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Night of the Dead News

Alpha Hotfix #073

[h3]Ver. 3.0.3.3[/h3]

If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


[h3][Bug Fixed][/h3]
- Fixed that caused a delay in trap activation.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

Alpha Hotfix #072


[Ver. 3.0.2.2]
- Fixed that traps were not working correctly.
- Fixed some crashes.



[h3]Ver. 3.0.1.7[/h3]

If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


[h3][Game System][/h3]
- Graphics settings have been changed.
Added 'DLSS' to antialiasing techniques.
Changed the default setting for Global Illumination to 'None'.
Please reset your graphics settings as the settings have changed. (This may cause unexpected problems).
If you are unable to reset the settings for any reason, please delete the 'Settings' folder from the path below.
%LocalAppData%\LF\Saved\SaveGames

- The lobby feature in multiplayer has been removed.
It is no longer possible for other users to join from the New Game or Change Difficulty screen.
The UI of the lobby has been changed accordingly.
- Changed so that you cannot run while reloading a equipment.


[h3][Animation][/h3]
- Changed rotating in place animation.
- Added an animation for swapping equipment.
The time it takes to swap equipment is the same as before.


[h3][Bug Fixed][/h3]
- Fixed that some ranged traps were not working correctly.
- Fixed that footsteps would play twice when some equipment was equipped.
- Fixed that the battery's charged power would decrease even if there were no players on the dedicated server.
- Fixed that drones could not repair some buildings.
- Fixed that players could progress quests to obtain card keys for dungeons in Eastern Grassland and Desert Area even if their inventory was full.
- Fixed that the quest to possess a card key would not complete in certain situations.
- Fixed blown away zombies that dead by shredder.
- Fixed that the earliest respawn point would change to a different location.
- Fixed that characters and zombies' heads would glittering in some situations.
- Fixed that some equipment would not decreased performance when its durability was reduced.
- Fixed that bullet and arrow effects playing in the wrong place for client players.
- Fixed that the FX of debuffs that need to play for a certain amount of time would stop.
- Fixed that a crash when certain characters connect in multiplayer.
- Fixed some crashes.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

Development Update #15 - Building Upgrade, Game Stable and QOL



[h3]Development Update #15[/h3]
Building Upgrade, Game Stable and QOL


[h3]Ver. 3.0.0.41[/h3]
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

*If you wish to continue using save files from a previous version (Ver. 2.4.1.2 or earlier), please refer to the information below.
https://steamcommunity.com/app/1377380/discussions/0/4033598370574171076/

*The game has been updated and the official server is reset.

[h3][Game Systems][/h3]
- An option to disable anti-cheat and launch the game has been added when starting the game.
Please note that disabling anti-cheat will restrict access to multiplayer play.
- A popup that waits for searching server session has been added for multiplayer usage.
- A popup for loading save files from previous versions has been added.
- A global illumination option has been added to the graphics settings.
- Sound effects have been added to the notify message.


[h3][Building][/h3]
- Building upgrades have been added.
Module, Electricity, Trap(Melee, Utility)



[h3][Dungeon][/h3]
- The method of entering dungeons has been changed to require the consume of a card key.
- Interactions with already opened dungeon doors have been disabled.
- The conditions for dungeon doors to close have been changed. (Unique zombie is killed and there are no players inside the dungeon.)
- When a dungeon closes and there is a player's corpse bag inside, the corpse bag will now be moved to the entrance of the dungeon.
- The drop rate of equipment from unique zombies has been increased.


[h3][Map][/h3]
- Improvements have been made to the map system.
Outlines have been added to the icons displayed on the map.
The font displayed on the map has been changed.
The graphic of the map has been changed.
Due to the map changes, the previously stored fog of war may not function properly. We apologize for any inconvenience this may have caused.
- Quest markers have been added.
- A feature to select the types of markers displayed on the map has been added.
- The coordinates of objects displayed on the map have been overall adjusted.



[h3][Game Balancing][/h3]
Items Balancing
- The probability of obtaining special minerals in mines has been increased.
- Mining machines have been modified to allow the acquisition of special minerals.
The types of special minerals that can be obtained depend on the area where the mining machine is installed.

Combat Balancing
- The resistance system has been changed.
The damage reduction by resistance has been altered to apply 75% of the resistance value. (e.g., 100% fire resistance -> 75% reduction in fire damage received)
- The amount of 'damage dealt absorbed as HP' has been decreased. (equipment options, research, coil skills)
- The maximum value of 'damage on consecutive hits' has been reduced. (Gut Massager)

Zombie Balancing
- The health and damage multipliers applied to zombies based on their habitat area have been increased.
- As the in-game date progresses, the proportion of heavy zombies generated in waves has increased.
- The resistance values of zombies have been changed.
- Attack attributes have been added to some zombies.
- Debuffs have been added to the attacks of some zombies.

