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  3. Update #17 Is Here!

Update #17 Is Here!



Ho there, adventurers!

Here is our seventeenth round of fixes. Major area loading times were improved, and more! You can read the complete list below:

[h2]Fixes and improvements[/h2]
  • Improved loading times for major cities and towns
  • Weapon and shield bonuses are now correctly applied on equip
  • Creatures are now healed fully when leaving a major area
  • Consumables can now be equipped by double clicking
  • Negative resistance bonuses are now correctly displayed in the console
  • Challenging Howl can no longer be resisted by the caster
  • Ranged attacks are no longer possible if target is out of sight
  • Targeted spellcasting is only possible if target is within line of sight
  • Scroll descriptions now show if the spell is known by the current character
  • Keyboard scrolling is now possible while UI elements are selected
  • Added missing illustrations for bullets and diadems
  • Weight capacity formula is now changed to allow more loot to be carried
  • Increased Shared Burden's weight capacity to 40% (from 20%)
  • Yellow position circles are now properly displayed for panicking creatures
  • Chests with summoning spell traps now work correctly
  • Added unique names to Adventurers encountered in Yerengal
  • Added text colors to important NPCs, companions and adventurers
  • Companions leaving the party now properly return to their preferred taverns
  • Fixed running animation of Dire Wolves
  • The method used for Identifying is now shown in the console
  • Various Sleepwalker related bugfixes
  • The Mad Lumberjack quest can now only be started only if Locus is visible
  • The Crimson Plague's blood splatter no longer follows the player around
  • Blood Elementals can now cause Blood Pools on the ground
  • Item names are no longer truncated by tooltip backgrounds
  • Generated fog and myst now appears properly in indoors areas
The Black Geyser Team

https://store.steampowered.com/app/1374930/Black_Geyser_Couriers_of_Darkness/