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Alien Dawn | UPDATE 19

Hi All!

[h2]bHaptics Support[/h2]

The most unique aspect of UPDATE 19 is the addition of native bHaptics support. bHaptics is a haptics feedback system that really adds to a high end VR experience, with 40 individual motors in the vest that give the player detailed feedback as to what is happening to their character.

An obvious example is if you're getting shot in the back, only the back potion of the vest will vibrate, giving you better situational awareness of the battle.

What has been really cool for me was incorporating the 40 individual motors into the inventory system. Each inventory item slot on your vest and backpack react to an item being stored with exact motor location on the haptic vest, creating a really unique experience. It's almost like this vest was made to be used with this inventory system.

I plan on doing a video update describing this more in detail soon.



A big thanks goes out to Jen and the team at bHaptics for sending me the dev kit, and djstelo for recommending I contact them.

It's worth mentioning that aside from the free dev kit, I am not being paid to add support for or talk about this device.

[h2]Graphical Improvements[/h2]



I've made some lighting and color changes to Map 1 to address some of the graphics quality issues.

[h2]Game Mode Modifiers[/h2]

Finally there is the addition of Game Mode Modifiers that will allow you to alter various aspects of how Alien Dawn functions. Some of these will be slight game play tweaks to fit your personal preferences, and some will just be goofy fun.

The first of these 3 Modifiers are what I'm calling Arcade Mode. This gives a more action oriented experience for new players so the initial play though isn't as overwhelming, which is still one of the biggest areas of the game I'm trying to improve dramatically.

It's also just fun to run around guns blazing too :)

If you have any ideas for Modifiers let me know, I'm sure we can come up with some fun ones.

Xtian

12/12/2022 (Early Access) v1.19

+ Added Modifiers
+ Mod + Unlimited Ammo
+ Mod + Show Location Markers In game
+ Mod + Gun Slides Cosmetic Only

+ Added bHaptics Vest and Tactosy for Arms Native support
+ Added 60+ unique bHaptic In Game Events (Some listed below)
+ Player Stores Item in Inventory (40 Unique Motor Events on Front and Back of Vest)
+ Player Attaches and Removes Vest and Backpack
+ Player Shot / Player Slashed / Player Fires Weapon / Player Uses Melee or Punches
+ Player Hungry (Stomach Rumbles)
+ Player takes Fall Damage
+ Player is low on Health (Heart beats)
+ Player Rumbles when Mothership arrives
+ Player takes Damage from Mothership attacks
+ Player gets Revived / Player Uses Health Pack
+ Player Searches through Backback

+ Added Armor to Players Vest
+ Added Armor Plate Pickups

+ Added Low Health Event with new FX and SoundFX
+ Added Fall Damage Event with new FX and SoundFX

+ Revised HUD Player Icons
+ Revised Scene Color and Lighting on Map 1 for Day and Night

+ Reduced Player Head Shot Damage
+ Revised Mag Grip Slot size on Guns to help with accidentally Ejecting Mags
+ Improved reliability of Grabbing Mag out of Backpack with Index Controllers
+ Increased AutoStore trace size to make storing Items more reliable

+ Increased chance of same type of Mag spawning multiple times
+ Weapon spawns now spawn compatible Mags instead of duplicate Weapon
+ Tripled Melee Uses before Broken
+ Increased Speed necessary for Melee Swing

+ Fixed Swapping Hands with Weapon and Weapon disappearing bug
+ Fixed bug where storing Weapon while Gripping Stock disabled Gripping Hand
+ Fixed losing Inventory Slot bug
+ Fixed Vehicle continuing to drive after broken
+ Fixed Index and Touch Controller bug where Gripping with Grip could grab Mag out too easy
+ Fixed Index and Touch Controller bug where Gripping with Grip drop Item after Gripping

Alien Dawn | v1.18a (HotFix)

11/12/2022 (Early Access) v1.18a

Made Tutorial optional on bootup for first time Players

ALIEN DAWN - Update 18

Hi All,

I remember all the way back to watching the first random person play our game and watching them try to interact with the slide on the pistol and it not doing anything. After that I saw many others do something similar. It's not that I couldn't figure out how to do it because we had weapon interactions on the Shotgun and Grenade Launcher, but there were just to many bigger issues that needed to be solved before I had the time to make each weapon have interacting parts.

