1. Night of the Dead
  2. News

Night of the Dead News

Alpha Hotfix #084

[h3]Ver. 3.4.4.1[/h3]

If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


[h3][Bug Fixed][/h3]
- Fixed that when a client (guest) get off a vehicle, the vehicle would revert back to where the player first boarded.
If the above does not resolve the problem, or if you encounter any problems, please let us know via email at the bottom of the announcement.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

Alpha Hotfix #083

[h3]Ver. 3.4.3.3[/h3]

If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


[h3][Controller][/h3]
- Added a feature to show a key guide in the Inventory UI.
- Removed the button to split an item in half or one in the inventory when using a controller.
- Enabled scrolling in some UIs.
Crafting, Research
- Added button controls in some UIs.
Game Menu


[h3][Follower][/h3]
- Changed followers to open their mouths when performing monologues.


[h3][Animation][/h3]
- Fixed Javelin animation.
- Fixed fishing animation.
- Fixed sitting and moving animation while aiming the bow.


[h3][Graphics][/h3]
- Added trail effect to zombie melee attacks.


[h3][UX/UI][/h3]
- Changed the top bar to show when the game's screen mode is windowed.


[h3][Miscellaneous][/h3]
- Removed some fences placed near houses.
- Added repair kits to the kiosk.
- Increased the attack detection of the Woodcutter's Axe and Pickaxe.
- Changed the game settings to auto-save when exiting the game due to a change in the game settings.


[h3][Bug Fixed][/h3]
- Fixed that firing a shot would occur immediately after a player falls.
- Fixed that unique zombies would not change targets if the current target was dead.
- Fixed that client (guest) not being able to cancel a rest interaction.
- Fixed that client (guest) was unable to clear player markers on the map.
- Fixed that the client (guest) would play a sound twice when hitting a natural object.
- Fixed that client (guest) could not see other characters rotate.
- Fixed that the Ghost Killer's Lantern skin effect would persist after unequipping equipment.
- Fixed that game settings related to wave zombies would change to 0 when disabling No Wave on game difficulty.
- Fixed that the Save and Cancel buttons would appear to be enabled when changing controller settings.
- Fixed that skipping a sequence would work if the space bar input was held before entering the sequence.
- Fixed that caused keyboard or mouse input to be retained in some situations.
- Fixed some crashes.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

v1.0 The Final Story - Trailer

Hello, this is Jacktostudios.
We are soon leaving early access for an official launch.
The official release date is May 31.
The price will increase to $29.99 after the release.
We are so grateful to be able to launch officially thanks to your support.

Check out the release trailer!

[previewyoutube][/previewyoutube]

Check back to see what we've been update to!

[h3][2024 Roadmap][/h3]


[h3][2024 Devupdate][/h3]


[h3][2023 Rodamap][/h3]


[h3][2023 Devupdate][/h3]


[h3][2022 Roadmap][/h3]


[h3][2022 Devupdate][/h3]


[h3][2021 Roadmap][/h3]


[h3][2021 Devupdate][/h3]


[h3][2020 Roadmap][/h3]


[h3][2020 Devupdate][/h3]


v1.0 is coming soon.
Stay tuned!

Alpha Hotfix #082

[h3]Ver. 3.4.2.18[/h3]

If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


[h3][Save System][/h3]
- Fixed that some data could be lost when saving a game.
(This is commonly known as the issue of seeing an X mark on the equipment icon).
If the issue has already occurred, you will not be able to recover your data.
If the above does not resolve the problem, or if you encounter any problems, please let us know via email at the bottom of the announcement.
We apologize for any inconvenience this may cause.


[h3][Controller][/h3]
- UI Cursor Sensitivity changed to Controller Sensitivity.
- Added new contorl settings for controllers to recommend initializing control settings.
- Added the feature to manipulate the build menu to the controller.


