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Alien Dawn News

Alien Dawn | Steam Next Fest October 6th 2021 Schedule!

Join two person dev team of Christian and Jessica demo their new game Alien Dawn.

We will be broadcasting some new gameplay footage and showing more of the Voyager AI camera!

Alien Dawn | Devlog | Update v0.8.4 - New Survival System & Art

[previewyoutube][/previewyoutube]




Added New Patreon Subscriber! [PRAISEJUDY] madness_



  • Redesigned Store Art

  • Added Patreon Rewards to Open World level


  • Revised Inventory Slots to be more reliable in VR
  • Items and Inventory Slots are now color coded
  • Replaced temp Inventory Slot models with new ring models
  • Inventory Slots only show up when holding a compatible item
  • Added number slots to Desktop Vest inventory


  • VR Players can now see Map by using Grip button on Backpack slot


  • Added Eating Mechanic and Eating Animation


  • Flare Gun can now be seen and heard at long distances to help find lost players
  • Flare Gun now does Damage to enemies


  • Added new Start Screen Main Menu Level
  • Added Escape Mode to Main Menu
  • Added new Cabin model and locations
  • Added Semi-trucks to Radio Tower locations


  • Added Alien tentacle infection to infected Wolves
  • Added Alien infected Wolf Alpha


  • Added Hold Breath to Aim Down Sights on Desktop


  • Players can customize Vest color
  • Players can customize default Shirt color
  • Added multiple new color Backpacks


  • Added password system when hosting servers
  • Added Player List to Multiplayer Menu
  • Added ability to Kick Players if Server
  • Added custom height change to VR player


  • Zombies now have random running speed
  • Infected Wolves now have random walk and run speeds
  • Crate drops in Escape Mode drop better Loot


  • Revised Cave entrances
  • Fixed Vehicle Hitch on Desktop
  • Fixed reliability of Shacks appearing on client
  • Fixed secondary grip on normal items
  • Fixed punch working on secondary grips
  • Fixed Items falling when put in VR Inventory
  • Fixed Items falling through floor when dropped


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Increased number of Playtest users to 3000

For more information on Alien Dawn please go to: VoyagerVR.com/JoinUs

Alien Dawn | Devlog | Update v0.8.3.3R






Hi Everyone,


No video update with today's post, but this latest patch has some important bug fixes and a few cool new features as well. Also, we're going to start redesigning our store page to get ready for the October 2021 launch.

Here's a few of the new screenshots from it!

Very Best,

Christian & Jessica


8/8/21 (Playtest Build) | V0.8.3.3R


  • Added temporary Continuous Collision Detection to dropped items (Fix for items falling through floor on dropped)
  • Added Set Height large button to opening screen
  • Added Set Default VR and Desktop PC Graphics to large Main Menu buttons


  • Fixed crashing on login for client in dev room
  • Fixed crashing on exiting from online game


  • Made VR Grip Spheres smaller to make for more accurate item grabbing
  • Switched Default Game Difficulty to 1 to 3 Players
  • Lowered concurrency of Soldier gun fire sounds
  • Decreased size of shotgun
  • Lowered Bornfly engine volume


  • Zombies have chance of dropping health pack
  • Increased punch damage
  • Increased amount of times Melee Weapons can be used
  • Decreased radial damage to Grenade Launcher
  • Decreased health of Super Soldiers
  • Fixed giant inventory items when outside of other players net relevancy
  • Fixed VOIP audio from being heard at all distances
  • Added VOIP volume level in Audio Settings menu


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Increased number of Playtest users to 2800

For more information on Alien Dawn please goto: VoyagerVR.com/JoinUs

Alien Dawn | Devlog | Update v0.8.3 - Our Biggest Update Yet

[previewyoutube][/previewyoutube]

This is the biggest update since the initial release of the Alien Dawn Playtest, and Jessica and I are excited about it because it’s finally in a state where we can really start to shape the game the way we’ve always envisioned with the groundwork now mostly laid.

Thank you to all our Patreon supports who have helped us get to this point.



  • Added AMD FidelityFX Super Resolution renderer for increased VR performance. Special thanks to “fholger” for creating the most excellent Unreal mod for us to utilize




  • Rewrote Player IK from scratch
  • Added Full Body IK from VR Players perspective (With option to see only hands as well)
  • Desktop PC Players now also have a full Skeletal Mesh body in the first person perspective
  • Items now attach directly to Players body, that other Players can see as well




  • Completely rewrote the Desktop Animation Blueprint from scratch for a more traditional FPS experience. Special thanks to “CyberLOD” for the help implementing his awesome work
  • Desktop Players now actually hold items in hands with proper Aim Down Sights
  • Added keyboard action keys and player status bars (Health, Sprint) to Desktop PC Hud



  • Added the following animations to the Desktop Player Character:
  • Walking and crouching in all directions
  • Sliding
  • Leaning left and right
  • Punching
  • Holding one handed and two handed items
  • Swinging melee weapons
  • Open doors and sliding doors
  • Picking up items
  • Reloading weapons
  • Swapping and holstering items
  • Free Look




  • VR & Desktop Players can now melee punch if hands are empty
  • Players in VR now Sprint instantly from pressing the thumbstick button




  • Players can now stand on top of vehicles and aircraft while they’re moving to make vehicles more versatile for combat
  • Players map now loads into vehicles and acts as a GPS system if player has map in their inventory



  • Added 4 new Co-op difficulty modes:
  • WELCOME TO EARTH (1 to 3 Players)
  • CLOSE ENCOUNTER (3 to 7 Players)
  • NO PEACE (7 to 10 Players)
  • CHECKMATE (10+ Players)
  • Soldiers can now see player from farther away




  • Added 50 round drum for Sci-Fi Shotty
  • Alien now drops 50 round drum for Sci-Fi Shotty




  • Procedural world locations now delete static meshes nearby to clear the area to stop important pathways from being blocked




  • Added loading screen on level changes and all audio fades out when level changes




  • VR and Desktop players can now choose which Anti-Aliasing method to render the game with (MSAA, TAA), along with a Sharpening Filter slider
  • Added an FAQ section to Main Menu


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Increased number of Playtest users to 2,724

For more information on Alien Dawn please go to: VoyagerVR.com/JoinUs

Alien Dawn | Devlog | Update v0.8.2


[previewyoutube][/previewyoutube]

  • Added new Melee Weapon: Knife
  • Added Knife specific Inventory Slot and Quick Slot key
  • Added Flashlight specific Inventory Slot and Quick Slot key
  • Added Map specific Inventory Slot

  • Began switch for Desktop Player to traditional Desktop Controls

  • Added Secondary Grip Sound FX on Weapons Attach and Detach
  • Added over 15 new Music Tracks to the Game

  • Increased resolution of some in game textures

  • Water now kills player and vehicles
  • Added water Post Processing FX
  • Added water footsteps
  • Added water Sound FX lake and rivers
  • Added sound ambience to old buildings, factories and underwater

  • Moved door handles on Bornfly (Vehicle)
  • Added fuel cap to Bornfly

  • Fixed sitting and standing in Heli
  • Fixed Alien spawning directly on Player
  • Fixed Weapons and Items in Vehicles - Can now hold Weapons in Vehicles properly


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Increased number of Playtest users to 2500

Links

ESA Foundation Dev Discourse | JesV Highlights | What It Takes to Create New Worlds:

https://www.youtube.com/watch?v=3S4ESo_j0Vw

Follow us on Twitch:

https://www.twitch.tv/voyagervr