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  3. Crystal Chasers League 1st Update is Live!

Crystal Chasers League 1st Update is Live!

Hello fellow chasers!

Today we released a new update with some new features and major fixes to improve the overall gameplay of the game – and this is just the start!

Introducing "Roll"




Roll is a new gameplay mechanic for characters on-foot. It let you quickly evade incoming projectiles, while also giving you a new combining gameplay movement. You can also reflect Rolling Beetles and send them back to your opponent! And deflect incoming Ladybugs. But be aware, it costs Stamina. ;)


Item Probability Distribution


Too easy or too hard to win? With this feature, players’ odds on receiving certain items will change according to their current in-match rank. Before it was 100% random. This is intended to bring more balance in the matches.



[h3]Major Changes[/h3]
  • Roll to avoid and reflect items and mix with other movements.
  • Item Probability Distribution.
  • Game physics.
  • Targeting warning when a projectile is chasing you. Have a heads up before being hit and try avoid it!


[h3]Overall Changes[/h3]
  • A.I. perception about Crystals on Crystal Captors Game Mode. Now they can find hidden crystals too, not just you.
  • Stamina Bar visual (more responsive).
  • Option to unlock the mouse cursor from the center of the screen.
  • Restart Match button.
  • Vehicle camera improvement.
  • New SFXs and volume adjustments.
  • Drift and Brake buttons swap on controller. Some players were a bit confused about their button location.


[h3]Bug Fixes[/h3]
  • Jetpack visual feedback when about to end.
  • Interaction with Crystals after the end of the match changing final score.
  • Crystals stuck behind and inside walls. Not anymore!
  • Spawning with Glider if you are knocked out with Glider on.
  • Spooky Castle and Toy Land walls without collisions.
  • Characters 3D Mesh overlap.
  • Characters animation fix. Some small weird glitches are gone!


Some of these updates would not have happened without our community's feedback! Thank you all - we do hear ya! o/

Stay tuned for what's next. We will post the Roadmap soon! Can’t wait to tell you the new big and cool features and improvements that are coming. As usual, feel free to join our Discord or Steam forums and talk with us while you help us develop CCL. See you soon and take care!