then you get the cooking, then you get the range.  [/p]
  • [p]All Iconic Meals have an additional and unlisted food buff when consumed. [/p]
[h2]Controller [/h2]
  • [p]Fixed an issue where the Right Stick cannot be used to navigate the Crafting Bench Interface. [/p]
  • [p]Fixed an issue with cycle snapping using the Right D-Pad and not Right Stick. [/p]
  • [p]Resolved an issue where the player could not use the D-Pad to navigate the Build Menu. [/p]
  • [p]Resolved an issue where the A button could infrequently lose functionality in certain interfaces. [/p]
  • [p]Unable to switch away from Public world selection when any other main menu screen has been opened [/p]
  • [p]Resolved an issue affecting controller connectivity when joining a game via steam invite [/p]
  • [p]Pause menu issue when using a controller [/p]
  • [p]When using build mode with an X-Input controller, the Dpad function was duplicated on the UI. [/p]
  • [p]Glyph for emotes is missing. [/p]
  • [p]Dialogue choice cases now present visible prompts for confirming a choice. [/p]
  • [p]Upgrading a Tannery or Loom while a valid input is present will cause the content to not be selectable. [/p]
  • [p]Resolved an issue affecting scrolling in Journal entries.  [/p]
  • [p]There is no 'Swap' input for the Armour Mannequin when using a Controller. [/p]
  • [p]Resolved an issue where Crafting stations did not have a left bumper input when repairing. [/p]
[p][/p][h2]Multiplayer [/h2]
  • [p]Personal Logging & Mining hitsplats are no longer visible to other players [/p]
  • [p]The Building Unlocked notification no longer appears every time the player enters a world. [/p]

Fellhollow First Look | Major Update Coming December 15

[previewyoutube][/previewyoutube][p]Fellhollow is coming on December 15th as a free update! [/p]

