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Update Notes for Hotfix Patch v1.2.15_p2

This patch fixes some issues with the companion preservation system. One of the errors caused the preserved companion equipment / cards to be saved after recruiting that companion and modifying them. Unfortunately, I wasn't able to fix and didn't want to wipe already saved companions, so there may be issues with them. It is advised that you start a new run and not recruit the companions that you had preserved and already had re-recruited before the patch.

- Fixed an error where preserved companion's perk was not saved correctly in certain cases.
- Fixed an error where state of preserved companions were being saved and default equipment / deck being overriden
- Fixed an error where it was possible to recruit the same preserved companion multiple times in a run in certain cases.
- Fixed a bug where re-opening recruit window applied stats and equipment attributes cumulatively.
- Fixed a bug where current XP value didn't reset after preserving companions.
- Companions with the same name now override already preserved companions.
- Companions now keep their new perk when being preserved after Behaviour Adjustment Pill item has been applied.

Update Notes for Hotfix Patch v1.2.15_p1

- Fixed a crash / freeze that occurred occasionally while playing cards.
- Fixed a crash that occurred occasionally when loading a saved game.
- Fixed a credits error.
- Localization update.

Update v1.2.15: Companion Preservation, New Items and Cards

[p]Hello everyone! To celebrate the spooky season, Draft of Darkness is getting a fresh update! This patch brings new cards, new items, and an all-new companion preservation system![/p][p][/p][h2]💀 This is Not Farewell, Officer[/h2][p]Ever reach the fireplace in the residence, stare at the lineup of potential recruits, and curse the RNG gods for their cruelty? Worry no more![/p][p]With the new Companion Preservation System, you can now save your favorite companions for future runs — not just your cards and items. Once per run, at the exit door of any area, you can “send back” companions. They’ll then appear at the fireplace (or in the Survivors event) during your next session, ready to be recruited again.[/p][p][/p][p]They’ll still start with their default deck and equipment, of course — but now you can plan your strategy with more foresight, knowing who’s waiting for you. Random companions will still show up too. After all, the more choices, the merrier — that’s how we roll.[/p][p]Special thanks to @RustyDelusion on our Discord server for suggesting this feature! It took me a while to get around to it, but it’s finally here
 better late than never, right?[/p][p][/p][h2]🎒 New Survivor's Consumable Pack[/h2][p]A new trio of consumable items is now available for unlocking in the Credits Shop using Challenge Gems![/p][p][/p][p]And that’s not all — two new trophy items, “Pawn” and “King,” have joined the game to complete the chess set, thanks to @ArcaneHermit for suggesting ideas for the chess piece trophies sometime ago![/p][p][/p][h2]đŸ„Š No Guns Needed[/h2][p]The unarmed / colorless move set is getting some more additions, too![/p][p]This update adds a few new moves — one to earn more money (in-game only, sadly), one to help generate extra combo points, and even one that lets you stargaze![/p][p][/p][h2]đŸ‘» Thank You[/h2][p]And yes — the usual round of bug fixes and performance improvements is in here too (you know the drill).[/p][p]You can find the full list of changes in the changelog below.[/p][p]As always, if you encounter any bugs or want to share feedback, swing by the Steam Forums or our Discord Server.[/p][p]Thank you for your continued support — and have a spooktacular Halloween! 🎃
[/p][p]Take care,[/p][p]— Crawly[/p][p][/p][h2]Changelog[/h2][p]Update Notes for Patch v1.2.15[/p][p]Improvement[/p][p]- Preserving Companions: Companions can now be preserved at the area exit doors. The preserved companions can be re-recruited in future runs in the "Survivors" events. Deck, equipment and leveling are reset.[/p][p]- (Card/Robot) Dark Chain: Dark Dmg 1.5x->1x.[/p][p]- (Item/Consumable) Portable Defibrillator: Battery Cost: 15->10.[/p][p]- (Condition) Bolt: Silent: Damage Reduction 25%->10%.[/p][p]Content[/p][p]- (Card/Unarmed) Hype Up: Gain 2 Combo[/p][p]- (Card/Unarmed) Stargaze: Select and shuffle two Stargaze moves to the target’s draw pile.[/p][p]    Extra Delicious Apple: Restore 4 Health.[/p][p]    Energy: Gain 3 energy.[/p][p]    Draw: Draw 2 moves.[/p][p]    Courage: Gain Courage 2.[/p][p]- (Card/Unarmed) Golden Touch: Deal 0.5x, apply Gold Touch 1 per combo. Suffer Exhaust. (Golden Touch: Receive %200 increased damage. If the target dies with Gold Touch, give 4x gold to the attacker. Decays on trigger.)[/p][p]- (Card/Unarmed) Facepalm: Suffer Injury 3. Combo 6: Deal 0.5x to all enemies per Injury layer on yourself.[/p][p]- (Item/Consumable) Nerve-Shock Ampoule: Give Frenzy 3 and Corruption 2.[/p][p]- (Item/Consumable) Rush-13 Ampoule: Advance 100% target ally, apply Crippled 2.[/p][p]- (Item/Consumable) Contagion Dart: Select a condition on the target enemy and propagate it to other enemies.[/p][p]- (Item/Trophy) Chess Piece - King: Increase all stats of the possessor by 1 per Chess Piece owned. (Credits: @ArcaneHermit)[/p][p]- (Item/Trophy) Chess Piece - Pawn: Decrease Agility and Vitality of the posessor by 2. For every charge, increase Handiness and Intelligence by 0.5. Gains 1 charge when the posessor levels up (max. 8). On 8 charges, turns into one of the other chess pieces that isn’t owned. (Credits: @ArcaneHermit)[/p][p]Fixes[/p][p]- Fixed a bug where Magician’s Glove was able to activate moves with unmet weapon requirement.[/p][p]- Fixed a bug where Magician’s Glove not removing the activated card from hand during play and causing issues.[/p][p]- Fixed a bug where Fleshy TV event used up 20 Pennies for equipment move transfer instead of 10.[/p][p]- Fixed a bug where Mimic Move +1 didn’t work if target’s draw pile is empty.[/p][p]- Fixed a bug where Wormhole didn’t re-apply conditions that decay completely (e.g. Tactics.)[/p][p]- Fixed a bug where Outlaw companions had a chance to start with a pistol move.[/p][p]- Fixed a bug where Pavel didn’t unlock even after getting the related Outcome. This happened if a run is abandoned in certain cases, preventing some of the flowchart nodes to not unlock. Related flowchart nodes now automatically unlock if the Outcome is unlocked.[/p][p]- Fixed a bug where Self-Teach effect didn’t trigger when created to hand.[/p][p]- Fixed a description error for Inspiro-Berry.[/p][p]- Fixed a typo in Heroic Moment move's description.[/p][p]- Unstable Core move's description now correctly states receiving damage halves the damage of the card for that character's copies only.[/p][p]- Fix wording with "next x type move" moves and items to eliminate potential misunderstanding.[/p]

