1. Night of the Dead
  2. News

Night of the Dead News

Night of the Dead Release Schedule



Hello, this is Jaktostudios.

First of all, we would like to say thank you to all the users who enjoy our game.

Night of the Dead will be full released on July 5th.

Updates that add new features and polish to existing content that the game needs before a full release.

And also be adding a final story and ending.

We will do our best to provide an update that players can be satisfied with.

Thank you.

We're always monitoring any feedback you sent, so if you have any feedback about the game, please let us know.
[email protected]

Alpha Hotfix #081


[Ver. 3.3.2.0]
- Fixed that invisible collision objects in dungeons in the Snowfield area.


[h3]Ver. 3.3.1.5[/h3]

If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


[h3][Zombie][/h3]
- Unique zombies have been changed to be impossible to groggy during certain actions.
- The HP of unique zombies can now be adjusted by changing in the difficulty change.
Unique Zombie HP
- The overall number of zombies outside the building has been reduced.
- Zombies have been changed to spawn mainly near buildings.


[h3][Building][/h3]
- The build category has been renamed.
Module -> Building, Workbench -> Production
- The build category for some buildings has changed.
Stairs, Triangular Stairs, L-shaped Stairs, L-shaped Stairs Reverse, Bridge
Material Production Workbench, Crafting Workbench, Electronics Workbench, Crusher
Research Table
Battery, Battery Eliminator Circuit, Wall Extension Socket, Floor Extension Socket
Punch Machine, Trap Controller, Drone Station, Seed Incubator, Coin Minting Machine
Small Animal Trap, Mid-size Animal Trap, Bird House
Jet Ski, Armored Boat


[h3][UX/UI][/h3]
- Items that cannot be interacted with in the inventory have been changed to not be highlighted.
- When using an item that recovery HP in the inventory, a green highlight has been changed to appear.
- Coil skill UI has been modified.
- Build menu UI has been modified.
- If the handmade shortcut key (H) is inputed while the inventory is open, the inventory has been changed to switch to the handmade instead of closing.
The reverse was also changed as well.
- Fade in and out has been applied when switching most UIs.
- Font size has been increased in some UI.
HUD, Dialog, Research


[h3][Sound][/h3]
- The volume of some female zombies has been reduced.


[h3][Animation][/h3]
- The running animation has been changed when the player character has some firearm equipped.


[h3][Localization][/h3]
- Some Russian translations have been changed.


[h3][Bug Fixed][/h3]
- Fixed that changes to body customizations being applied twice when a character performs an attack.
- Fixed that interactions could not be performed when a debuff was applied that dealt some damage.
- Fixed that some objects floating in the air in Desert area.
- Fixed an issue where Abomination's corpse would tear apart.
- Fixed that was possible to build in quest zone in the Theater.
- Fixed that only the player's inventory would be displayed when changing the category in the trunk of a vehicle.
- Fixed that research objectives of Crafting Quest #26 Q1 and Q2 were reversed.
- Fixed that the Mutated Nora Mutare's groggy animation would be short.
- Fixed that invisible collision objects inside some houses in the Central Grassland area.
- Fixed that discarding items from inventory working in Half even if One button is toggled.
- Fixed that some UIs being restored when opening and closing certain UIs after hiding UI (U).
- Fixed that coils not displaying their reforge values when Disassemble.
- Fixed that a player's box inside a dungeon would not be moved to the doorway when the dungeon completed that in the Snowfield area.
- Fixed that customization would break when switching between Inventory and Skin categories.
- Fixed that toggled buttons would not change background color in some UIs.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

Development Update #18 - Story Part 3, New Zombies and UI Improvements



[h3]Development Update #18[/h3]
Story Part 3, New Zombies and UI Improvements


[h3]Ver. 3.3.0.4[/h3]
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


*Changed the name of the official servers.
*The game has been updated and the official server is reset.

