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Black Geyser: Couriers of Darkness News

Here's Our Launch Trailer!



Ho there, adventurers!

Black Geyser is just 3 days away. Are you ready to explore its world and become corrupted by Greed? Enjoy our launch trailer!

[previewyoutube][/previewyoutube]

The Black Geyser Team

https://store.steampowered.com/app/1374930/

Your Last Chance For Early Access Pricing!



Ho there, adventurers!

With 3 days to go until Black Geyser launches, we wanted to quickly give you an update on its pricing as we prepare for release.

Currently priced at £24.99 / $24.99, we always wanted Black Geyser to be available at a reduced price during Early Access. Those diving in early weren’t receiving a complete game, there were plenty of bugs and unfinished content: it’s only fair!

Having now delivered over 20 updates to Black Geyser since August 2021, with sweeping changes, bug fixes and major improvements all thanks to you, the game is where we want it to be (though there's more to come). For anyone who’s unsure what we’ve improved over the past 7 months, feel free to take a look at our new and improved Steam page.

Whether it’s improved load times, a new and updated tutorial, quests, combat scaling and fresh locations, almost all areas of Black Geyser have been improved and expanded.

With that in mind, and to ensure further expansion of the game as we march on past launch, we’ll be slightly increasing the retail price to £29.99 / $29.99 on March 17th.

If you know you’ll be buying Black Geyser, we’d highly recommend you pick it up now for the reduced price, to grab yourselves a bargain.

The Black Geyser Team

https://store.steampowered.com/app/1374930/

The Gods of Yerengal



Ho there, adventurers!

There are many mysteries surrounding the gods of Yerengal and yet their influence is felt throughout the kingdom. It starts from the icy tundra of northern Jotnar, moves to the rising dunes of the Eastern empires, and beyond the endless Zandur sea. Our understanding of them depends on our ability to look to the dawn of creation...

Generations ago, Alnarius, the King-god of Love, and Tilindia, the Mother goddess of Nature, created the universe, and Yerengal was their greatest creation. The first beings, also known as the Many, were created by Alnarius and Tilindia. They have been formed by Tilindia, but shaped by Alnarius, who gave them purpose, passion, and ambition. The Many were tested in order to demonstrate their worth, allowing them to show they can and would live in harmony with this new planet.

As the Many prospered, they began to refer to themselves as Man. Having realized the purpose of their existence, Man cared for the planet and sought the mysteries of their existence. The power and influence of man grew as did his faith and his faith granted the gods abundance in nourishment.

When new gods joined Alnarius and Tilindia, they welcomed them with open arms, even though many of these new gods yearned for the great power the two originals possessed. Alnarius and Tilindia, however, were happy to share their creation with them. These new gods did not always come from the light of the sun, but rather from the shadows of a void, attracted to the power of human infidelity or worse qualities such as chaos and disharmony.



The shadows of the land were made by a very powerful devil-god named Rothgor, whose intentions were evil. It was he who rewarded creatures for doing wicked things and causing Man to doubt and fear. Over time, the new gods developed the same passion and ambition that filled man, many of whom formed alliances with each other to gain more power.

They desperately strived to attain and maintain power which failed, but Rothgor's aim has not changed. In his single-mindedness, he simply wanted to become strong enough to destroy Alnarius and Tilindia, which in turn would return everything back to pure darkness.

Alnarius and Tilindia were extremely powerful due to the land of Man, however. Rothgor could not overthrow them, so now he lurks in the shadows, influencing the fates of men in some way, always trying to undo their hard work.

Because of Man's prosperity, Rothgor eventually became sickly and weak. It wasn't until he was visited by Zornilsa, the goddess of greed, that he realized her potential. Rothgorhe welcomed her with open arms, and together they created the Black Geyser, the very embodiment of their darkest, coldest aspects combining to undo the world of Man. As the Black Geyser poisons Man's mind and soul with greed and envy, it lurks in the shadows of Man, working much more subtly and with far more catastrophic results.

Now, the Kingdom of Isilmerald is facing a precipice of chaos, and mistrust has spread throughout the land. People of all backgrounds, whether highborn or lowborn, have become fascinated by material things. Splintering has occurred within the blessed kingdom of prosperity, resulting in distinct factions.

The Black Geyser has corrupted both sides so much, that both now prepare for war.

