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v1.0 The Final Story - Out Now!



[h3]v1.0 The Final Story - Out Now![/h3]

[h3]Ver. v.1.0.0.15[/h3]
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


*The game version will change upon release.
(You can still use save files from previous versions).
*All game settings will be reset following the release.
*The game has been updated and the official server is reset.


[h3][Controller][/h3]
- Added vibration feature in some situations.
(Interaction, Driving)
- Changed default value for controller sensitivity option (1 -> 1.5)
- Changed assignment of controller default hotkeys: (Kick Run)
- Warning message is now displayed when a controller is not available in the UI.
- Changed the key guide in the prologue to correspond to the controller.
- New: Controller controls are now available in some UIs.
Main Menu, Character Selection, Customization, Difficulty, Server Browser, Map, Settings, Invites, etc.


[h3][Follower][/h3]
- Changed to prevent followers from sticking too close to players.
- Changed followers to move away from their current location when taking damage.
- Changed followers to stop firing if the target is dead when ranged.
- Fixed that the follower would repeatedly move a certain range.
- Fixed that the follower would not consume Mushroom Roast even if it was in their inventory.
- Fixed that followers would not change to bare hands when all ammo was consumed.
- Fixed that followers would perform several attacks in thin air when entering an attack state.
- Fixed that followers would not perform actions correctly when affected by some debuffs.
- Fixed that a follower would remain in the rested state when loading the game when saved in the rested state.

[h3][Stroy][/h3]
- New story added.
- Added a dungeon to the Snowfield area.

- Added a new Unique Zombie.
- Added “(Tutorial)” to some quests.
- Changed tutorial quests to require completion of all quests before accepting additional quests.
- Removed the Change Fire Mode mission from the Combat quest.
- Added the Reset Unique Equipment Options quest to the Survivor quests in the Snowfields area.
- Fixed that players could not completing the Unique Zombie Kill quest after killing a unique zombie.

[h3][Community Items][/h3]
Added badges, trading cards, emojis and profile backgrounds to use on your Steam profiles.
Badges


Trading Cards


Emojis


Backgrounds


[h3][Balancing][/h3]
- Decreased the damage of common zombies and the HP of unique zombies on Easy and Peaceful difficulties.
- Decreased the fuel consumption of upgraded armored cars and armored boats.
- Fixed that the timing of zombie attack detection.
- Fixed the attack detection of unique zombies.


[h3][UX/UI][/h3]
- Added a feature to display the name of a building when interacting with it.
- Changed the gauge to move more smoothly when consuming stamina.
- Removed the feature to change the category of the chat when Tabbing.

[h3][Sound][/h3]
- Some sounds have been adjusted.
(Follower encounter sequences, NPC dialog)
- Fixed that the sound that plays when interacting.
- Added sound to the behavior of zombies.
- Added sound to the player's behavior.


[h3][Animation][/h3]
- Fixed that follower stun animation.
- First-person skin interaction animations have been changed.


[h3][Items][/h3]
- New items have been added.
Trophie (1 type)
Unique Uquipment (1 type)


[h3][Localization][/h3]
- Fixed some radio lines not being translated correctly.
- Fixed inconsistencies in quest and journal descriptions in Polish.
- Fixed some awkward translations.


[h3][Bug Fixed][/h3]
- Fixed that the game menu UI could not be closed with a hotkey.
- Fixed that quest markers being displayed for zombies that have not received a quest.
- Fixed that item slots flickering.
- Fixed that zombies would get up immediately after falling down.
- Fixed that zombies would increase the size of weapons they were equipped with.
- Fixed that Grave Looting Goods could be obatined continuously.
- Fixed that long strings of journal items could be skipped when picked up.
- Fixed that exhaustion animation playing when using all of your stamina while swimming.
- Fixed that characters could not be manipulated if they were hit at the same time as a rest interaction.
- Fixed that characters would lift their feet when overlapping another character.
- Fixed that clients (guests) could not use mechanical equipment(Chainsaw, Jackhammer, Flamethorwer).
- Fixed that the radio in the bunker escape sequence would not play on client (guest).
- Fixed that the client (guest) could not properly hit natural objects with the pickaxe.
- Fixed some crashes.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.


[h3][/h3]
[h3][2024 Roadmap][/h3]


[h3][2024 Devupdate][/h3]


[h3][2023 Rodamap][/h3]


[h3][2023 Devupdate][/h3]


[h3][2022 Roadmap][/h3]


[h3][2022 Devupdate][/h3]


[h3][2021 Roadmap][/h3]


[h3][2021 Devupdate][/h3]


[h3][2020 Roadmap][/h3]


[h3][2020 Devupdate][/h3]


Thank you.

