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Swarm Grinder News

And Now the Road Ahead Is Clearer. First Half of 2026 Updates Are Here!

[h3]Hello grinders![/h3][p]We’ve finalized our monthly update plans for the first half of 2026 for Swarm Grinder. In the visual shared below, you can see in detail what we’re planning from January through June. All of these updates were shaped directly by your feedback and reviews.[/p][p][/p][p]We’ve already shipped the January update, and we hope you’re happy with it. We started with balance adjustments, removed meta upgrade limits, fixed the Gatling Gun issue, and rolled out FPS improvements. In February and March, our focus shifts to UI improvements. Player stats displayed in the pause menu, test workshop and beta branch adjustments, and achievement fixes are all part of this phase.[/p][p]In April, the new content many of you have been waiting for starts to arrive. A new playable mech, new skills, special upgrades, and dash skill adjustments are coming. In May, we aim to deliver a complete revision of all skills and overall balancing. Our goal is to move away from a one note experience and break the situation where only a few specific builds feel viable. In June, we plan to take the game to the next level with new enemies and bosses, environmental storytelling, and map redesigns.[/p][p][/p][p][/p][p][/p][p]And the thing we’ve been quietly working on in the background will arrive around the middle of the year. At the end of this process is Swarm Grinder 2.0. We’re planning a major update featuring a new endless game mode, new animation designs aimed at FPS improvements, and UI fixes focused on localization.[/p][p]Of course, this roadmap is not fixed or set in stone. Priorities may shift based on your feedback, and some topics may expand further. Please share your thoughts, what you feel is missing, and the updates you’re most excited about in the comments. Let’s keep shaping this plan together.[/p][p][/p]

A Small Question: New Enemies Are Coming. But Let’s Ask You First?

[h2]Hello grinders![/h2][h3][/h3][p]We’ve started working on new enemies and bosses for Swarm Grinder. The concept art phase has only just begun, so we wanted to ask you first. What kind of enemies would you like to see in the game?[/p][p]You can describe them mechanically or visually. For example, you could say something like “a cosmic Lovecraftian, disgusting, toothy, seven eyed pink rabbit.” (But no promises we’ll actually make that one ^^) [/p][p] [/p][p]Share any ideas that come to mind in the comments. We’ll take notes and try to bring the feasible ones into the game. As new enemy and boss visuals come in, we’ll share them here as well.[/p][p]Looking forward to your ideas, and thanks in advance.[/p]

So… Are We Finally on the Right Track? The First 2026 Update Is Live!

[h2]Hello Grinders,[/h2][p]As promised, in 2026 we will bring Swarm Grinder to the place it truly deserves. Thank you for trusting us up to this point. This will be a long update post.[/p][p]First of all, I recently joined the team, and I have personally seen how much the team cares about this game. I am a hopeless rogue like and action rogue like player, and I usually do not quit a game until I 100 percent it. And yes, I have also completed Swarm Grinder today with all achievements unlocked.[/p][p][/p][p]So I am actually a player of this genre as well. On top of that, I spent the last week reading all the reviews. Because of this, I believe I now have a very clear understanding of what needs to be done. Let’s move on to what we changed in our first update ^^[/p][p][/p][h3]Balancing[/h3][p][/p][p]We increased the power of some abilities. In addition, all limits in the meta upgrade blocks have been completely removed. You can now unlock all upgrades within a block. One of the core expectations of VS like games is the feeling of becoming overpowered, and we believe we are delivering that feeling much more strongly now.[/p][p][/p][h3]Quality of Life[/h3][p][/p][p]The permanent upgrade reroll cost has been set to zero. Rerolling no longer requires any resources. This system felt more punishing than strategic before. Now you can freely shape your build the way you want.[/p][p][/p][h3]Bug Fix[/h3][p][/p][p]There was a bug with the Gatling Gun that appeared in a rare build, and yes, I personally encountered it while playing. When there are no enemies, it no longer reloads immediately. It now waits for 3 seconds, and if no enemies appear during that time, it reloads. This bug, which occurred when reducing the Gatling Gun’s range with purple upgrades, will no longer appear in the game.[/p][p][/p][h3]FPS Optimization[/h3][p][/p][p]After killing enemies, their corpses used to remain in the game, and once there were thousands of enemies, this caused FPS drops. Enemy corpses are now managed with a pooling system. When the corpse count reaches 300, existing corpses are reused instead of spawning new ones. This change aims to significantly reduce FPS drops during long runs and high enemy density scenarios.[/p][p][/p][h2]So what next?[/h2][p]This is only the beginning. All of these changes were determined directly based on your feedback. Throughout 2026, we will continue to make regular progress on balance, game feel, UI, and performance. If there are things that still feel problematic, improvements you notice, or areas you think need more attention, please share them with us in the comments.[/p][p][/p][p][/p][p]XoXo[/p]

