The one about your beta feedback and our solutions
[h2]Hello Survivors,[/h2]
We're back with more information on the beta test feedback and our solutions. We can't tell you all the secrets, however, we want to spill a little bit on what we're working on.
[h2]Managing the train[/h2]
In beta tests, a lot of you said that managing the train is the best part of the game. You wanted more time on the train and, what's more important, way more things to do there. So we decided to add some steam to the game (hehe, gotcha!) and change things a bit. We're still testing different options, but you can be sure that your hero's skill in different fields will affect what and how many resources of each kind can they produce.
[h2]Have hope, or else...[/h2]
Your comparisons to many great games like Fallout Shelter or This War of Mine flatter us enormously! We love these productions so much and would love to make something similar that becomes an example to follow. However, with these correlations comes your need for a morale system or moral dilemmas. Therefore, we've introduced the parameter of hope.
How will it affect your gameplay though? Well, just you wait... Just you wait! :)
[h2]Combat and exploration[/h2]
One of your biggest concerns was combat. You didn't enjoy it, said it's too hard and challenging. There were also some issues regarding aiming. We've analyzed all comments about these aspects and improved fighting at train stations. There is also a bit more happening during exploration, especially in the 2nd biome. Many more kinds of resources lay around, just waiting for you to be taken (with or without spilling your enemy's blood).
We're also glad to say that we're working hard on the game's balance and making the story level a bit easier.
[h2]What's next?[/h2]
All these things are still just a part of what we're doing. However, if you want, you can already express your feeling about them in the comments.
Also, we will soon e-mail those of you who sent the best feedback earlier on and ask you to play the newest build of the game. Check your mailboxes around mid-June.
[h2]Remember, there is always light at the end of every tunnel.[/h2]
Pandemic Train team
We're back with more information on the beta test feedback and our solutions. We can't tell you all the secrets, however, we want to spill a little bit on what we're working on.
[h2]Managing the train[/h2]
In beta tests, a lot of you said that managing the train is the best part of the game. You wanted more time on the train and, what's more important, way more things to do there. So we decided to add some steam to the game (hehe, gotcha!) and change things a bit. We're still testing different options, but you can be sure that your hero's skill in different fields will affect what and how many resources of each kind can they produce.
[h2]Have hope, or else...[/h2]
Your comparisons to many great games like Fallout Shelter or This War of Mine flatter us enormously! We love these productions so much and would love to make something similar that becomes an example to follow. However, with these correlations comes your need for a morale system or moral dilemmas. Therefore, we've introduced the parameter of hope.
How will it affect your gameplay though? Well, just you wait... Just you wait! :)
[h2]Combat and exploration[/h2]
One of your biggest concerns was combat. You didn't enjoy it, said it's too hard and challenging. There were also some issues regarding aiming. We've analyzed all comments about these aspects and improved fighting at train stations. There is also a bit more happening during exploration, especially in the 2nd biome. Many more kinds of resources lay around, just waiting for you to be taken (with or without spilling your enemy's blood).
We're also glad to say that we're working hard on the game's balance and making the story level a bit easier.
[h2]What's next?[/h2]
All these things are still just a part of what we're doing. However, if you want, you can already express your feeling about them in the comments.
Also, we will soon e-mail those of you who sent the best feedback earlier on and ask you to play the newest build of the game. Check your mailboxes around mid-June.
[h2]Remember, there is always light at the end of every tunnel.[/h2]
Pandemic Train team