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White Hell News

Update Coming Soon!

Hear ye, hear ye!

Our next content update is coming very soon, only a few tweaks remain to be done.

Here's what's coming:
  • 3 new levels in a new dimension
  • 6 new enemies
  • 2 new SISU weapons (Oculus Rifle & The Squirreler)


Updates to old content:
  • fixes and tweaks to levels, especially level 2
  • enemy texture & mesh updates
  • environmental texture updates
  • player & weapon texture updates




End of the Year News

2021 will soon be over, and we thought you might want to hear how development is going!

It's always better to show than tell, so here's a video featuring gameplay from Level 11, which marks the beginning of Chapter 3:

[previewyoutube][/previewyoutube]

Another Dimension:
The end of Chapter 2 had Jarmo bust through a portal, which lead him to the source of his troubles. It's up to you to fight your way through this corrupted land of myth and hopefully get back to Finland.

Whole New Faction of Enemies:
Tuoni, the local God of Death, has his forces ready to stop Jarmo. So far they include the dual-sword wielding Cultists, small nuisances known as Hiisi, and superb guard dogs, the ironbound HURT-TA units.

New SISU Weapon:
Use the OCULUS RIFLE to tag multiple enemies at once, and let the gibs hit the floor.


After our Early Access launch in August, we have received lots of great feedback regarding all aspects of the game. General quality of life improvements, such as aim assist, toggleable crouch/sprint, and smoother weapon switching are on the way and will drop with content updates.

The next content patch will include the first three levels of Chapter three, with more details coming in early 2022. The best places to follow for regular updates are our Twitter and Discord, as we post nearly weekly gameplay snippets, screenshots, and teasers for upcoming content.


Thank you all for supporting our game and have a great new year!

discord.gg/2Xxm84X
https://twitter.com/WhiteHellGame
https://www.youtube.com/channel/UCMhKQZXYHsJl3o-RhBmsEFg

Content Patch #1

The first content patch/update is here! With it comes:
- Level 10, the conclusion to Chapter 2
- a new boss
- a new special enemy
- lots of tweaks, balancing, and fixes
- UI and QoL updates

Now that Chapter 2 is done, we'll be able to focus on the next five levels. They will take Jarmo (and you) somewhere ...else.

Day One Patch

- fixed collisions in level geometry and objects
- adjusted sniper damage
- small rebalancing in levels 5, 6 & 8

NEW DEMO OUT NOW!

With the Early Access release, we have updated the demo to better reflect the current state of the game.

Included in the demo are the first three levels of the game with some major updates, 7 weapons, and 7 enemy types.