[h3][Follower][/h3]
- Changed to allow followers to perform attacks in place when they are stuck.
- Changed so that followers are no longer targeted by wave zombies when they are halted.
A halted follower can still be targeted if it hits a wave zombie or if the zombie recognizes the follower.
- Changed follower behavior when waving at night.
Prioritizes attacking the closest enemies.
Engages as close to the player as possible.
- Reduced the frequency of some of the follower's monologues.
- The follower's movement ability has been improved.
- Changes have been made to prevent followers from sticking too close to players.
- Changed followers to dismount if they die while mounted on a vehicle.
- Changed to prevent followers from moving too close to bonfires.
- Changed: When a player is respawned, the follower will now move to the player's side, even if they are halted.
- Added an escape button to move selected followers to the side of the character when something goes wrong with the follower.


[h3][Vehicle][/h3]
- The problem of vehicles flying away has been alleviated.
- We've made some changes to the way vehicles are built on top of each other to address the issue of vehicles flying into the air or falling through the ground.
As a result, some previously possible build methods may no longer be possible.
If you're having trouble with an already built vehicle and can't operate it, try demolishing the buildings on top of it one by one.
- We've changed the notification message that appears when players are unable to build on a vehicle.
If the above does not resolve the problem, or if you encounter any problems, please let us know via email at the bottom of the announcement.


[h3][Parry][/h3]
- Parry has changed.
Parry is now unconditional instead of probabilistic.
Parry can be triggered by blocking an attack for a short period of time after assuming a shield blocking stance.
- Parry stamina cost increased.
- Parry no longer costs Guard Points.
- Shield blocking no longer takes damage if all guard points are expended.
- Options have changed in the list below (Parry Rate -> Parry Stamina Usage)
Trait, Research, Shield Fix Option, Shield Random Option
- Option removed from the list below (Parry Rate)
Shield Upgrade
- For followers, parrying is performed in the same way as before.
The parry rate is 25%.


[h3][Balancing][/h3]
- Decreased total experience requirements up to level 10.
- Mushrooms have increased in calories.


[h3][UX/UI][/h3]
- Added a feature to show quest markers on zombies (Sub Quest, Survivor Quest).
The feature to show quest markers can be enable / disable in the 'Settings - Gameplay - Quest Marker' option.
- Challenge difficulty has been removed from the game difficulties.
Games that were already on Challenge difficulty will remain so.
- Added warning message when selecting higher difficulties. (Survival, Legend)
- Added warning expression to the Sandbox UI to indicate that an achievement is unobtainable.
- Added hotkeys to the Fishing Success UI and Revival on Death UI.
- Changed the respawn UI to show directly after death.
- Removed the button to favorite of build materials in the build menu.
- Added tips for each category of game settings.
- Changed the order of the Game Settings options.
- Removed the UI scale option from the Game Settings section.
- The "Main Quest" option in "Settings - Gameplay - User Interface" has been changed to "Favorites".
- Added option to invert mouse while driving.


[h3][Sound][/h3]
- Increased the size of wave music.


[h3][Graphics][/h3]
- Added Injury Visualization.
Injuries are now visualized when zombies and animals are hit.
Injuries can be enable / disable in the 'Settings - Gameplay - Injury Visualization' option.
- Added trail effect to projectiles.


[h3][Items][/h3]
- Added new items that can be crafted at a bonfire.
Grilled Red Mushrooms, Grilled Brown Mushrooms


[h3][Localization][/h3]
- Fixed incorrect translations in journal. (French, Portuguese-Brazilian)


[h3][Miscellaneous][/h3]
- Changed the difficulty level at which the No Equipment Drop on Death option is disabled.
Hard and above difficulty -> Legendary difficulty


[h3][Bug Fixed][/h3]
- Fixed that the Torture Knife would disappear.
If your game was saved while it was already gone, it will not be recovered.
If you need to recover it, please let us know via email at the bottom of the announcement with a save file attached.
We apologize for any inconvenience this may cause.
- Fixed that prevented followers from looting synthetic objects consecutively.
- Fixed that not being able to rename a follower on the client (guest).
- Fixed that follower's stats could not be increased on the client (guest).
- Fixed that followers would stand up when riding a bike on the client (guest).
- Fixed that players could receive the Chemical Gas debuff outside of mines.
- Fixed that not being able to interact with the Survivor NPC in the Snowfield Area.
- Fixed that kicking in front of a door in the Survivor Shelter would cause the door to open.
- Fixed that Crawler Zombies would move in mid-air.
- Fixed that albino zombies would not spawn correctly.
- Fixed that the blocking shield animation would not play in first-person mode.
- Fixed that players would have reduced health when loading the game if their satiety was decreased.
- Fixed that could not be entered in the Central Grassland Area.
- Fixed that zombies would play a spinning in place animation when a character was died.
- Fixed that supplies from air drops would fly away when colliding with projectiles.
- Fixed that explosives in dungeons could sometimes not be destroyed.
- Fixed that bookmarks would not register correctly during quests.
- Fixed that animation was broken when riding a bicycle generator.
- Fixed some crashes.

Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

Development Update #19 - The Last Development Update Before The Release



[h3]Development Update #19[/h3]
The Last Development Update Before The Release


[h3]Ver. 3.4.1.15[/h3]
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


*Controller support has been added, adding new hotkey settings.
This will reset all game settings, and we ask that you change your game settings again.
We apologize for any inconvenience this may have caused.

*The game has been updated and the official server is reset.


[h3][Controller][/h3]
- Some controllers are supported.
Xbox controller support
- Controller-related settings have been added to the Shortcut Key settings.


[h3][System][/h3]
- With the addition of controller hotkeys, it has been changed so that secondary hotkeys cannot be set.


[h3][Multiplayer][/h3]
- Changed the way multiplayer is restricted by anti-cheat protection.
Only clients with Anti-Cheat Protection enabled can connect to servers with Anti-Cheat Protection enabled.
Any client can connect to a server with anti-cheat protection disabled.
- Added UI to display anti-cheat protection. (notated as EAC).
- New: Added new launch options for games (Non_EasyAntiCheat, Non_Official).
When running the game with these options, the official servers will be inaccessible.
- Added a running batch file for dedicated servers (StartSever_Non_EasyAntiCheat.bat)


[h3][Follower][/h3]
- A Follower has been added.
- Players can hire up to three followers based on their character's level (levels 1, 50, and 99).
- Followers are placed in bunker and shelters in each region.
- Followers placed in shelters change at 0:00 every day.
- Players can order or release followers from the Follower Order menu.
- Followers follow the player and automatically engage in combat, Plant Collecting, and Synthetic Objects Looting activities as directed.
- Some interactions are limited when followers looting synthetic objects (Find, Break which requires tools)
- The follower's orders are unlocked based on the follower's level.
- Players can trade items from their followers through the Item Exchange menu.
- A follower's inventory slot increases with the follower's level.
- Followers automatically consume food from their inventory when they're low on health or satiety.
- Followers will automatically consume food that provides attribute resistance depending on the situation.
- Players can also feed food directly to followers.
- Followers automatically equip weapons in combat, depending on the situation.
The weapons a follower equips are prioritized based on the weapon's tier, rarity, and buffs.
Players cannot directly equip a Follower's weapons.
- You can equip armor to your followers from the follower inventory.
- In the follower's character information, players can increase the follower's stats and rename the follower.
- The follower performs a monologue in each situation.
- If a follower's health is low, they will be passive in combat.
- When a follower reaches 0 health, they are stunned.
A stunned follower can be woken up by player's interaction.
- Experience earned by the player and the follower is distributed based on their respective levels.


[h3][Pierce][/h3]
- Pierce attack has been changed.
When perform a pierce attack, it will dash forward.
- Pierce damage multiplier for blunt weapons has been increased.
- Pierce's stamina cost has been increased.
- Added Pierce attack for all weapons except Bare Hands, Knuckles, Gut Massager, Glaive, and Berserker's Fury.


[h3][Bonfire][/h3]
- A bonfire has been placed in the world.
- Players can cook simple meals at the bonfire.
- Players can rest on chairs placed around the bonfire.
- If any characters get close to the bonfire, will take fire damage.


[h3][Scooter][/h3]
- Scooters have been placed in the world.
- Scooters are vehicles that are available to players from the beginning of the game.
- Scooters are not respawned.
- Some scooters are locked, requiring Car Thief research.


[h3][Sewer][/h3]
- The Sewer Area has been added to the world.
There are five sewers in each area.
- Sewer areas spawn zombies that have a high chance of dropping equipment.