New Weapon Interactions
With today's update all the weapons that should have interactive slides do, as well as attachable scopes which was another thing people have been asking for since the beginning.

The game is running and looking better than ever with this latest update (v1.18).

On a side note, I recently received a bHaptics vest and wrist developer kit from the bHaptics company and will be working on adding support for that soon. Thank you to djstelo and jen for making this happen!

As always thanks to everyone who has left an honest review and continues to support the game, I hope you're all doing great as can be.

Xtian

2 New Weapons & 7 New Attachable Sights

11/11/2022 (Early Access) v1.18

Player can now Grab and Interact with Slide on Weapons (VR)
Player can now Grab Mag out of Backpack with Grip Buttons (VR)
Player can now see Map with Use Buttons (VR)
Player can now Drag Item to Hands from Inventory (Desktop)

Added New Weapon DE-357 & Mag
Added New Weapon M4-5.56 & Mag

Added 7 Attachable Sights
- ACOG 4X
- B-10 12X
- RedDot
- Holographic
- Reflex
- Iron 1
- Iron 2

VR Players can now customize all Rotational Axes for Motion Controllers
VR Players can now customize the X,Y,Z Locations of Motion Controllers

Added Physics Interaction Bullets when Hitting Physics Objects
Added Screen and Light to Tutorial Messages in VR Tutorial
Added Miss AutoStore Object Indicator (VR)
Added Two Additional Backpack Slots

Added Force Feedback for Gamepads on Desktop
Added Force Feedback Effects in Vehicles when Hitting Objects & Landing
Added Force Feedback Effects for Melee Weapons

Vehicles can now knock over Trees

Increased Standard Pistol Ammo Mag to 15
Adjusted Mothership Damage based on Difficulty Setting
Increased Fire Rate of all Weapons
Decreased Mothership Damage Distance

Big Improvement to Performance of Dragging Inventory Items on Desktop (Client)
Desktop Players can now go from Sprint straight to ADS
Updated Tutorial with New VR Controls
Removed Lean Toggle On

Fixed Radio Tower Rotating to far and stopping Player from Climbing
Fixed Tutorial Not Saving Completion

ALIEN DAWN - Update 17

The other night I was watching my Dad play the game (he has over 200 hours in), and when he called for extraction at the Radio Tower the Extraction Point didn't appear on the Map.

I'd never seen this happen before so I thought it was a one off thing, but then someone mentioned in it in the Steam forums. Must be a bug from the last update.

Because of this we're releasing this new patch today in an attempt to fix that bug, among some fun new additions like the gigantic physics based Ferris Wheel that works in multiplayer.🔻



⚠️Moving forward I would like to put a group together to help test for bugs like the missing Extraction Point before releasing new patches. If you're interested in helping me out with this, please reach out to me on Discord and I will add you to this new testing group.

As always thank you to everyone who has left a review as well as continues to support the game.

Xtian


9/29/2022 (Early Access) v1.17

Added Virtual Keyboard for VR

Added Carnival Location to Map 1
Added Ferris Wheel
Added Merry Go Round

Added dust behind Vehicles IF traveling fast enough
Added more Particle FX for different Surfaces

Revised all Weapon held locations on Desktop
Revised Alien Dawn Game Icon
Revised Level loading image
Revised Video Quality Preset names
Sniper now always starts with full Mag
Main Menu is now smaller and closer
Idle animation now gets canceled when Inventory is Open

Removed Apartments Location

Fixed Glass breaking sound
Fixed Sandbags at Mini Base
Fix Trees Spawning wrong Mesh when chopped down
Fixed some world meshes being deleted incorrectly from Random Location spawns