And Now the Road Ahead Is Clearer. First Half of 2026 Updates Are Here!
[h3]Hello grinders![/h3][p]We’ve finalized our monthly update plans for the first half of 2026 for Swarm Grinder. In the visual shared below, you can see in detail what we’re planning from January through June. All of these updates were shaped directly by your feedback and reviews.[/p][p]
[/p][p]We’ve already shipped the January update, and we hope you’re happy with it. We started with balance adjustments, removed meta upgrade limits, fixed the Gatling Gun issue, and rolled out FPS improvements. In February and March, our focus shifts to UI improvements. Player stats displayed in the pause menu, test workshop and beta branch adjustments, and achievement fixes are all part of this phase.[/p][p]In April, the new content many of you have been waiting for starts to arrive. A new playable mech, new skills, special upgrades, and dash skill adjustments are coming. In May, we aim to deliver a complete revision of all skills and overall balancing. Our goal is to move away from a one note experience and break the situation where only a few specific builds feel viable. In June, we plan to take the game to the next level with new enemies and bosses, environmental storytelling, and map redesigns.[/p][p][/p][p]
[/p][p][/p][p]And the thing we’ve been quietly working on in the background will arrive around the middle of the year. At the end of this process is Swarm Grinder 2.0. We’re planning a major update featuring a new endless game mode, new animation designs aimed at FPS improvements, and UI fixes focused on localization.[/p][p]Of course, this roadmap is not fixed or set in stone. Priorities may shift based on your feedback, and some topics may expand further. Please share your thoughts, what you feel is missing, and the updates you’re most excited about in the comments. Let’s keep shaping this plan together.[/p][p][/p]