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Black Geyser: Couriers of Darkness News

Update #18 Is Here!



Greetings, adventurers!

Our eighteenth update brings many new fixes and improvements, including a brand-new bug reporting feature - just press Alt+B to send a report, no need to leave the game anymore! You can read the complete list below:

[h2]Fixes and improvements[/h2]
  • Bug Reporting feature added: press Alt + B to use it
  • Outlaws now get 2 Class Skill points at level-up
  • Party no longer gets stuck when entering certain doors
  • Shop inventories now restock projectiles more often
  • Fustibals no longer cause visual glitches in certain conditions
  • Attack resolution tooltips are now displayed in proper positions
  • Status effects are now applied properly by complex spells
  • Attribute values are now capped at 20
  • The Abandoned Mines miser no longer detects invisible creatures
  • The peasants in Dalkivar no longer detect invisible creatures
  • Creature name tooltips are now presented at the proper height
  • Tooltips are now kept inside screen boundaries
  • Enhanced tooltips and descriptions for damage types
  • Enhanced tooltips and descriptions for weapon attack time
  • Proper titles added for compendium entries of the tutorial
  • The Courtier's entry dialogue can now be initiated once only
  • Fixed several issues with the Graverobbers' dialogue in Greybark
  • Command Company UI now closes when switching between party members
  • The Family Home in Greybark can now be properly entered and left
  • The Wyrmblood Garb is now visible on all character models
  • Bandits in Scofarth now react properly when attacked
  • Iwor is now present both day and night in Deron-Guld
  • The stableman is now present both day and night in Deron-Guld
  • The shopkeeper in Greybark Pawnshop is now always present
  • The smoking bowl in Ilio's Curio now appears properly
  • Fixed a typo in blacksmith Solomon's dialogue
  • Fixed the cook's dialogue in Brightguard Headquarters
  • Text for Lily's dialogue is now displayed with proper color
The Black Geyser Team

https://store.steampowered.com/app/1374930/Black_Geyser_Couriers_of_Darkness/

Update #17 Is Here!



Ho there, adventurers!

Here is our seventeenth round of fixes. Major area loading times were improved, and more! You can read the complete list below:

[h2]Fixes and improvements[/h2]
  • Improved loading times for major cities and towns
  • Weapon and shield bonuses are now correctly applied on equip
  • Creatures are now healed fully when leaving a major area
  • Consumables can now be equipped by double clicking
  • Negative resistance bonuses are now correctly displayed in the console
  • Challenging Howl can no longer be resisted by the caster
  • Ranged attacks are no longer possible if target is out of sight
  • Targeted spellcasting is only possible if target is within line of sight
  • Scroll descriptions now show if the spell is known by the current character
  • Keyboard scrolling is now possible while UI elements are selected
  • Added missing illustrations for bullets and diadems
  • Weight capacity formula is now changed to allow more loot to be carried
  • Increased Shared Burden's weight capacity to 40% (from 20%)
  • Yellow position circles are now properly displayed for panicking creatures
  • Chests with summoning spell traps now work correctly
  • Added unique names to Adventurers encountered in Yerengal
  • Added text colors to important NPCs, companions and adventurers
  • Companions leaving the party now properly return to their preferred taverns
  • Fixed running animation of Dire Wolves
  • The method used for Identifying is now shown in the console
  • Various Sleepwalker related bugfixes
  • The Mad Lumberjack quest can now only be started only if Locus is visible
  • The Crimson Plague's blood splatter no longer follows the player around
  • Blood Elementals can now cause Blood Pools on the ground
  • Item names are no longer truncated by tooltip backgrounds
  • Generated fog and myst now appears properly in indoors areas
The Black Geyser Team

https://store.steampowered.com/app/1374930/Black_Geyser_Couriers_of_Darkness/

Update #16 Is Here!



Greetings, adventurers!