Building Balancing
- Buildings Have been balanced.
Railgun Trap : Changed Build Material
Trap Contorller : Changed Build Material
Electronic Equipment Workbench : Changed Build and Repair Material
- The tools required for interacting with buildings have been adjusted to be appropriate for each building's stage.

Electricity Balancing
- Electricity buildings have been balanced.
Multiple Rocket Launcher : Increased Power Consumption and Power Limit.
Trap Controller : Increased Power Limit
Large Illuminator : Decreased Power Limit


[h3][Items][/h3]
- Quests have been modified so that card keys can no longer be repeatedly obtained through them.
- World loot has been changed to allow the acquisition of card keys. (from reward boxes, zombies)
- A kiosk selling card keys has been added. (Access Card Kiosk)
This kiosk can be found in the department store.
- Card keys in the inventory have been updated to stack.
- Old costumes have been converted into equipment. (Old costumes obtained as costumes remain the same.)
- New items have been added:
Access Card (2 kinds)

Access Card Fragment (5 kinds)
Access Card Fragment can be obtained from unique zombies in each regional dungeon.
The use for this item will be added in a future update.

Victor's Medal


[h3][Animals][/h3]
- Crocodile lore animations have been added.


[h3][Quest][/h3]
- The voice of the NPC has been changed.


[h3][Graphic][/h3]
- Game graphic have been polished.


[h3][Bug Fixed][/h3]
- An issue where materials were not properly returned after demolishing a building following a game save has been fixed.
- The unnatural mouse movement when dragging the map has been corrected.
- A bug where the drone station was indicated as operating (ON) despite not receiving power has been resolved.
- The discrepancy between the character's actual location and their map representation has been fixed.
- A bug where pings remained after a team member logged out of the game has been addressed.
- Fixed some crashes.
- An issue where some buttons appeared highlighted even without mouse hover has been corrected.
- The problem of radio messages not playing in the received order has been fixed.

Alpha Hotfix #071


[Ver. 2.4.1.2]
- Fixed that the camera would rotate when loading a game.
- Fixed a crash while saving a game.



[h3][Notice][/h3]
Please re-save your save files.
- The current use of Unreal 4 is no longer being updated, making it difficult to address various issues.
- Considering the maintenance of the game, we plan to update the engine to Unreal 5.
- Accordingly, the work to ensure save file compatibility has been conducted in this patch.


[h3]Ver. 2.4.0.6[/h3]

If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


[h3][Game Balancing][/h3]
- Lubricant drop rates have been decreased from wave zombies.
- Trunk capacity of bikes has been increased.
No increase for bikes already built.


[h3][Animation][/h3]
- Fixed ride animations for vehicles.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

Alpha Hotfix #070

[h3]Ver. 2.3.1.10[/h3]

If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


[h3][Game Systems][/h3]
Dungeon
- Added initialization conditions for dungeon.
If there are no player inside the dungeon
- Dungeon initialization will remove items that are dropped inside the dungeon.
Player droped items and body bags are not removed.
- A message is displayed when opening the door of a dungeon if it is initialized.


[h3][Game Balancing][/h3]
Items Balancing
- Loot drop rates have been increased.
Drop rate of Sulphur from Rocks
Drop rate of Sulphur from Mining Machine
Drop rate of Gunpowder from Reward Box

Zombie Balancing
- Decreased the Unique Zombie's health.
- Increased Unique Zombie's unique equipment drop rate.
- Increased the Light and Heavy Zombie's damage.

Combat Balancing
- Increased the amount of time that Super Armor applies to melee weapon attacks.
- Increased the amount of time that Super Armor is applied to attacks from Light and Heavy Zombies.
- Removed the dodge move for Light Zombies.
- Removed Super Armor from applying probabilistically on Light Zombies.


[h3][Bug Fixed][/h3]
- Fixed that saving a game would not be performed correctly.
- Fixed that non-stackable items would stack after performing a Put All.
- Fixed that all stat option for equipment was not being applied correctly.
- Fixed that the team leaving UI would not turn off.
- Fixed that the ores in mines would not respawn even if the Natural Object Reapwn option was enabled.
- Fixed that vehicles and body bag would rise above the ground in dungeons or mines.
- Fixed that the prevented Favorites from being updated when obtaining materials from crafting.
- Fixed that the character's groan was not playing when taking fall damage.
- Fixed that the damage % increase research was incorrectly calculated and displayed in the details.
- Fixed that the frame drop when performing Take All interaction on a large amount of items.
- Fixed that the camera shake when playing the first-person interaction animation for the Power Drill.
- Fixed that the sandbox UI was not hidden when the Hide UI option was enabled.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.