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Swarm Grinder News

Happy New Year, Grinders. The 2026 Journey Begins.

[h3]Happy New Year![/h3][p]With the new year, we want to say this clearly. 2026 will be a turning point for us. We are bringing Swarm Grinder step by step to the place we have always envisioned and that you want to see as well. We will be sharing a detailed development roadmap soon and will explain the upcoming process transparently. We have significantly expanded the team, and now it is time to give this game the value it truly deserves, thanks to the support you have shown us.[/p][p][/p][p][/p][p][/p][p]Once again, we wish you a happy new year. Here’s to a great 2026 together. We are endlessly grateful to everyone who has walked this road with us so far. During this process, please feel free to share the systems you would like to see, what feels missing, and your expectations under this post.[/p][p]Lastly, do not forget to join our Discord server. We will be hosting some nice events there very soon: https://discord.com/invite/VTurrHhfcV[/p][p][/p]

DevLog #7

[p]Hello everyone!
[/p][p]As promised, here’s our weekly development update!
[/p][p]With these devlogs, we’ll be sharing every new feature and change coming to the game step by step.
[/p][p]All updates will first roll out in Beta, and once everything is finalized, we’ll release a major update for the full game.
[/p][p]Stay tuned for more progress along the way!
[/p][p]Devlog #7[/p]
  1. [p]A brand new VS-Like mode has been added.[/p]
    1. [p]Defeating enemies grants EXP.[/p]
    2. [p]Gaining EXP lets you level up.[/p]
    3. [p]Each level-up drops a pod from above.[/p]
    4. [p]These pods provide skill upgrades.[/p]
  2. [p]A new Tower Defense mechanic has been introduced.[/p]
  3. [p]A new enemy nest spawns waves of enemies endlessly.[/p]
  4. [p]A new challenge system has been added where you must survive in a zone against tougher enemies for a set duration.[/p]
[p][/p][p][/p][p]
All these updates are being brought to life by the backbone of our team, Oğuzhan. You can check out his post on X here, and follow him for more of his work:

https://x.com/sphanxdev/status/1960427257484226615[/p][p][/p][p](He may or may not have lost a few fingers coding all this…) 🖤[/p][p]We’d love to hear your thoughts in the comments—your feedback means a lot![/p][p]Cheers,
Adem[/p]

I AM ALIVE

[p][/p][p][/p][p](That’s as much as I could make him laugh. ~Adem.)[/p][p][/p][p]Dear players, greetings to you all![/p][p][/p][p]It has been quite some time since my last update. I feel it is my duty to let you know what I have been doing during this period.[/p][p][/p][p]Above all, the fact that you believed in our game and supported it meant more to me than anything else, and I sincerely thank you for that. During this time, the only thing on my mind was how I could turn Swarm Grinder into the game you truly deserve and how I could find the resources to make it happen.[/p][p]
After everything that happened, unfortunately I was left alone, carrying many responsibilities and the weight of running a company by myself. It has truly been a difficult process, and continuing communication with you became impossible for me.
[/p][p]Since my last message, I have managed to reduce my six-digit debt to five digits. I also settled my debts with former partners and investors, and from now on I am the sole person making decisions for the game. On top of that, I have built a brand new team of talented people dedicated entirely to this project.[/p][p][/p][p]There are great things ahead! We are working hard on the next update. From now on, Adem will handle the updates and keep you informed about our progress (I was never good at communication anyway).[/p][p][/p][p]You may be wondering why there has been silence until now, and you would be right to ask. My debts had piled up so heavily that covering them with game sales alone would have taken hundreds of years (and I doubt I would live that long :’)). That is why I turned to other works. I freelanced, took part in projects across different industries, and earned income that way. But throughout it all, the only thing on my mind was to repay my debt to Swarm Grider, to give you the best possible content and experience, and to make sure that in my future games I never repeat the mistakes that brought me here.[/p][p][/p][p]Some of you have asked if the game is dead. To that, I have only one thing to say: I have risen from my ashes, and you will witness this rebirth step by step.[/p][p][/p][p]Thank you for being here,
Kağan[/p]

V1.3.1

Hello everyone,

In this update, I’ve added new features to the modding menu:





  • Trigger Range: Customize the activation range for cells.
  • Cooldown: Adjust skill cooldown durations.
  • Random Skill: Begin the game with 5 random abilities.
  • Enemy Speed: Alter enemy movement speed.
  • Back Button: Changed "




Yes, the "

Since my last post, I’ve been focused on developing a new game mode and making steady progress toward its release. This is the most critical step for me, as it will allow me to fully understand and refine the game’s flow. My goal is to deliver a new game mode within this month or the next.

Separately, I’m working on expanding the roster with new characters and skills. This brings its own challenges, especially on the art side. (Spoiler: I’m not a pixel artist!) I’ve been sketching character concepts and exploring ways to ensure the art remains high-quality while overcoming this hurdle.

If you’re wondering how you can help, I’d love to hear your ideas for new characters and skills. Don’t hesitate to share—what kind of skills would you like to see next in Swarm Grinder?


Also, Swarm Grinder is featured in Bullet Heaven Fest 2.0, and Steam is exploring the addition of a new tag, "Bullet Heaven." We’ve been asked to support this effort by adding the custom tag to Swarm Grinder.

This is an exciting opportunity to be part of adding a new tag to Steam and helping define a genre for games like ours.



If you’d like to help, simply head to Steam and add the “Bullet Heaven” tag to Swarm Grinder!

Don’t forget to share your skill ideas with me. I’m eager to hear what you have in mind!

Take care,
Kağan.

V1.3.0

Fixed localization issues in the modding menu.
Fixed some UI text issues in the main menu.
Optimization Fixes.