Here is our sixteenth round of fixes and improvements based on your awesome feedback for Phase 2. You can read the complete list below:

[h2]Fixes and improvements[/h2]
  • Improved loading times for Market Street and Castle District
  • Attack Time is now displayed for all weapons
  • Added missing music to the Amanuel's Hoard area
  • Owners of locked containers now react to looting attempts
  • Line of Sight for spellcasting has been fixed
  • Leveling up in older saves now enable choosing Phase 2 spells
  • Fixed visual artifacts on the ground in Deron-Guld Mines
  • The Herbary can now be entered properly in Amanuel's Hoard
  • Knockdown effect now works properly for weapon attacks and skills
  • Game difficulty is now properly stored and loaded from saves
  • Fixed the formula of generating Status Effects with weapon attacks
  • Enemies now stop attacking a character that goes into Sneaking
  • Added option for auto-pause on combat start in Random Encounter areas
  • Player Gold value is now displayed in the Temple UI
  • Enerant attacks now cause the proper amount of damage
  • Crimson Crossing is no longer greyed out again when talking to Alumu's deputy
  • Hamlin's ring is now properly moved to the player
  • Poacher's Due side quest now makes Talgorn's Glen visible
  • Jade's dialogue now handles a full party when asked to join
  • The Dark Belt of Malice is now properly handled as a Magical item
  • The Sling of Vexing is now properly handled as a Magical item
  • Added proper model and position to the Staff of the Tree Warden
  • Fixed attack times of Wrought Iron Mace and Maple Shortbow
  • The Predator's Fang spell now works properly
  • Summoned skeletons now properly emerge and attack their targets
  • Visual fixes for the Healing Mist spell
  • Fixed the spirit's appearance in The Haunted Tavern
  • Fixed petrified state of creatures in The Haunted Tavern
  • Fixed double mention of the dodge stat in Evasion's tooltip
  • Fixed the Maidservant's dialogue substitution in Kjarvalr's Mansion
  • Added melee weapon to Wardenhaft Academy's herbalist
  • Tooltips for now display base Dodge, Parry and Block values where applicable

The Black Geyser Team

https://store.steampowered.com/app/1374930/Black_Geyser_Couriers_of_Darkness/

Party-based RPG Black Geyser: Couriers of Darkness sees a huge update

After entering Early Access in August, and then releasing a Linux native version in October, Black Geyser: Couriers of Darkness just got a nice big upgrade for all players.

Read the full article here: https://www.gamingonlinux.com/2021/11/party-based-rpg-black-geyser-couriers-of-darkness-sees-a-huge-update

Phase 2 Of Our Early Access Is Officially Live



After 14 updates since we launched into Early Access in August, we're incredibly pleased to say that update #15 is officially "Phase 2" of our roadmap. Bringing with it huge swathes of changes and improvements, we've been working hard to not only listen to feedback, but bring even more content to Black Geyser.



  • Additional Main Quests: Choices you take affect the game world and the overall story in the last chapter.
  • Fresh Side Quests: A variety of new side quests have been added, including long anticipated companion quests.
  • Re-imagined Starting Experience: The game’s introduction has been completely, revamped with more information, more player guidance and options for how to complete it
  • 6 New Locations: Bringing with it a group of areas from the frozen north, Phase 2 also brings two dungeon areas for players to explore.
  • Character Generation Refinements: The first of two significant improvements to character creation is an improved experience as well as improved UI.
  • Added new low-level spells: Who doesn't want greater flexibility on casters when starting out?
  • Spell & Item Refinements: We’ve rebalanced spells and items to give greater selection, and more power where it’s needed. 
  • Combat Update: Damage scaling has been reworked alongside fairer damage interruption.
  • New Temple UI: For recovering from healing and reviving characters, removing curses, and donating.
  • Fresh SFX: New sound sets for both male and female protagonists!
  • Companion XP Catch-up System: Rejoice, your newly recruited companion's XP and level are matched to the protagonist.
  • New Boss Fights: Fresh challenges await as you’ll face off against new bosses who aren’t for the faint hearted. For those who do manage to topple them, they’ll offer unique loot

In the coming days we'll be revealing what's on the horizon for Phase 3, and we look forward to all your feedback surrounding this major update. Be sure to join us on Discord, or across social media, to let us know your thoughts.

What are you waiting for? Go download the update!

/Black Geyser Team

https://store.steampowered.com/app/1374930/Black_Geyser_Couriers_of_Darkness/