1. Indoorlands
  2. News

Indoorlands News

Patch 0.10.3

Hi,

today we have a small update, while we continue to work on the full version in parallel.

Rollercoasters: Track visualization and validation

We have added a few basic features to the roller coaster editor. First, the track segments now have a suitable visualization, depending on the selected type.



We also added a track validation, which means that when you edit, you can start a test. Mainly we test here if the coaster can go reach the station again, but we also added some smaller structural checks, if the track clips through the wall or the floor for example. But we also tried not to be too restrictive, so that the creative freedom remains. We hope we found a good balance here.



Important! If a roller coaster has not been tested successfully (green), then it can no longer be visited by visitors. In addition, it is then not possible to save as a blueprint. Accordingly, go through the roller coaster halls in your savegame and perform the test. In addition, we would like to ask all those who have already uploaded coasters in the workshop to upload their coasters again after validation.

Other changes
  • Fixed: The repair staff often didn't feel like working anymore
  • Fixed: Thematization could not be changed in deco halls
  • Fixed: The staff didn't work through some rides properly
  • Fixed: Visitors and staff simply stopped on some rides
  • Fixed: The controls for the coasters stopped working when the coaster type was changed
  • Fixed: Some of the rides were still smoking, even though they were repaired
  • Fixed: The reward windows sometimes didn't show up when other menus were open
  • Fixed: The visitor difficulty setting for sandbox mode could sometimes not be used
  • Fixed: The "# buildings of type" counter increased when you just repositioned the halls
  • Fixed: Localization and naming adjustments in the roller coaster node windowlet.
  • Fixed: A few typos
  • Balancing: Selling buildings now always gives 70% money back (before you got 100% back under some circumstances)
  • Balancing: Swapping rides now also gives 70% money back (before 50%)
  • Balancing: The roller coasters broke too fast
  • Improved: A few more button hover sounds
  • Improved: Small animations for the environments


Remember, feel free to report bugs and feedback via the in-game form (red beetle on the top left). Otherwise, maybe see you on our Discord?

- Your Team PIxelsplit

Hotfix 0.10.1

Hi,

we just uploaded a small hotfix that should fix a few issues from the big update yesterday.

Fixed / Changed
  • Rollercoasters: Roller coasters sometimes didn't park properly
  • Rollercoasters: The restraints were sometimes not closeable
  • Roller coasters: Slight adjustment to the calculation of the costs
  • Roller coasters: The fences sometimes did not change theming properly
  • Rollercoasters: The add node function was not activated properly if you already had a node selected.
  • CyR: The control panel did not work properly in the "Create Your Ride" editor.
  • CyR: In the park overview plates were displayed without texture / completely in white
  • Some environment parts could reach into halls
  • Some smaller environment models did not disappear in pause mode, although a hall was placed over it
  • In some environment variants wrong fences were displayed
  • The new entertainment halls now have their own selection sounds
  • A few tooltips had a ! in front of the text


- Your Team Pixelsplit

Update 0.10 - Rollercoasters, Events & More (and a release date!)

Hi,

today we finally have another big update for you. But before we start with the changes a big announcement.

Release date!

We will be releasing the game from Early Access on 10/14/2022. Remember the date, tell your friends and acquaintances. And now enjoy the latest trailer:
[previewyoutube][/previewyoutube]

Rollercoasters (Open Beta)

Today is the day: we present you roller coasters in "Indoorlands"! For the beginning, there is a roller coaster hall where you can build your own roller coasters. Currently you can choose from two different types of roller coasters.


The editor is node-based, meaning you position nodes and set them up. For example, you can set that the coaster should accelerate towards a node or slowed down to a certain speed.


The editor is not 100% finished yet, but we want to collect your feedback and give you the possibility to show your creations in the workshop. Among other things we are still working on a 3D representation of the track section types (lift, LIM, brake), track validation and more coaster types.

Of course we also have a STEAM Workshop support for roller coasters. Accordingly, we would like to invite you to participate in our community challenge and show off your coasters:
https://store.steampowered.com/news/app/1378890/view/3390670295076721509

Orders, Milestones & Trends

Up to now there were milestones in "Indoorlands", which were automatically fulfilled as soon as certain conditions were met (e.g. a certain number of visitors in the park). Rewards were given automatically for this and new stuff was unlocked.

These milestones now need to be actively confirmed. There is now an event overview, where you can find the milestones and collect your rewards if you want.


However, the event overview still shows you your orders. From time to time, you will be shown job offers in the game, then you have to select a job. If you fulfill the order, then you get a reward.


