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Swarm Grinder News

Devlog #2 and Summer Sale

Hello again all!

Today, with the beginning of the summer sale, Swarm Grinder is going on sale! (I’m looking at you, wishlist people) Be sure to grab it if you haven’t had the chance yet. Please. Please.

With the start of the sale the Korean, Traditional Chinese, Mandarin Chinese, Japanese, Spanish, German and French languages are officially available now.

On other news, Swarm Grinder’s recent reviews are 90% positive. That makes us truly very, very happy. We appreciate all who have dropped a positive comment.

We are still working on new ideas to bring to the game and we really do appreciate all players who interact with us through Discord and Steam whether it be to ask a question, report a bug or just to say hi.

We’re aware that we haven't updated you guys for a while, but there was a big national holiday. Hopefully you guys blame us for taking a breather. Developers are people too, presumably, lol.

Also, as usual, have this gif:


That’s all for today and we’ll see you in the next update. Cheers. °˖✧◝(⁰▿⁰)◜✧˖°

-S

Devlog #1

Hello again people!

We're here with awesome news. We've officially and finally set up the community page for our company, Last Bite Games (yay!). We thought that it would be a nice place for us to chat with our players, so here's the link:


[h3] ༚✧˳⁺⁎ https://steamcommunity.com/groups/lastbitegames ⁎⁺˳✧༚ [/h3]



If and when we have any future titles, they will also be curated under this page.

About what we've done last week: Our lead developer is hung up on some documentation and bug fixes, so he couldn't go all in. Our boss is working on some tools we've been using and trying to fix a deal with a Chinese publisher. One of our artists are drowning in tutorials. The rest of the team is fine but I must say that I personally am a bit tired.

Other than that, we have seen your comments on our previous post, the one about the devlogs. We're super happy that everyone seems to be on board with the idea.

°˖✧◝(⁰▿⁰)◜✧˖°

I'll see you guys in the next update, cheers!
-S

Also, my cat says hi:

Devlog #0

Hello all!

We're happy to announce that from today on, we will be using Steam announcements as our devlog. Yep, you heard right. Devlog. We realized that our community is unexpectedly crowded and active. So, we really want to talk to you guys more. Spend some quality time, if you will.

We'll obviously be posting updates regarding Swarm Grinder but we'll also be sharing life updates from our development team. What we've done during the week, who couldn't sleep well, who jumbled the assets or whatnot. Perhaps updates about our cats every now and then? Dunno.

We'll probably ask for your opinion on a thing or two regarding development as well. We'll even try to arrange livestream events for you guys if you're interested in that kind of thing. If you got any more ideas, comment maybe?

This update post will be marked as start and we'll try our best to post weekly, probably every friday or so. Perhaps more if we can manage. Social media Steam era, let's go.

Also, have this awesome gif (Thanks Yasin):

Cheers.

Hotfix v1.0.0f1

Hello everyone! Thanks for playing version 1.0.0 and for all your reports and feedback. We've released our first hotfix post-launch and will continue to roll out more. Here's what we've addressed:
  • Added an "Disable Operator Dialog" option in the Interface Options.
  • Introduced a popup on the Main Menu explaining how to unlock the Garage.
  • Fixed missing sprites for the Advanced Lever.
  • Updated several missing translations.
  • Improved the drill generation algorithm to prevent drills from spawning too close to walls, which could trap players.
  • Resolved an issue that prevented health regeneration upgrades from working correctly at low levels.
  • Corrected a display bug related to the Killer Queen special of the Detonator.
  • Fixed a bug where the Count Catalyst upgrade of the Cleaver would reset its timer upon ranking up.
  • Addressed a bug preventing completion of the Bombard Mastery 4.
  • Resolved an issue in the New Game UI that locked users out from selecting Evolution levels for maps.
  • Fixed multiple issues related to the Upgrade Selection and Cursed Upgrade Selection screens.
  • Addressed display issues where some elements did not change language correctly.
have this complementary gif in the middle of all this text

Balancing changes:
  • Changed the targeting method of the Gatling Gun from cone targeting to circle targeting.
  • Reduced the Poison Drone's charge cost per second by 25%.

Thank you all for your ongoing support of Swarm Grinder. Please continue to send us your feedback and any issues you encounter. We're committed to resolving them as swiftly as possible.

And for those who have good things to say, don't be shy (winky face)

Looking forward to the next update, cheers!

Shoot through a mass of alien cells in Swarm Grinder 1.0 out now

Swarm Grinder is a repeatable action roguelite where you control a little mech, as you battle your way through a big swarm of cells that spawn various types of enemies. An interesting one if you enjoy games like Vampire Survivors.

Read the full article here: https://www.gamingonlinux.com/2024/04/shoot-through-a-mass-of-alien-cells-in-swarm-grinder-10-out-now