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White Hell News

Content Patch #3

Chapter 3 comes to a close! This patch includes the following:

  • Levels 14 and 15
  • Two new enemy types and a boss
  • Re-balances to older enemies, including new attack patterns
  • Level updates and fixes, mainly to Chapters 1 and 3
  • Lots of texture and animation upgrades

Have fun with the new content and be sure to give feedback, more is coming very soon!

A New Patch is Near

It's been a while, but we come bearing good news! The next patch is coming very soon.


[h3]It will include:[/h3]
  • The last two levels of Chapter 3
  • Two new enemy types (and a boss)
  • Enemy re-balancing, including new attack patterns and damage values
  • Updates and bug fixes to levels, mainly Chapters 1 and 3
  • Lots of graphical upgrades, including animations

[h3]When will it come out?[/h3]
On short notice after we manage to get the last couple of things done.
[h3]What about the rest of the game?[/h3]
Three out of the five levels in the Final Chapter are close to complete.

End of the Year News 2022

A New Year is quickly approaching, so it’s time for another look at what’s coming next!

First, a big thank you to everyone who has played the game, especially those who’ve taken time to give feedback.

We’re quickly approaching the end of development for Chapter 3, which means it’ll soon be time for the home stretch. Work on the last chapter has already begun, which will take our intrepid drunkard back to Finland, confronting enemies both old and new.

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Future plans

Thank you all for playing and enjoying the game so far!

Our current plan is to release the last two levels of Chapter 3. These levels will mark the climax of said chapter and include 2 new enemies and a boss battle. The first three levels of the chapter will also get some updates and secrets.

After this we will focus on delivering the Final Chapter of the game, which will take you back to face another kind of Hell on Earth.


Hotfix 0.54a

Thanks for playing the new levels!

Here's a couple of fixes for version 0.54a:
  • fixed pike that came out of water in level 11
  • outhouse states are now saved
  • fixed issues related to switching some SISU weapons
  • fixed texture and collision issues in level 12
  • adjusted some acid pools in level 12
  • added collision to Antero's hearts
  • adjusted Mecha-Goblin stats + made them give armor when killed with SISU
  • fixed level 13 "death ladder"
  • minor texture updates