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Alien Dawn News

Alien Dawn | v1.13b (HotFix)

Hi All,

Thank you to some of the members of our Discord community that helped point out some of these bugs in the latest update (#13).

6/25/2022 (HotFix) v1.13b

+ Turned on Async NavMesh Gathering - Big performance increase bug fix
+ Removed Sliding Bug | VR
+ Changed [HMDPluginPriority] to OpenXRHMD=40 Highest

Xtian

Alien Dawn | Update 13

Hello Everyone!

An exciting update for everyone today.

First off a big thank you to Brett Driver (Boneworks) for starring as the Resistance Commander character in Alien Dawn. He’s been fantastic to work with and we love the new voice over he’s added to the game.

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We’ve also had our main Alien Dawn logo redesigned and are very happy with the results!

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Another big update is the addition of a whole new map to play in Escape Mode! Now that we’ve added support for multiple maps, adding more areas to explore will be a much simpler process moving forward.

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Jes and I are still working on the map so it's a work in progress, but we thought it would be nice to give everyone a new environment to explore and play the Escape Mode in.

We hope you enjoy all of these new updates as well as the ones listed below!
Xtian

PS. Thank you to everyone who has left a review!

6/23/2022 (Early Access) v1.13

+ Added new Map for Escape Mode
+ Added new Voice Over for Commander by Brett Driver
+ Added new Logo to Store Page and Game

+ Added Never Attach Option for Grip | VR
+ Added Out of Body Navigation | VR
+ Added Auto-Store Item if Mouse is over Storage | Desktop

+ Added Proxy Mesh to Ruined Houses to see far away
+ Added Volumetric Fog | Desktop

+ Random Locations now align to the correct angle on Landscape

+ Re-Added NPC Attack Vehicles
+ Revised Vehicles Buttons for Engine and Lights
+ FPS Mag Reload from ground now works if Mag is at 0

+ Fixed NavMesh for NPC's in underground levels
+ Fixed missing tutorial video files
+ Fixed Lights on Random Locations
+ Fixed Helicopter Pilot on Client being in right place

Alien Dawn Update #12

Hi Everyone,

It was brought to our attention that there was a bug on the server side that when a client connected the server would loose their audio. This patch should address that issue and add the new features below.

Hope you enjoy and be in touch with more updates soon!

Xtian

PS. Thank you to everyone leaving your supportive messages and reviews.

[h3]6/5/2022 (Early Access) v1.12[/h3]

+ Added obstacles to Mini Bases, Ammo Bases, Radio Tower & Exfil
+ Added Crawling Alien to Interior environments
+ Added Invert Mouse option
+ Added Music Volume option

+ FPS Hud Quick Slot Bar now flashes which type of Slots are full
+ Can now Reload Mag on ground if Inventory is full but Weapon needs Ammo
+ Opening Message now appears on Desktop
+ Green Health Packs now are one time use in Single Player
+ Apple Carts now are destructible
+ Increased brightness of Flashlight, Chemlight & Vehicle headlights

+ Tweaked explosion radius of explosions
+ Tweaked Blue Soldiers Weapon Damage and Accuracy
+ Tweaked Occlusion Culling (Removed)

+ Removed handles from Start Helicopter

+ Fixed Server/Host having no sound when other players connect
+ Fixed Controller/Hand offset for OpenXR
+ Fixed Map not updating while in Vehicles
+ Fixed darkness at night
+ Fixed Trees falling from Axe Hit
+ Fixed Bush particles when Hit by Axe or Knife
+ Fixed Primary Locations Spawning to far off of Map
+ Fixed Chemlights and Shotgun Shells now highlight when looked at
+ Fixed Backpack random colors
+ Fixed Elevators in Multiplayer
+ Fixed A.I. On Sight

Alien Dawn Update #11

Hi All,

Version 10 had a bug in it that was causing unnecessary CPU usage, which was really a simple engine option that just needed to be turned on.

Sorry to the people who had the issue with that version, hopefully this revision solves those problems.

This update also happens to come with a few simple additions as well that are listed below.

Thank you for being patient with us and to those who reached out to let us know about the bug!

Xtian

5/25/22 (Early Access) v1.11

+ Added Microsoft Native OpenXR plugin
+ Added HP Reverb Native motion controller plugin
+ Removed some excess and unused plugins

+ Added random Explosive Barrels near Shacks

+ NPC's can now avoid each other while moving to stop overlapping of characters
+ Added Rootmotion Zombie knockback animation movement

+ Fixed Item Spawns from NPC's floating in the air
+ Fixed Mag ammo not showing on mag when still has ammo
+ Fixed tent being invisible from the inside
+ Fixed Navmesh Async performance bug causing to much CPU usage

Alien Dawn Update #10

​Hi Y'all,

Thank you for being patient as we ported our game Alien Dawn to Unreal 4.27 and the OpenXR API.

As mentioned in our last update, this was a fundamental step in creating a modern VR game.

Because of this and even though there isn't as much new content as in a usual update, this was the most time intensive but important update yet.

The plan moving forward is to continue to polish every aspect of the Escape mode, from the interactive environment, A.I. intelligence, weapon attachments, inventory management and more.

It's also been a long time since we released a DevLog, so we figured with this being such a big update it would be a great time to share all the information and our development thought process with you in a video.

Thank you so much for continuing to support us, whether it's buying and playing the game, leaving a review or donating to the development. Jes and I value every person that has been helping us along the way of creating this experience.

We will be available more on our Discord and the Steam forums now that this update is done and we look forward to hanging out with the community again soon!

X

[previewyoutube][/previewyoutube]










5/22/22 (Early Access) v1.10

+ Upgraded from Unreal 4.26 to Unreal 4.27
+ Moved from SteamVR to OpenXR VR Plugins
+ Installed Oodle Plugin for high quality texture compression
+ Added Foveated Rendering for RTX level GPUs

+ Added Grasping Hands (Hands now lock to Gripped World Objects)
+ Individual fingers animate based on real life hand pose (Vive & Index)
+ Fingers physically conform to Grasped World Object
+ Added recoil to Hands and Weapons when firing
+ Added Haptic Feedback to Grasping Objects and firing Weapons
+ Added new Hand models for Player
+ Improved physics framerate of Dropped Item on Client

+ Enemy NPCs no longer can attack Players immediately after Helicopter crash
+ Added flickering Light to Helicopter crash
+ Decreased Sprint Bar amount while Sprinting
+ Improved overall NPC alertness

+ Optimized all Shaders in game for better GPU performance
+ Precomputed Navmesh for NPCs for better CPU performance
+ Optimized Particle FX for better CPU performance
+ Optimized NPC Check Distance Timer for better CPU performance

+ Fixed multiple issues with Gripping on all Motion Controllers
+ Fixed Body and Hand positions when in Helicopter or Vehicles
+ Fixed Cameron’s Hair Shader Mask