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Swarm Grinder News

Devlog #3

Hey people!

We hope you’re all having an amazing time with the game! We’ve been working hard behind the scenes and wanted to share some exciting news with you.

First up, we’re thrilled to announce that a Leaderboard feature is on its way! 🏆 Whether you’re a seasoned veteran or just getting started, soon you’ll be able to see how you stack up against other players. We can't wait to see those high scores rolling in!

We’d also love to hear from you. How are you all doing? Have any tips or tricks you’ve discovered? Made new builds? Share your experiences; we love reading your stories!

But that’s not all. We’ve got something even more special in the works: a Modding Tool! 🎨 We know how creative our community is, so we’re giving you the keys to tweak the game to your own taste. We’re still polishing it up, but we’d love to know—what kind of features do you want to see in the Modding Tool? We're currently starting with Player Health, Move Speed, Map Evolve Speed, Fuel Capacity and Health Regen. Let us know in the comments if you think of any cool additions.

Your feedback means the world to us, and we’re super excited to see what you’ll come up with. Thanks for being such an awesome community and for supporting us on this journey.

Stay tuned for more updates, and as always, have this gif:



Cheers,
-S

Swarm Grinder Summer Sale

Hear ye, hear ye!

Our lovely, beautiful, awesome, thrilling game Swarm Grinder is now on sale! Yep, you heard it right, a sale! Rejoice!

But seriously, we're on a huge 40% discount for the Steam Summer Sale. Make sure to grab a copy if you have wishlisted but never had the chance to purchase. We appreciate every new player and every new wishlist, and we hope to see that everyone that wishlisted gets to try out our latest updates.

Don't miss the chance to add Swarm Grinder to your summer playlist!

Cheers!

Devlog #2 and Summer Sale

Hello again all!

Today, with the beginning of the summer sale, Swarm Grinder is going on sale! (I’m looking at you, wishlist people) Be sure to grab it if you haven’t had the chance yet. Please. Please.

With the start of the sale the Korean, Traditional Chinese, Mandarin Chinese, Japanese, Spanish, German and French languages are officially available now.

On other news, Swarm Grinder’s recent reviews are 90% positive. That makes us truly very, very happy. We appreciate all who have dropped a positive comment.

We are still working on new ideas to bring to the game and we really do appreciate all players who interact with us through Discord and Steam whether it be to ask a question, report a bug or just to say hi.

We’re aware that we haven't updated you guys for a while, but there was a big national holiday. Hopefully you guys blame us for taking a breather. Developers are people too, presumably, lol.

Also, as usual, have this gif:


That’s all for today and we’ll see you in the next update. Cheers. °˖✧◝(⁰▿⁰)◜✧˖°

-S

Devlog #1

Hello again people!

We're here with awesome news. We've officially and finally set up the community page for our company, Last Bite Games (yay!). We thought that it would be a nice place for us to chat with our players, so here's the link:


[h3] ༚✧˳⁺⁎ https://steamcommunity.com/groups/lastbitegames ⁎⁺˳✧༚ [/h3]



If and when we have any future titles, they will also be curated under this page.

About what we've done last week: Our lead developer is hung up on some documentation and bug fixes, so he couldn't go all in. Our boss is working on some tools we've been using and trying to fix a deal with a Chinese publisher. One of our artists are drowning in tutorials. The rest of the team is fine but I must say that I personally am a bit tired.

Other than that, we have seen your comments on our previous post, the one about the devlogs. We're super happy that everyone seems to be on board with the idea.

°˖✧◝(⁰▿⁰)◜✧˖°

I'll see you guys in the next update, cheers!
-S

Also, my cat says hi:

Devlog #0

Hello all!

We're happy to announce that from today on, we will be using Steam announcements as our devlog. Yep, you heard right. Devlog. We realized that our community is unexpectedly crowded and active. So, we really want to talk to you guys more. Spend some quality time, if you will.

We'll obviously be posting updates regarding Swarm Grinder but we'll also be sharing life updates from our development team. What we've done during the week, who couldn't sleep well, who jumbled the assets or whatnot. Perhaps updates about our cats every now and then? Dunno.

We'll probably ask for your opinion on a thing or two regarding development as well. We'll even try to arrange livestream events for you guys if you're interested in that kind of thing. If you got any more ideas, comment maybe?

This update post will be marked as start and we'll try our best to post weekly, probably every friday or so. Perhaps more if we can manage. Social media Steam era, let's go.

Also, have this awesome gif (Thanks Yasin):

Cheers.