But in the window you can also find ongoing passive events (temporary changes in the park, e.g. x% more visitors for a certain time), as well as trends. Trends are temporary changes in the demand of visitors. I.e. sometimes visitors want especially many fries or certain theming. Then, if you want, you can react to it and profit from it.

Improvement research

In the previous research menu you could only unlock new content (e.g. new rides or restaurants). With the introduction of Improvement Research, there is now another research category where you can improve the features & functions of your park. E.g. that your employees work faster or that buildings cost less.

Note: In the course of the improvement research we have made the price & quality setting unlockable. I.e. you have to unlock them first.


Environments

We have now given "Indoorlands" another visual overhaul. We focused on the environment. We wanted to make them a bit more attractive and interesting. There are now three environments that you can choose from when starting a new park. These environments were chosen to fit the theme of indoor parks, i.e. places where you would rather not build outdoor parks.


Other changes
Added
  • New entertainment halls
  • New roller coaster specific deco (near misses).
  • Sorting options for visitor demand report.
  • New visitor reaction when they received something for free
  • Community Challenge Blueprints included
  • New supporter names added

https://store.steampowered.com/app/1666380/Indoorlands__Supporter_Edition/
Improved
  • When selecting buildings to repair, the respective worker is now highlighted.
  • Background of popups (milestones etc.) is now translucent and the game is paused during them
  • Milestone popups now also show that new visitor types have been unlocked (and which ones)
  • Namings regarding demand, needs and tags slightly improved
  • Various sound adjustments for rides and their change on time change (faster / slower)
  • Revised intro and splash screen
Fixed
  • Various crashes
  • There were cases where visitors could not reach buildings when using path deco
  • When the game was sped up, the economy mechanisms did not run with the correct time scaling
  • Custom rides did not have a "ride" tag, so they were much less visited
  • Workers sometimes left the buildings through the wall
  • Mechanics sometimes went back to your repair building instead of repairing
  • When leaving the detail view the hall was saved several times
  • Fences were sometimes not changeable in the new 7x11 hall from the last update
  • Shadows flickered briefly when auto-saving
  • If the Twitch integration was activated, there were occasionally performance spikes
  • Sometimes visitors were invisible in the detail view
  • The preview of a hub hall was a bit broken
  • Some typos
Now what?

Our roadmap is almost complete. We will now mainly work on the roller coaster editor and overall make improvements and bug fixes to the game. In addition, we would like to make the currently very meager tutorial a bit more ... instructive.


See you in the park!

We hope you enjoy this last big Early Access update. We're super excited to see what beautiful roller coasters you build. Thank you very much for your feedback and bug reports. Remember, you can always submit bug reports in-game by pressing the button with the bug in the upper left corner. We would also be happy to welcome you on our Discord server ( https://discord.gg/2X8WWaK ).

- Your Team Pixelsplit

Weekly Community Build Challenge

Dear Indoorlands Community,

following our big rollercoaster update we would like to start a new Community Build Challenge. This time it's not only about deco, but also about rollercoaster tracks!



Make sure you have the latest version of Indoorlands installed and familiarize yourself with the coaster editor. Below is a little tutorial to get you started. For decorations make sure one theming is over 75%. Keep in mind it's the first implementation and still in beta! We are really looking forward to your submissions and feedback!



The most creative submissions will be integrated into the game as a default blueprint and the creator will be mentioned by name in the game. Do you want to support us in this project?

Send your STEAM Workshop link to the appropriate Discord channel or post it here in the comments. The deadline for entries is 10/02/22. Don't be shy and let loose! Here is the tutorial:

[previewyoutube][/previewyoutube]

We are very excited about your participation and are totally looking forward to it.

- Your Team Pixelsplit

Week 4: Last Week of the Community Build Challenge!

Dear Indoorlands Community,

this week ist going to be the last challenge week - for now. Thanks to everyone who participated so far. It's the last chance to become a part of Indoorlands in terms of default hall blueprints this week!

This is the halls, that are open to blueprint submission this week:



The most creative submissions will be integrated into the game as a default blueprint. Also your name will be mentioned in the game. Would you like to support us in this project?

[h3]This is how it works:[/h3]
Decorate an 11x11 ride hall or a 5x4 deco hall with one theme (e.g. Western, Pirates, Japan) in the foreground. Upload the blueprint in the workshop and post the link on our discord or into the comment section / discussion forums on STEAM. Submit multiple blueprints if you like. The challenge will run until 16.08. - afterwards we will announce, which submissions made it into the game. We are happy about every single entry so don't be shy!

[h3]Winning blueprints from last week:[/h3]



Take a look at the detailed instructions below if you haven't used the workshop function yet.


We are looking forward to your participation and are super excited.

– Your Team Pixelsplit