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White Hell News

Hotfix for Content Patch #5

  • Various level fixes
  • Visual adjustments on level 3 and 2
  • Minor asset adjustments

Content Patch #5

The end continues. This update includes the second level of the last chapter.

Other stuff in the update:
  • Updates to old levels
  • Graphical improvements, including textures and animations
  • Enemy reskins and the return of a greasy bastard
  • Bugfixes
  • Minor adjustments to game balance

The next level is well under way and will introduce the last SISU weapon, the mythic Kantele.

Hotfix for Content Patch #4

Small fixes for Level 16:
  • Start/end screens
  • Collisions
  • Roadside death sound

Content Patch #4

The end begins NOW. This update includes the first level of the last chapter.

Other stuff included in the update:
  • New SISU weapon, the Green Balls
  • Minor graphical updates to older assets
  • Bugfixes

These last levels will be released one-by-one as they are finished. Be sure to keep an eye for the next one, where the Final Union is revealed!

Hotfix 0.63a

Thanks for feedback on the new levels!

Fixes/changes:
  • Goblin laser visual no longer goes through walls
  • Swan Tank now gives 25 armor, tweaks to its melee damage
  • Added secret triggers to levels 4 & 14
  • Fixed light pole skip in level 9
  • Fixed enemies spawning under the map & some collisions in level 11
  • Level 11 sauna now heals
  • Fixed acid pools in level 12
  • Water in level 14 is now lethal & bursting pipes don't reset after loading a save
  • Fixed some collisions & lighting in level 15 and improved fan puzzle readability
  • Hakita remixed music for level 15
  • Added goodies folder