The Black Geyser Team

https://store.steampowered.com/app/1374930/

Let Your Greed Grow On March 17

Ho there, adventurers!

Since Black Geyser released into Early Access in August 2021, we've been blown away by the sheer amount of feedback and support we've received. We knew that the game wasn't quite where we wanted it to be, and we wanted to work hard and use this time to refine our vision.

In total, we've delivered over 19 huge updates. From significant improvements to loading times, all new quest chapters, to a fully reworked tutorial and fresh zones: explore the northern frozen harbour of Freynagar, separated from the city by a huge ice dome, or take a trip to Amanuel's Hoard, the seaside fort owned by the greediest man in history.

We've also delivered Linux and Mac Support, a full rebalance for casters, implemented improved boss mechanics and delivered major improvements to its combat and damage scaling. We're not finished, and with our launch date agreed as March 17, 2022, we've still more to do in the coming weeks!

We wanted to thank everyone who has been on this journey with us, and we can't wait for you to dive into the full release as we get over the finish line. In the coming days, we'll be releasing more information on what's on the horizon, as well as some blog posts giving any new players greater insight into the world we've been creating and our all-new launch trailer.

The Black Geyser Team

https://store.steampowered.com/app/1374930/

Update #19 Is Here!



Ho there, adventurers!

Our nineteenth round of fixes and improvements is here! It includes the option to regulate the AoE spellcasting behavior for your Party AI, as well as increased stability and usability for the integrated bug reporting tool - you can activate it by pressing the Alt+B key combination! You can read the complete list below:

[h2]Fixes and improvements[/h2]
  • Added AoE spellcasting behavior selector to party members (including Reckless behavior!)
  • Improved stability and usability for the bug report tool
  • Upgraded visuals for the Broken Monastery
  • Upgraded visuals for Freynagar's ice dome
  • Fixed lighting in the Underground Cave, Time Cave and Dream Cave
  • Fixed spawn points and orientations in many areas
  • Party members now spawn facing enemies on random encounter areas
  • Fixed a cutscene bug when entering Deron-Guld without the diplomatic escort
  • Slings now count as one-handed weapons
  • Fixed Jade's recruitment dialogue
  • Jade's diadem can now be removed or equipped after purification
  • The Old Beginnings quest now gives proper rewards and causes greed and reputation changes
  • The Old Beginnings quest now results in proper greed and reputation changes
  • Damage profile and hit ratio for summoned spiders and wolves has been adjusted
  • Recipes cannot be learned any more by inspecting their descriptions in shops
  • Members removed from the party no longer show their current HP in empty party slots
  • Creature nameplates from the previous area now disappear properly during transition
  • Several unlootable containers have been fixed
  • Race and Class descriptions now fit their respective panels in Character Generation
  • Several stairs have been fixed where party characters would spawn under them
  • Weapons are no longer teleported away from creatures when looting their gear
  • Several locations have been fixed where invisible / stealth characters were seen by npc-s
  • Sparing the enemy is now handled properly in "Galdrigerr's Raider Problem"
  • The door to Beline's home now appears properly in the revolt of Chapter 3
  • Siding with Aldnar in Chapter 3 now makes his gate guards friendly upon exit
  • Formula of the Pick Locks skill now works properly
  • Weight calculation now works properly for all party members
  • The bridge of the Crimson Crossing is now properly clickable
  • The Entangle spell now correctly creates the Immobilize effect
  • Crowd chatter and noises are inactive at the Wardenhaft Academy during night
  • Inn room descriptions now fit their UI panels properly
  • Information on multi-selecting items is now displayed in the Shop Tutorial
  • Added missing "Poisonous" stat to ingredients
  • The Panic effect of the Coat of Darkness spell is now visible in the combat log
  • The Talgorn Inn's name is now properly displayed in the minimap
  • Spirits of Beline and Fidelio are now exempt from spells and damage
  • Added dialogue to the Red Damsel innkeeper
  • Door highlight of the Frozen Spirit inn is now displayed properly
  • Added stat description to the Poison Weapon spell
  • Blade of the Widowmaker greatsword now faces the proper direction
  • NPCs in the Valley of Singing Trees now help defeat some local enemies if needed
The Black Geyser Team

https://store.steampowered.com/app/1374930/Black_Geyser_Couriers_of_Darkness/