Alpha Hotfix #084

[h3]Ver. 3.4.4.1[/h3]

If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


[h3][Bug Fixed][/h3]
- Fixed that when a client (guest) get off a vehicle, the vehicle would revert back to where the player first boarded.
If the above does not resolve the problem, or if you encounter any problems, please let us know via email at the bottom of the announcement.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

Alpha Hotfix #083

[h3]Ver. 3.4.3.3[/h3]

If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


[h3][Controller][/h3]
- Added a feature to show a key guide in the Inventory UI.
- Removed the button to split an item in half or one in the inventory when using a controller.
- Enabled scrolling in some UIs.
Crafting, Research
- Added button controls in some UIs.
Game Menu


[h3][Follower][/h3]
- Changed followers to open their mouths when performing monologues.


[h3][Animation][/h3]
- Fixed Javelin animation.
- Fixed fishing animation.
- Fixed sitting and moving animation while aiming the bow.


[h3][Graphics][/h3]
- Added trail effect to zombie melee attacks.


[h3][UX/UI][/h3]
- Changed the top bar to show when the game's screen mode is windowed.


[h3][Miscellaneous][/h3]
- Removed some fences placed near houses.
- Added repair kits to the kiosk.
- Increased the attack detection of the Woodcutter's Axe and Pickaxe.
- Changed the game settings to auto-save when exiting the game due to a change in the game settings.


[h3][Bug Fixed][/h3]
- Fixed that firing a shot would occur immediately after a player falls.
- Fixed that unique zombies would not change targets if the current target was dead.
- Fixed that client (guest) not being able to cancel a rest interaction.
- Fixed that client (guest) was unable to clear player markers on the map.
- Fixed that the client (guest) would play a sound twice when hitting a natural object.
- Fixed that client (guest) could not see other characters rotate.
- Fixed that the Ghost Killer's Lantern skin effect would persist after unequipping equipment.
- Fixed that game settings related to wave zombies would change to 0 when disabling No Wave on game difficulty.
- Fixed that the Save and Cancel buttons would appear to be enabled when changing controller settings.
- Fixed that skipping a sequence would work if the space bar input was held before entering the sequence.
- Fixed that caused keyboard or mouse input to be retained in some situations.
- Fixed some crashes.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

v1.0 The Final Story - Trailer

Hello, this is Jacktostudios.
We are soon leaving early access for an official launch.
The official release date is May 31.
The price will increase to $29.99 after the release.
We are so grateful to be able to launch officially thanks to your support.

Check out the release trailer!

[previewyoutube][/previewyoutube]

Check back to see what we've been update to!

[h3][2024 Roadmap][/h3]


[h3][2024 Devupdate][/h3]


[h3][2023 Rodamap][/h3]


[h3][2023 Devupdate][/h3]


[h3][2022 Roadmap][/h3]


[h3][2022 Devupdate][/h3]


[h3][2021 Roadmap][/h3]


[h3][2021 Devupdate][/h3]


[h3][2020 Roadmap][/h3]


[h3][2020 Devupdate][/h3]


v1.0 is coming soon.
Stay tuned!

Alpha Hotfix #082

[h3]Ver. 3.4.2.18[/h3]

If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


[h3][Save System][/h3]
- Fixed that some data could be lost when saving a game.
(This is commonly known as the issue of seeing an X mark on the equipment icon).
If the issue has already occurred, you will not be able to recover your data.
If the above does not resolve the problem, or if you encounter any problems, please let us know via email at the bottom of the announcement.
We apologize for any inconvenience this may cause.


[h3][Controller][/h3]
- UI Cursor Sensitivity changed to Controller Sensitivity.
- Added new contorl settings for controllers to recommend initializing control settings.
- Added the feature to manipulate the build menu to the controller.


[h3][Follower][/h3]
- Changed to allow followers to perform attacks in place when they are stuck.
- Changed so that followers are no longer targeted by wave zombies when they are halted.
A halted follower can still be targeted if it hits a wave zombie or if the zombie recognizes the follower.
- Changed follower behavior when waving at night.
Prioritizes attacking the closest enemies.
Engages as close to the player as possible.
- Reduced the frequency of some of the follower's monologues.
- The follower's movement ability has been improved.
- Changes have been made to prevent followers from sticking too close to players.
- Changed followers to dismount if they die while mounted on a vehicle.
- Changed to prevent followers from moving too close to bonfires.
- Changed: When a player is respawned, the follower will now move to the player's side, even if they are halted.
- Added an escape button to move selected followers to the side of the character when something goes wrong with the follower.