[h3][Stroy][/h3]
- New story added.
- Added a dungeon to the Western Snowfield area.

- NPC has been added to shelter in the Snowfield area.

- Added a new Unique Zombie.
Pattern Overview
Phase 1
Default Attack: Performs basic melee and ranged attacks and uses Rapid Rush.
Summon Mutated Eggs: Summons 5 eggs, each of which inflicts a debuff on nearby players that reduces their chemical resistance to 0%. If the Summon pattern is performed again with an egg already summoned, the existing egg will explode. If the player destroy the egg directly, it will not explode.

Enter Phase 2
Move to the center and cause an protection-ignoring explosion.

Phase 2
Unique Zombie casts an aura that deals powerful chemical damage.
Basic attacks are reinforced.
Reduces the cooldown of Summon Mutated Eggs.
Move to the center and make an protection-ignoring attack.


[h3][Zombie][/h3]
- Unique Zombies no longer apply debuffs when encountered and phase changed.
- Reduced the duration of super armor that occurs when a light zombie attacks.
- Added new Giant Zombies.
Abomination

Volcaino

- Chemical Three Headed Smasher has been renamed. (Enhanced Three Headed Smasher)
This changes the appearance of the Enhanced Three Headed Smasher and removes the Chemical element.


[h3][Customization][/h3]
- The Body category has been added to Customization.
The Body category allows you to change the body shape, including height.
- Added the function to change the appearance of created characters.
- For the Lucy character, the Delete Character and Change Appearance buttons have been removed.


[h3][Wave Optimization][/h3]
- Added a game setting to limit the number of spawning wave zombie. (Limit Wave Zombie Amount)
The default value of the feature is 200, which can be changed by Change Difficulty feature.
- If more wave zombies are spawned than the limit, the spawning of zombies will stop.
Unspawned zombies will enter the queue and will spawn in turn when the already spawned zombies die.
- This number of zombies includes only light and heavy zombies.
- At 06:00 game time, the following actions occur.
Removing zombies that have entered the queue.
Removing spawned zombies that are more than 100 meters away from the player.


[h3][Game Backup System][/h3]
- Added the feature to back up saved games.
- If a save is made with the same name as a file that already exists in the game, the currently saved game files are copied to the backup folder.
- The maximum number of backup files is 10, and if there are more than 10, the oldest backup file will be removed first.
- The path to the backup files is as follows.
%LocalAppData%\LF\Saved\SaveGamesBackup
- Backup files are formatted as follows.
GameName_yyyymmdd_hhmm
e.g.) Autosave_20240412_1521
- If the backup files have the same name, the more recently created file will be overwritten.


[h3][UX/UI][/h3]
- Changed the overall UI related to inventory and journals.
Removed the feature to categorize items by types. (Equipment, Consumable, Miscellaneous)
The combination keys to interact with items have been changed to toggle keys (Half, One, Drop)
Handmade has been separated from inventory. (new hotkey H)
Separated character information and coil UI.

- Changed the use of items, including equipping and unequipping equipment to only be possible in the Inventory tab.
- Dragging and dropping an item to a specific location in the Inventory UI enables interaction.
If it's interactive, it's visually indicated.

- Suicide button moved from inventory to system menu.


- Added the feature to visualize wire connection sockets even when they are blocked by buildings.
Wire connection sockets behind highlighted buildings will not be visualized.
- Changed most interactions to be disabled when the Wire Connector is equipped.


[h3][Items][/h3]
- New items have been added:
Unique Equipment (2 Kinds)


[h3][Miscellaneous][/h3]
- Equipment Modification Workbench has been renamed. (Coil Workbench)
- Ranged weapon's sub parts have been changed to always work.
Tactical Light, Laser Sight
- Removed shortcuts for ranged weapon's sub parts.
- Changed the vehicle's auxiliary functions do not work when another UI is open. (Horn, Headlight, etc.)
- Polished sounds associated with player attacks.


