Update #17 Is Here!

Ho there, adventurers!
Here is our seventeenth round of fixes. Major area loading times were improved, and more! You can read the complete list below:
[h2]Fixes and improvements[/h2]
- Improved loading times for major cities and towns
- Weapon and shield bonuses are now correctly applied on equip
- Creatures are now healed fully when leaving a major area
- Consumables can now be equipped by double clicking
- Negative resistance bonuses are now correctly displayed in the console
- Challenging Howl can no longer be resisted by the caster
- Ranged attacks are no longer possible if target is out of sight
- Targeted spellcasting is only possible if target is within line of sight
- Scroll descriptions now show if the spell is known by the current character
- Keyboard scrolling is now possible while UI elements are selected
- Added missing illustrations for bullets and diadems
- Weight capacity formula is now changed to allow more loot to be carried
- Increased Shared Burden's weight capacity to 40% (from 20%)
- Yellow position circles are now properly displayed for panicking creatures
- Chests with summoning spell traps now work correctly
- Added unique names to Adventurers encountered in Yerengal
- Added text colors to important NPCs, companions and adventurers
- Companions leaving the party now properly return to their preferred taverns
- Fixed running animation of Dire Wolves
- The method used for Identifying is now shown in the console
- Various Sleepwalker related bugfixes
- The Mad Lumberjack quest can now only be started only if Locus is visible
- The Crimson Plague's blood splatter no longer follows the player around
- Blood Elementals can now cause Blood Pools on the ground
- Item names are no longer truncated by tooltip backgrounds
- Generated fog and myst now appears properly in indoors areas
https://store.steampowered.com/app/1374930/Black_Geyser_Couriers_of_Darkness/