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Alien Dawn | Devlog | Update v0.8.3 - Our Biggest Update Yet

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This is the biggest update since the initial release of the Alien Dawn Playtest, and Jessica and I are excited about it because it’s finally in a state where we can really start to shape the game the way we’ve always envisioned with the groundwork now mostly laid.

Thank you to all our Patreon supports who have helped us get to this point.



  • Added AMD FidelityFX Super Resolution renderer for increased VR performance. Special thanks to “fholger” for creating the most excellent Unreal mod for us to utilize




  • Rewrote Player IK from scratch
  • Added Full Body IK from VR Players perspective (With option to see only hands as well)
  • Desktop PC Players now also have a full Skeletal Mesh body in the first person perspective
  • Items now attach directly to Players body, that other Players can see as well




  • Completely rewrote the Desktop Animation Blueprint from scratch for a more traditional FPS experience. Special thanks to “CyberLOD” for the help implementing his awesome work
  • Desktop Players now actually hold items in hands with proper Aim Down Sights
  • Added keyboard action keys and player status bars (Health, Sprint) to Desktop PC Hud



  • Added the following animations to the Desktop Player Character:
  • Walking and crouching in all directions
  • Sliding
  • Leaning left and right
  • Punching
  • Holding one handed and two handed items
  • Swinging melee weapons
  • Open doors and sliding doors
  • Picking up items
  • Reloading weapons
  • Swapping and holstering items
  • Free Look




  • VR & Desktop Players can now melee punch if hands are empty
  • Players in VR now Sprint instantly from pressing the thumbstick button




  • Players can now stand on top of vehicles and aircraft while they’re moving to make vehicles more versatile for combat
  • Players map now loads into vehicles and acts as a GPS system if player has map in their inventory



  • Added 4 new Co-op difficulty modes:
  • WELCOME TO EARTH (1 to 3 Players)
  • CLOSE ENCOUNTER (3 to 7 Players)
  • NO PEACE (7 to 10 Players)
  • CHECKMATE (10+ Players)
  • Soldiers can now see player from farther away




  • Added 50 round drum for Sci-Fi Shotty
  • Alien now drops 50 round drum for Sci-Fi Shotty




  • Procedural world locations now delete static meshes nearby to clear the area to stop important pathways from being blocked




  • Added loading screen on level changes and all audio fades out when level changes




  • VR and Desktop players can now choose which Anti-Aliasing method to render the game with (MSAA, TAA), along with a Sharpening Filter slider
  • Added an FAQ section to Main Menu


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Increased number of Playtest users to 2,724

For more information on Alien Dawn please go to: VoyagerVR.com/JoinUs

Alien Dawn | Devlog | Update v0.8.2


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  • Added new Melee Weapon: Knife
  • Added Knife specific Inventory Slot and Quick Slot key
  • Added Flashlight specific Inventory Slot and Quick Slot key
  • Added Map specific Inventory Slot

  • Began switch for Desktop Player to traditional Desktop Controls

  • Added Secondary Grip Sound FX on Weapons Attach and Detach
  • Added over 15 new Music Tracks to the Game

  • Increased resolution of some in game textures

  • Water now kills player and vehicles
  • Added water Post Processing FX
  • Added water footsteps
  • Added water Sound FX lake and rivers
  • Added sound ambience to old buildings, factories and underwater

  • Moved door handles on Bornfly (Vehicle)
  • Added fuel cap to Bornfly

  • Fixed sitting and standing in Heli
  • Fixed Alien spawning directly on Player
  • Fixed Weapons and Items in Vehicles - Can now hold Weapons in Vehicles properly


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Increased number of Playtest users to 2500