[h3][Zombie][/h3]
- Removed animation when a zombie attacks through a wall.
- Added animation when zombies have their arms cut off.
- Added new zombies (4 kinds)
Red Crawler

Venomous Ironclad

Executioner

Yeti


[h3][Story][/h3]
- Changed the location of some subquest map markers.
- Changed the quest to complete when the quest item UI is displayed, when it is closed.
- Fixed some quest conditions.
- Changed some quest items to hide items when interacting with them.
- Added a quest to kill a Giant Zombie.
- Added a sequence for encountering followers in bunkers.
- Added a sequence for exiting the bunker.


[h3][Achivement][/h3]
- Achievements have been added and removed.
- Changed conditions for existing achievements that were unclear.
- Some achievements will be available for completion after the full release.


[h3][Animation][/h3]
- Changed the player's melee weapon attack animation.
- Changed the player's bow attack animation.
- Added a hit animation for the character's drop kick.


[h3][Balancing][/h3]
- Decreased the attack speed of Light Zombies.
- Increased zombie damage per difficulty (approximately 20-40% per difficulty)
- Changed crafting ingredients for Roasted Mushrooms and Fruits (removed Herb)
- Changed the sun to set later at night.
- Increased damage of Minigun trap.
- Increased player noise (walking, throwing weapons)
- Changed the type of guns and ammo sold in kiosks to match the type of ammo.
- Changed the ratio of current health to maximum health to be maintained when changing maximum health due to increasing or decreasing hunger levels.
- Increased the chance of an airborne supply arriving.


[h3][Customization][/h3]
- Added values to change customizations.


[h3][UX/UI][/h3]
- Some UI fixes.
Password Reset, Signs, Flags, Showcases, Building Upgrades, Research, Drone Control, Item Acquisition, Talent List, Server Information, NPC Ambassadors, and Player
- Changed the location of the Quickslot (bottom center -> bottom right)
- Added a button to view your character's attributes.
- The chat window is now available in single player.
In single player, you cannot access any chat categories except All Chat.
- Fixed map images.
- Changed the difficulty setting UI to be resolution-aware.
- Added key icons: (Tilde, ThumbMouseButton)
- Changed the Compass UI to show player markers at the top.


[h3][Sound][/h3]
- NPC voices have been changed.
- Fixed hitting sounds for trees and rocks.
- Fixed the sound of bare hands attack.


[h3][Items][/h3]
- New items have been added.
Trophies (3 types)


[h3][Miscellaneous][/h3]
- Added Take All interaction for the player's body bag.
- Changed camera movement when a player is using a bow or throwing weapons.
- Changed default value for FOV: (103 -> 90)
- Changed the description of the Survivor quest.
(Let's exchange unused unique equipment with survivors. -> Let's reset the options of the unique equipment.)
- The UI has been changed to disappear after 10 seconds when no chat is entered.
- Added an option to hide the chat window in the gameplay settings.


[h3][Bug Fixed][/h3]
- Fixed that the Coin Minting Machine and Seed Incubator could not be built at certain angles.
- Fixed that Coin Minting Machine and Seed Incubator not being interactive in the client (Guest).
- Fixed that weapons would not disappear when a unique zombie was killed in the client (Guest).
- Fixed that players were able to kick the same team even if the No Team Kill setting was enabled.
- Fixed that air drop supply would not arrive correctly over time during gameplay.
- Fixed that unique zombies would sometimes leave the room.
- Fixed that some notes in the journal would appear in English.
- Fixed that self-destructing zombies would get stuck in place.
- Fixed that text flickering in item slots.
- Fixed that characters would freeze when being dropkicked by another player.
- Fixed that characters not rotating with camera rotation while equipping a gun.
- Fixed that zombies would fall through the terrain.
- Fixed that characters facing backwards when exiting a bunker.
- Fixed that player can parkour to Survivor NPCs.
- Fixed that thrown weapons would impact into thin air.
- Fixed that the inside of a zombie's mouth would appear transparent.
- Fixed that the armored car upgrade UI displaying as an armored boat.
- Fixed that caused the quest dialog UI to display large.
- Fixed that the quest dialog UI would display the wrong NPC name.
- Fixed that unique zombies and animal corpses would bounce.
- Fixed that Arabic was not being displayed correctly in the NPC dialog UI.
- Fixed that white line when switching to the appearance change screen.
- Fixed some crashes.