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Night of the Dead News

Alpha Hotfix #028

[h3]Ver. 1.0.8.3[/h3]


  • Fixed the issue of frame drop in the downtown area
  • Mitigated the lagging animation of AI

We have re-uploaded the update. Please, re-download the files. We are sorry.

[h3]Gameplay[/h3]
  • Close UI On Attacked Toggle (Enable/Disable) added to ‘Settings - Gameplay - Game settings - Close UI On Attacked’ (Initial setting: Enable)

  • A priority control offset for interactable elements buttons added to Q, E (Settings → Controls → Action → Change Target 1, 2)
    It will be print this message. 'Save this control settings?'
    The function is still under test, so please understand if it's inconvenient to use.



  • Decreased Power Saw damage (20 → 15)
  • Increased Power Saw Weight (40 → 45)
  • Decreased Cross Bow Weight (30 → 15)
  • Increased Bolt damage (15 → 20)
  • Increased Power Saw damage for trees
  • Increased Kukri damage for bushes


[h3]Bugfixes[/h3]
  • Fixed the issue of unequip an ammo when keep rifles(i.e. Bow, RU-74, Rocket launcher, etc.)
  • Fixed the issue of an ammo and throwable weapons are can use without consume
  • Fixed the issue of the Butcher zombie’s normal attack can hit through the wall
  • Fixed the issue of the exclusive attacked motion for Power saw of zombies always occur
  • Fixed the issue of the Butcher zombie’s stiff is same as common zombies
  • Fixed the issue of unintended hit effect occur
  • Fixed the issue of awkward animation of character
  • Fixed the issue of output footstep sound twice
  • Fixed the issue of fall mesh of Small animal trap
  • Fixed the issue of invisible direction indicator
  • Fixed the issue of can eat interaction while reloading
  • Fixed the issue of can eat interaction while using Flame thrower and Power saw
  • Fixed the issue of character can move immediately after parrying
    (22nd Feb. Add comment about 'Character')
  • Fixed the issue of the equip mark can’t work normally when same items are in inventory
  • Fixed the issue of stop the dodge when take burn damage


[h3]Optimization[/h3]
  • Zombies collision optimization
  • Wave optimization


Please make sure to run the most up-to-date version of the game.
Thank you.

Alpha Hotfix #027

Alpha Hotfix #027


Ver. 1.0.8.2

Machine table Equipment
  • Machine table can be used to craft Lightsaber, Flamethrower, Rocket launcher and Rocket
  • The list of equipment that can be upgraded on Machine table is as follows Lightsaber, Flamethrower, Rocket launcher, Crossbow, MR16, RU-74, and Power Saw


Gameplay
  • Changed damage animation of a zombie attacked by Power Saw
  • Crosshair will no longer appear for Power Saw
  • Removed character damage animation while using Power Saw
  • Increased the attack rate of Power Saw

  • Decreased stamina consumed when using most equipment
  • Decreased Dodge stamina

  • Crafting materials needed for Rocket have been changed
    [Piece of Iron: 5, Gunpowder: 1, Plastic: 1 -> Piece of Iron: 5, Gunpowder 1, Fuel 1]

  • Crafting Torch has been reallocated from Equipment production table to Inventory
  • Crafting Dynamite has been reallocated from Machine Table to Equipment Production Table

  • Increased the item drop rate from a field zombie
  • Increased the item drop rate from a zombie during Day 1-20 waves but the amount obtained has been decreased
  • Decreased the item drop rate from a boss zombie during a wave but the amount obtained has been increased

  • Increased the chance of getting Oil from Oil pumping machine
  • Increased the chance of getting Gunpowder from Quarrying machine and Mining machine


Miscellaneous
  • Changed character animation while equipped with a gun
  • Changed animation of zombies


Bugfixes
  • Changed sound classes
  • Fixed the zombie damage sound issue
  • Fixed the issue of mesh in the school region not appearing properly
  • Fixed the issue of crossbow bolts not appearing properly


Please make sure to run the most up-to-date version of the game.
Thank you.

Combat Update #03



[h2]Main Gameplay[/h2]
[h3]Dodge System[/h3]
When you dodge, you don’t take damage. . It will consume your Stamina.
(Please set the keybind for Dodge in 'Settings - Controls' or just press Default)






[h3]Guard System[/h3]
You can use the shield by right-clicking on your mouse. It will consume your Stamina and Guard Points.
Guard Point meter added








[h3]Machine table[/h3]
With the new workbench, you can now craft mechanical equipment.




[h2]New Equipment[/h2]
[h3]Power Saw[/h3]


[h3]Rocket Launcher[/h3]





[h3]Brass Knuckle[/h3]



[h3]Javelin[/h3]



[h3]Polearm[/h3]



[h2]New Skills[/h2]
Many Combat skills and others have been added.




[h2]New Item[/h2]
  • You can get Resin from cutting up trees or harvesting. It can be used to make a piece of rubber.


[h2]Game Balancing[/h2]
  • Decreased crafting materials of Throwing Axe
    (1 Iron, 1 Wire, 1 Plastic and 1 Rubber -> 1 Iron, 1 Plastic)
  • Increased crafting production of Throwing Axe (1 -> 2)
  • Increased crafting production of Molotov Cocktail (1 -> 3)
  • Increased crafting production of Throwing Knife (1 -> 5)
  • Decreased Knife damage (30 -> 15)
  • Increased stamina regeneration
  • Increased jump stamina
  • Decreased character movement speed
  • Most equipment will consume stamina
  • Guns, Power Saw and Rocket Launcher don’t consume stamina
  • The number of Research Material required has been changed.


[h2]UI & HUD Updates[/h2]
  • Inventory Quickslot Interact mark added
  • Equip mark on Quickslot added
  • Crosshair Invisible (but can be shown in certain situations)
  • Camera Shake Toggle (Enable/Disable) added to Settings>Gameplay


[h2]Miscellaneous[/h2]
  • Ambient sound added
  • Effects polished
  • Default camera changed (If you liked the previous setting, press 'P')
  • Equipping/Unequipping will slow you down
  • An attack can no longer go through walls.
  • Doors in school and hospital areas can be opened now.


[h2]Bugfixes[/h2]
  • Fixed the hospital texture issue
  • Fixed the issue of zombies respawning on the jail floor
  • Fixed the issue of character spinning during attack
  • Fixed the issue of Interact key doing the previous input



We have re-uploaded the update. Please, re-download the files. We are sorry for the delay.

Alpha Hotfix #026

Alpha Hotfix #026


1.0.7.6364

Apologies ...T-T
There is a bug in the last update, so we have pushed another hotfix.

Bugfix

We fixed a bug where some meshes were missing.
We fixed a bug where some mesh collisions were missing.

Alpha Hotfix #025

Alpha Hotfix #025


1.0.7.6357

Game patch

Change environment lighting (increase contrast)

Optimization

Add Graphic Options - Detail Mode
Graphic Optimization - Map resource, building, props
(If you have any issues, please email us at [email protected])