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Swarm Grinder News

v0.3.3f3

UI/UX Improvements and Fixes

- The text and duration of the "Incoming Wave" message now appear as an animation for better visibility.
- Fixed an issue where the information box at the end of the game displayed "24" instead of "25" for the cleared area count.
- Skills in the indicators now fill up from bottom to top for a more natural appearance.
- Resolved an issue about the information box would blink when navigating with the mouse on the Build Display screen.
- The headings in the "Perks" section of the character selection screen now appear in different color and bold for better emphasis.
- Added the option to adjust the visibility of enemy health bars in the Options/Interface section. Options include always show, never show, or only show if damaged (default).
- The game can now be switched between Fullscreen and Windowed modes. Hopefully, with this patch, resolution-related issues should be fixed too???
- Fixed an issue where the progress bar image in the icon before the boss appears in the mining area would not change.
- Added the information "Enemies evolve over time" to the description of the Mining Expedition mode.
- The issue where achievements would disappear and reappear upon entering and exiting runs should be resolved.
- The "Show Enemy Damage Numbers" option has been moved to the Options/Interface section.
- Fixed the "Damage" information in the Mortar/Nuke upgrade to be corrected as "Area."

Audio Improvements / Fixes

- The sound volume of the Wave music has been slightly lowered to achieve a better balance with the theme music.
- The sound of the Vortex Blades has been slightly lowered.
- Cleaver now repeats its sound with each turn.

Visual Improvements / Fixes

- Fixed an issue where the upper body of the Butcher character would appear in front of the drilling station when he moved behind it.
- Fixed the issue where the shadows of falling Bio Shards would stick to them. Now the shadow operates independently from the Bio Shards visuals.
- The animation speed of the Vortex Blades now changes according to the strike frequency.
- Enemies that drop Bio Shards now trigger cells around them in a graded manner, similar to how the waves trigger the cells.
- Fixed an issue where the visual of enemies that drop Bio Shards would teleport when attacking at the final level.
- Fixed an issue where the boss's surfacing animation doesn't appear.

Gameplay Improvements / Fixes

- The numerical increase in damage taken from enemies according to the level has been rebalanced.

Other

- Fixed the issue where the "Survive for 10 Minutes" achievement would sometimes be delayed in unlocking.

v0.3.3f2

- Minor optimization improvements have been made.
- Mining zone icons now change to indicate incoming boss.
- Fixed some typos.

Swarm Grinder is a very unique horde-game now in Early Access

If you love anything remotely similar to Vampire Survivors and other horde-style auto-shooters, you might want to take a look at Swarm Grinder.

Read the full article here: https://www.gamingonlinux.com/2023/05/swarm-grinder-is-a-very-unique-horde-game-now-in-early-access

v0.3.3f1

- Not being able to change the display screen has been fixed.

v0.3.3

- Fixed some typos.
- Resolved the issue with the screen shaking excessively during the final wave.
- Fixed the issue where the acid thrown by enemies could deal damage outside of the area it landed.
- Resolution-related problems have been resolved.
- Fixed the issue where skills dropped by the boss could get stuck outside the map or in the excavator.
- The timer now stops when the game-ending text appears.
- Fixed the issue with the total amount of money earned being displayed incorrectly.
- Made some user interface adjustments.
- The boss has been rebalanced.
- Added the ability to disable damage numbers.
- Added a resolution adjustment option.