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🔥Patch notes version 1.22🔥

🔥Patch notes version 1.22🔥


I tested this myself with a Quest 3 using Air Link and it worked great! (Previously I was developing on a Rift S and Vive Pro)

Very smooth experience on medium settings on my i9 9900 & 2080ti.

[previewyoutube][/previewyoutube]
[h2]➕New NPC Behaviors➕[/h2]
  • Alien now appears from the air in Alien Drop Pod
  • Alien has projectile fireball attack with VFX
  • Alien has teleportation defence with VFX
  • Alien has shield defence ability with VFX

  • Soldiers now have voices and talk
  • Soldiers communicate with each other
  • Soldiers alert each other of nearby enemies
  • Soldiers throw grenades
  • Soldiers take cover
  • Soldier can crouch
  • Soldiers have improved rifle animations

  • Wolves eyes glow bright red
  • Wolves have new fur material
  • Wolves have new sound fx

  • Zombies have new melee attack animations and behaviors
  • Zombies have new sound fx

[h2]📈Other New Features📈[/h2]
  • Nvidia DLSS now works in VR!
  • New map locations
  • New damage materials for crashed helicopter
  • New music tracks
  • New sound fx
  • "No Ammo" indicator when gripping ammo from backpack
  • AutoStore hint icon appears over items on the ground

[h2]🔧Fixes🔧[/h2]
  • Fixed multiplayer client removing mags from inventory when grabbed from behind back

BETA TESTING UPDATE 22 NOW - Alien Dawn - 6/26/2024

If you're here from the Steam Summer Sale, I'm the developer of Alien Dawn and I'm currently beta testing a new version of the game.

If you're interested in the game and would like to play this new version, switch to "update-22-preview" in the Steam Betas tab.



Things I'm currently working on:

  • New NPC A.I. & Behaviors
  • New NPC Audio
  • New NPC Animations
  • New Sound FX
  • New Music
  • Updated & Improved Graphics
  • Difficulty Modes and Balance

If you have any questions or feedback, please reach out to me here or on Discord, thanks!

Xtian

Alien Dawn Update 21

If the last update was about porting the game to Unreal 5, this one is about refining the core experience.

That means improved performance, better motion controls, and a more fluid gameplay loop.
​
Big thank you to everyone on Discord that helped me play-test this version and gave me their valuable feedback (theloneranger, livid, valor_fall, Thayden, WavformVR, ThaAnimalOne, droneattack, Samuri, bootleg, chaunteuse, Nick, and TROJENxxMCDANK).


  • Big performance improvements (especially in later game segments with many NPC enemies)
  • New vehicle motion controls
  • New reload mechanic
  • New map locations
  • Added more realistic red dot, holographic, and reflex optics
  • Added many interactive physics objects
  • Added visual notifications for full inventory slots
  • Improved gripping and locomotion
  • Revised Item Wheel



As always, I love to hear from people playing the game, so please reach out if you want to talk about your thoughts about it.

I hope everyone enjoys the improvements in this new update!

Xtian

Alien Dawn 1.21 Preview - Looking for Play Testers

Hey yall, Xtian here.

I'm close to releasing the next version of Alien Dawn (1.21), which is the first update since releasing the Unreal Engine 5 version, and a lot more has been smoothed out since then.

This update is primarily focused on quality-of-life game play & performance improvements.

The biggest hurdle I've overcome in this update are the multiple solutions I had to find that ensure smooth gameplay throughout each playthrough, in particular on harder difficulties with hundreds of NPCs in the world. I plan to do an in-depth video going over this journey, but for now I want to get this update released.

I've never seen the game play better, but I want to get some more feedback before I release this update.

If you have some time to do this, I would love to hear from you and have your help, just DM on Discord.

X

Alien Dawn | Unreal Engine 5 Update | Out Now

​​I thought this port from Unreal Engine 4 to Unreal Engine 5 was going to take 3 months, maybe 6 tops. It's been exactly a year since I started on this version I'm releasing today.

[h3]Why switch from Unreal Engine 4 to Unreal Engine 5?[/h3]

There is of course the obvious, better graphics.

But the biggest reason I decided to make the move is because all future updates to the PCVR platform are going to be happening in Unreal 5, and the further I developed down the road of Unreal 4 the more I would have had to backtrack to eventually stay up to date with the latest PCVR features and hardware.

[h3]What to expect from this new version?[/h3]

My original goal was to make a 1:1 port of the latest Unreal 4 version of Alien Dawn (v1.9) to Unreal 5 and then upgrade the game in subsequent updates from there. Because of many of my original design decisions much of the game needed to be revisited to even get working properly, which made upgrading multiple parts of the game a necessity. So, in addition to improved graphics there are a few subtle improvements to the gameplay, specifically in VR.

Aside from the port itself as described above, the secondary goal was to give first time players a better experience through more indicators of what each button and interaction does.

As another part of that choice, I made the opening first Escape Mode mission the same every time to ensure they get a solid experience on their first run. With the game's primary locations being procedurally generated, it was certainly possible that someone's first experience might not have been an optimal one for a new player.

[h3]What is next?[/h3]

I want to keep this simple. My plan is to continue getting feedback from the community to prioritize certain features and make this original Escape Mode as mistake free and exciting as possible before moving onto what is next. Maybe that's 1 or 2 more updates before adding a new mode and major features, or maybe it's more.

[h3]Where are we meeting up?[/h3]

I'm going to do my best to keep the official server online and streaming on my Discord while I'm at my computer.

[h3]How to support this project?[/h3]

If you want to help and support this PCVR project, feel free to reach out to me personally on Discord.

On that note, there's been a lot of people both new and old to this project that have been a huge help already with their support in many ways, so thank you to everyone who has contributed so far.

Xtian