Swarm Grinder 2026 Roadmap - Fixing What You Pointed Out!

[h3]Hello Grinders,[/h3][p]I want to be honest with you. I am new to the team, and I was given full responsibility to help bring this game to the place it truly deserves. Because of that, we have rolled up our sleeves for 2026. I started with a small warm up post to celebrate the new year, and now it is time to get to work. Our first step is creating a clear roadmap.[/p][p]So far, I have personally reviewed more than 1000 reviews one by one. The positive ones, and also the harsh and negative ones. I took notes for each, filtered out repeating complaints, and clearly identified the core problems standing in front of Swarm Grinder. Our first goal is to solve these issues.[/p][p][/p][h3]2026 Roadmap[/h3][p]The roadmap you see below is not a strict order. This roadmap is not a fixed order of execution. All of these items are planned for 2026, and the exact order may change based on development needs. Time will decide the exact order. What matters is that I discussed this with the development team, and our goal is to complete all of these during 2026. As a first step, we are focusing on balance issues. More variety, more meaningful builds, and changes to skills, gadgets, and characters to improve replayability are coming. After that, we are focusing on UI improvements. The interface will become more readable, more flexible, and fully optimized for Steam Deck.[/p][p][/p][p]Game feel is a critical topic for us. We are making direct changes so that upgrade and evolution choices feel more impactful and satisfying. For achievements and progression systems, our goal is clearer skill trees and smoother long term progression. With quality of life updates, you will be able to track your power growth during a run with clear numerical information.[/p][p][/p][h3]Swarm Grinder 2.0[/h3][p]After all these fixes, we are planning a major update called Swarm Grinder 2.0, which will introduce a completely new game mode.[/p][p]This roadmap is not final or closed. If there are systems you think are missing, topics you want us to prioritize, or problems that are still bothering you, please write them in the comments. This plan was shaped directly by your feedback, and it will continue to evolve with it.[/p][p]By the way, I agree with the comment on the previous post saying “after a long silence, they came back with an AI image.” Weeel, you were right. First of all, I apologize for that, and secondly, thank you for pointing it out. I spoke with our visual artist, and from now on, I will use illustrations made by them for our news posts ^^[/p][p]I want to listen to your criticism as much as I can and help bring this game to where it belongs. I want us to do this together. Wishing all of us a great 2026![/p]

Happy New Year, Grinders. The 2026 Journey Begins.

[h3]Happy New Year![/h3][p]With the new year, we want to say this clearly. 2026 will be a turning point for us. We are bringing Swarm Grinder step by step to the place we have always envisioned and that you want to see as well. We will be sharing a detailed development roadmap soon and will explain the upcoming process transparently. We have significantly expanded the team, and now it is time to give this game the value it truly deserves, thanks to the support you have shown us.[/p][p][/p][p][/p][p][/p][p]Once again, we wish you a happy new year. Here’s to a great 2026 together. We are endlessly grateful to everyone who has walked this road with us so far. During this process, please feel free to share the systems you would like to see, what feels missing, and your expectations under this post.[/p][p]Lastly, do not forget to join our Discord server. We will be hosting some nice events there very soon: https://discord.com/invite/VTurrHhfcV[/p][p][/p]