[h3][Bug Fixed][/h3]
- Fixed that caused player and vehicle to synchronize to the wrong location.
- Fixed that vehicle would fly into the sky when picked up and then ride.
- Fixed that skins would not be applied to Armor Stand.
- Fixed that players could fall through the terrain next to some buildings in SOC.(Special Operations Command)
- Fixed that the aim of a ranged weapon was broken after attempting to interact with an item slot in the inventory UI.
- Fixed that the player's light was not hidden in the preview of the Wood Carving Doll's Body skin.

Alpha Hotfix #080

[h3]Ver. 3.2.2.4[/h3]

If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


[h3][Game System][/h3]
- Added Infrared Sensor to items for sale in kiosks.


[h3][Sound][/h3]
- Reduced the loudness of Trap Modifications when they are triggered.
Smash, Electric Explosion


[h3][Quest][/h3]
- The voice of the Veronica has been changed.
- Simplified NPC dialog when accepting journal quests.


[h3][Animation][/h3]
- Improved hit animations for player characters.


[h3][Bug Fixed][/h3]
- Fixed that the player character's hit animation would not play.
- Fixed that kicking was possible in certain actions. (Lift)
- Fixed that another player's item could duplicated in a quest chest.
- Fixed that notification message being misrepresented if player's inventory was full when picking up an item from Walter's chest.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

Game Event #01 Winner Announcement

[h3]Game Event #01 Winner Announcement[/h3]
Hello, this is Jaktostudios.
We'd like to thank you for participation in Game Event #01.

Winners have been selected by lottery from users who participated in [Game Event #01], which took place from March 13rd(Thu.) 2024 to March 27th(Wed.) 2024.
For more information, please check the winners list.


[Winner List]
Participants: 173 Players (excluding duplicate posts)
Winners: 100 Players
[expand]힐칸
timeonces
Dark
다쥬라
熊熊勇闯异世界
florian-vodkablue
MYXOMOP
Darken_13
notu
Luly
레안
Moura
GhazX
allhcl
Devotchka.
skatngud94
Lynkah
씨리
Xeroeth
HeXPossession_TTV

belle
Anlager
darthvader866TTV
gaenman
Grigor
Cirno2746
jerijeri
kizoku81
mygraft
MASTER
Nameless_Maiden
BSamedi
Seyalr
123
Крейбен
Pixie
Shamo
[J4F] Duke ALAN
i
Eniel
Taf
Laura
kuroko
Black Inhuman
QR
Ru
Vade
Sniper Cego
Call me Andy
Asavam
vulf06
Tiptoe
Psycho_O
000pee038
Vilks
daomeihaizi
GuiGOD
se_zero
ZelliGa
ZeFHar
葛城ショーマ
hiveris
evilbollweevil
Eunchae
Sandman
Caleesy
dcdave
ohyes
Ruudi
Rex
Delacroix
The Geyik
guerik34
zip26
BoşşAdam
jghost
JIHOON
BigParma
[RamZay]
uroborossa
deama
해동왕자
Mr.Neopoznan
R5466
Mr.SPuTn!K
89aralk
kabanod1m
botto311
VENUSLO
Universe
BattleBunnyJay
Nutsuko
oOAlexOo
수분함량
DJMAX RESPECT V
Rebirth
Winnie the Xi
ТАКИ
LanZ[/expand]

[Important Notes]
- Event prizes will be awarded from the time the announcement is made.
- Event prizes have been fulfilled based on the rewards and emails created during event participation.
- Check out the following article to learn how to activating a product on Steam.
https://help.steampowered.com/en/faqs/view/2A12-9D79-C3D7-F870

- If you won but didn't receive an email, you need to check a few things.
Sender: [email protected]

Subject: Night of the Dead [Game Event #01] Winner Announcement
Please check your spam folder.
- If you still can't find the email we sent, please let us know via email below.
(including your Steam nickname)
email: [email protected]