This Month In Ashenfall | October 25

The Road to Fellhollow: Community Month!
[p]Welcome, adventurers. Fellhollow is almost upon us, but this month we're going to be taking the chance to ramp up - more talking, more showing our Work in Progress, but most of all, more opportunities to spark your creativity and get you excited about what's to come![/p][p]We're so excited about our journey deeper into Ashenfall, we worked with the ever-talented, iconic Malharmonics to create a poster summarising the incredibly exciting trajectory of our road through Early Access: Familiar faces in dangeous places, all under the shadow of Kuldra, the God Eater.[/p][p][/p][p]We're delighted to be starting this month in collaboration with the RuneScape Art Community Discord, who will be hosting a Cape Competition with us! [/p][h2]Your design could become a FREE craftable and equippable cape in-game, available to all players.[/h2][p]Over in the RuneScape Art Community Discord, you'll find the template for a cape design - we'd like you to create a design using that template to make something that you feel best fits either Fellhollow (which you'll see more of during November!) or each of the individual sets of gear we'll be showing. For those of you unaware, or unfamiliar with the RuneScape Art Community (RAC), it's a community-founded collection of artists and art enthusiasts who share a passion for the RuneScape universe. Old School, RuneScape or Dragonwilds, all are welcome. You don't have to be an artist to be part of the community, but you should expect to enjoy and appreciate art once you're in there! [/p][p]Every week in November, we'll be showing you a set of gear you'll be able to craft and unlock in Fellhollow. [/p][p]You can submit multiple entries, and the full competition terms can be found here. No AI generated art, please. We want YOUR creativity![/p][h3]So, what's the rest of November looking like?[/h3][p]We're going to be showing you aspects of RuneScape: Dragonwilds' newest update, Fellhollow! You can expect an early look at elements of the region that will be jeopardising your success, your soul and your survival.[/p][p]We're going behind the scenes with Animation, showcasing how we've brought some of the creatures to life. [/p][p]We're talking to the VFX team about the behind-the-scenes of the magic in Fellhollow, including the River of Souls.[/p][p]We'll be taking a look at Farming, and the kinds of things you'll be able to produce as part of the new skill arriving with the 0.10 update. [/p][p]There's a ton to get excited for, and we'll be talking so much across all of our socials (Twitter, BSky, Instagram, Facebook, Twitch, YouTube and TikTok), as well as Discord and Reddit. [/p][p]Looking for LATAM socials? We've got Instagram Español, Instagram Brasil, TikTok Español, TikTok Brasil, Facebook Español and Facebook Brasil![/p][h3]Looking Back at October[/h3][p]We sat down with Mod Aaart to talk about Art Direction, bringing a new RuneScape game to life, and the secrets to how it's all shaping up - including a sneak peek at the Tier 3 Building Kit, and the Green Dragonhide armour! [/p][p][/p][previewyoutube][/previewyoutube][p]We also shared an early look at the 0.9.2 and 0.9.3 updates that we have lined up. We released 0.9.2 this month, which brought a wealth of quality of life changes, including AI rebalancing in the Ghornfell region, and bug fixes: [/p][p]Your skill interface will now immediately take you to your current level - no more scrolling from 1 - 50. [/p][p]Players wading through water can now roll through it to get to where they're going a little faster, and avoid whatever else is in the water with you... [/p][p]A hotly-requested one up next: We've introduced a delay/grace period after respawning to prevent World Events (Base Raids, Hunted Events and Velgar's Wrath) from occurring. You've just been humbled by Goblins, Garou or by Bad Decisions. You can have a moment to yourself as you think about how you ended up here.[/p][p]We've also made a range of adjustments to the Ghornfell Region (the pink one) to help players who were having a brutal and frustrating time navigating Tier 3 content. We saw the data suggesting that the AI were hitting a little too hard, too fast, so we've adjusted.[/p]
  • [p]Rangers now shoot less frequently, and have a slightly higher chance to miss you.[/p]
  • [p]When the player is actively engaged in combat with other AI, the Garou Rangers have an increased chance to miss. They're just too excited! [/p]
  • [p]Berserkers have less forward momentum - meaning they won't slide as far forward with each swing, allowing you a little more space to breathe with successful dodges. [/p]
  • [p]Wolves attack less frequently and have been slightly nerfed in their damage output. Not the heccin' puppers! Yes, them too. [/p]
  • [p]Druids will do reduced poison damage, and their Nature Fang attack has had its range, damage and Poison DOT Stacking reduced. [/p]
[p]We also unlocked the Tier 2 45 degree Roof Support! Sorry about that. [/p][p]Joining the game via a Steam Invite will now let you create a character before you join the world! Noobs together, strong/[/p][p]Spellbook pages that were overwriting a filled-in spell slot will now pick a random spell instead. Sorry about just giving you a page of the same spell for a second there. [/p][p]Hitsplats got tweaks too! Hosts can't see clients' splats, Bleed status effects will show on the splat when they proc, and Mining Nodes no longer show "bloody" hitsplats. That'd be gross. Saradomin, can you imagine the noise it'd make? Ew.[/p][p]We also added your first look at the spire within the region of Fellhollow...[/p][p][/p][h3]We Do Drag-On[/h3][p]We've also shared a first look at some concept art and explorations of Imaru, the revenant Dragon you'll be hunted by in your adventures in Fellhollow. [/p][p][/p][p]And we're so excited to show you more of the Lesser Dragons you'll be battling to claim glory (and Green Dragonhide) too! [/p]
Community Spotlight
[p]StyxOCE from our Discord has taken it upon themselves to rebuild Bramblemead Valley, and is doing a rather good job of it if we do say so ourselves.[/p][p][/p][p]From Ashenfall, to their desk - User Duck_d has brought the Garou to life through what we can only assume is a combination of 3D Printing and elaborate magic to stop them being so ferocious and intimidating. We'll take one- no, TWO! [/p][p][/p][p]We hope this particularly spooky day is sufficiently thrilling, filled with plenty of treats and no tricks. For now, we're back to work, and we'll be sharing more looks at Fellhollow throughout November. [/p][p]Remember to join the Official RuneScape: Dragonwilds Discord and Subreddit.  to keep up to date with the latest news from Ashenfall! We'll be in touch very soon. Until then, we want to thank you all for your continued support, creativity and passion for the world of Gielinor. We're truly very humbled by your enthusiasm, and we can't wait to keep sharing our work with you and taking you on the journey with us.[/p][p]Be good, and we'll see you in Ashenfall! [/p]

0.9.2.1 Hotfix, Incoming!

This hotfix addresses the following issues:
  • Fix for slicing of environment component that led to players gaining a burn or poison status in locations that should not be possible.

Though confident this should solve the issue, this is fixing an issue that QA could never reproduce during any of their tests. Please raise a bug through Customer support or the RuneScape Dragonwilds Discord if you see a similar issue.

Thank you,

Mod Bakes and the RuneScape Dragonwilds Team!