Links

ESA Foundation Dev Discourse | JesV Highlights | What It Takes to Create New Worlds:

https://www.youtube.com/watch?v=3S4ESo_j0Vw

Follow us on Twitch:

https://www.twitch.tv/voyagervr

Alien Dawn | Update V0.8i

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Added Player Stats to Play Room
Added Ending “Movie” Credits of Player Stats after Escape Mode
Added Gamemode Multiplayer Voting Stations
Added Sprint Timer
Added Interior Blueprint | Outside Ambient Sound Now Lowers and Vision Darkens when Inside
Added Virtual Texture support to Open World Landscape
Game now stores Lifetime Kills, Deaths and Successful and Failed Escapes


Added First Melee Weapon!: Axe
Added New Weapon: SciFi AutoShotty
Added New Light: Chemlight
Added New World Location: Abandoned Western Town
Added 4 New Versus mode locations: Abandoned Western Town, The Barn, The Supermarket, The Military Base


Added VR Motion Controller Rotational Aim Offset options
Play can now take of Vest in addition to backpack for inventory management


Added Quickslot Bar on Desktop PC
Added Icons to Quickslot Bar
Added New Combat Mode View
Added Aim Down Sights for Left Hand, Right Hand, and Both
Desktop Players can Now interact with doors using the E & F instead of door handle
Ladders now work better on Desktop PC and have SoundFX
Enabled Horn, Lights, and Hitch on Desktop Vehicle controls


Added Destructible Barrels
Added Destructible Loot Crates
Added Physics objects to Open World
Added Destructible Fences and other World Objects


Improved “Look for Loot” highlight Items to be more reliable
A.I. Now Flee after killing player


Added new AR and LMG Sound FX
Added Hat & Clothes Sound FX
Added Cowboy Hat Clothes now put on with Use Item Button instead of Dropping Item
Added Semi Truck Horn Sound
Added BornFly Horn Sound


Trees can now be chopped down
Bushes now react to Melee Weapons


Added Timer to Deathmatch Board and Player Wrist
Fixed Player Location on Map for Clients
Updated Map Texture with new version of Map

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Increased number of Playtest users to 2329

Alien Dawn | Update v0.7.9 | Introducing the Voyager A.I. Camera

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Added 3 new Patreon members

Thank you Dean Shipley!!!
Thank you PrimeMate!!!
Thank you Anna Edmonds!!!

Upgrade from Unreal 4.25.4 to Unreal 4.26.1


Added Ultra Dynamic Weather: Clear Sky, Cloudy, Rain, Thunder Storm, Fog, Snow, Blizzard


New Controller Options

Added Swap Left & Right Motion Controller Movement Modes
Added Three Grip Types: Always Hold Items, Never Hold Items, Hybrid


Added New Location: Junkyard pit

Added New Location: Gas Station


Added Screen Modes: FullScreen, Windowed, Borderless

Added Grass Density video option


A.I. Can now parkour

Revised AI path finding for performance


Added HP Reverb G2 support

Added Headbob on Desktop PC

Added FOV Zoom on Desktop PC

Added Input Bindings Info menu

Added helicopter view re-centering while flying in VR


Fixed FOV Zoom on Desktop PC

Fixed view distanced on foliage

Fixed ammo counter now switches sides depending on hands


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Increased number of Playtest users to 2000

Alien Dawn | Update v0.7.8

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Added 3 new Patreon members
Thank you Emily Mayer!!!
Thank you Luke Stepleton!!!
Thank you Telesthesia!!!

Also, check out our new Twitch Channel for VoyagerVR at:
https://www.twitch.tv/voyagervr
We’re still setting it up but we will start streaming next week!


Added Landmine
Added Explosive Blueprint
Vehicles, Projectiles and Enemy A.I. can trigger explosives
Explosives replicate
Jerri Can now explodes if shot


Added KA47U Weapon
Added KA74U Mag
Enemy Soldiers now have KA74U
Soldiers Spawn KA74U when dead


Added 5 new Cave locations (Thank you Casey Oetomo)
Added more guns and ammo to open world map


Added Lighter
Added Super Health Pack
Added Day and Night cycle Dial to Test area
Added Physics Prop actor to test area
Added Lights to Vehicles


Fixed not being able to move after dying in vehicle

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Increased number of Playtest users to 1736