[h3][Vehicle][/h3]
- The problem of vehicles flying away has been alleviated.
- We've made some changes to the way vehicles are built on top of each other to address the issue of vehicles flying into the air or falling through the ground.
As a result, some previously possible build methods may no longer be possible.
If you're having trouble with an already built vehicle and can't operate it, try demolishing the buildings on top of it one by one.
- We've changed the notification message that appears when players are unable to build on a vehicle.
If the above does not resolve the problem, or if you encounter any problems, please let us know via email at the bottom of the announcement.


[h3][Parry][/h3]
- Parry has changed.
Parry is now unconditional instead of probabilistic.
Parry can be triggered by blocking an attack for a short period of time after assuming a shield blocking stance.
- Parry stamina cost increased.
- Parry no longer costs Guard Points.
- Shield blocking no longer takes damage if all guard points are expended.
- Options have changed in the list below (Parry Rate -> Parry Stamina Usage)
Trait, Research, Shield Fix Option, Shield Random Option
- Option removed from the list below (Parry Rate)
Shield Upgrade
- For followers, parrying is performed in the same way as before.
The parry rate is 25%.


[h3][Balancing][/h3]
- Decreased total experience requirements up to level 10.
- Mushrooms have increased in calories.


[h3][UX/UI][/h3]
- Added a feature to show quest markers on zombies (Sub Quest, Survivor Quest).
The feature to show quest markers can be enable / disable in the 'Settings - Gameplay - Quest Marker' option.
- Challenge difficulty has been removed from the game difficulties.
Games that were already on Challenge difficulty will remain so.
- Added warning message when selecting higher difficulties. (Survival, Legend)
- Added warning expression to the Sandbox UI to indicate that an achievement is unobtainable.
- Added hotkeys to the Fishing Success UI and Revival on Death UI.
- Changed the respawn UI to show directly after death.
- Removed the button to favorite of build materials in the build menu.
- Added tips for each category of game settings.
- Changed the order of the Game Settings options.
- Removed the UI scale option from the Game Settings section.
- The "Main Quest" option in "Settings - Gameplay - User Interface" has been changed to "Favorites".
- Added option to invert mouse while driving.


[h3][Sound][/h3]
- Increased the size of wave music.


[h3][Graphics][/h3]
- Added Injury Visualization.
Injuries are now visualized when zombies and animals are hit.
Injuries can be enable / disable in the 'Settings - Gameplay - Injury Visualization' option.
- Added trail effect to projectiles.


[h3][Items][/h3]
- Added new items that can be crafted at a bonfire.
Grilled Red Mushrooms, Grilled Brown Mushrooms


[h3][Localization][/h3]
- Fixed incorrect translations in journal. (French, Portuguese-Brazilian)


[h3][Miscellaneous][/h3]
- Changed the difficulty level at which the No Equipment Drop on Death option is disabled.
Hard and above difficulty -> Legendary difficulty


[h3][Bug Fixed][/h3]
- Fixed that the Torture Knife would disappear.
If your game was saved while it was already gone, it will not be recovered.
If you need to recover it, please let us know via email at the bottom of the announcement with a save file attached.
We apologize for any inconvenience this may cause.
- Fixed that prevented followers from looting synthetic objects consecutively.
- Fixed that not being able to rename a follower on the client (guest).
- Fixed that follower's stats could not be increased on the client (guest).
- Fixed that followers would stand up when riding a bike on the client (guest).
- Fixed that players could receive the Chemical Gas debuff outside of mines.
- Fixed that not being able to interact with the Survivor NPC in the Snowfield Area.
- Fixed that kicking in front of a door in the Survivor Shelter would cause the door to open.
- Fixed that Crawler Zombies would move in mid-air.
- Fixed that albino zombies would not spawn correctly.
- Fixed that the blocking shield animation would not play in first-person mode.
- Fixed that players would have reduced health when loading the game if their satiety was decreased.
- Fixed that could not be entered in the Central Grassland Area.
- Fixed that zombies would play a spinning in place animation when a character was died.
- Fixed that supplies from air drops would fly away when colliding with projectiles.
- Fixed that explosives in dungeons could sometimes not be destroyed.
- Fixed that bookmarks would not register correctly during quests.
- Fixed that animation was broken when riding a bicycle generator.
- Fixed some crashes.

Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.