Update Notes for Patch v1.2.14.p2

- (Card/Unarmed) Scrap Bomb: Phys. Dmg,, Light Dmg. 0.5x->0.75x (+1: Phys. Dmg., Light Dmg., Acid Dmg. 0.75x->1x.)
- Fixed a bug where Fleshy TV event used up 20 Pennies instead of 10 for equipment move transfer.
- Fixed a crash occurred with button inputs while game is launching.
- Localization update and fixes.

Update v1.2.14: New Consumables, Cards and Challenges

[p]Hi, all! Let’s cool off in the heat of summer with a bone-chilling Draft of Darkness update! This update adds two new challenges, several new consumable items, and new moves (cards) to the game. It also includes multiple bugfixes to improve your overall experience.[/p][p][/p][h2]Survivor's Consumable Pack[/h2][p]Consumable items are essential tools for survival and strategy, adding variety to both exploration and encounters. This update introduces a few new consumables with simple but powerful effects—perfect for filling the gaps in your strategy at just the right moment.[/p][p][/p]
  • [p]Ammo Box: Gives you permanent resources during exploration or temporary ones in encounters—this might just be the lifeline that saves your run.[/p]
  • [p]Inspiro-Berry: A refreshing drink that grants inspiration. Use it during exploration to reach that epic card you’ve unlocked and want to build your strategy around—or during encounters to select and play a card for free when you’re in a tight spot.[/p]
  • [p]Wooden Plank: Simple but effective. Grants Block, whether for tanking a boss hit or triggering a Block combo.[/p]
[p]These new consumables can be obtained in two ways:[/p]
  1. [p]Purchase them as starting items from the Credits Shop, allowing you to select them at the start of a run.[/p]
  2. [p]Unlock the Survivor’s Consumable Pack under the Unlocks tab to add them to the general drop pool and shop stock during runs.[/p]
[p][/p][h2]Punch, Kick and Learn in New Ways[/h2][p]I’ve been wanting to expand the unarmed move set for a while. It’s a category that all characters can use, and I think it benefits greatly from more variety and combo potential.[/p][p]This update adds two epic moves and three rare moves, including new Combo moves and a move that lets you upgrade your deck in a new way![/p][p][/p][p]The epic moves are unlocked using Challenge Gems in the Credits Shop. The rare moves are added to the drop pool by default.[/p][p][/p][h2]New Challenges Bring New Opportunities for Epic Unlocks[/h2][p]Two new challenges await: Survive a run in an atmosphere filled with deadly Radiation, or escort a heavily wounded companion to the Lair. If you’re short on Challenge Gems for unlocking the new consumables and moves, these challenges might be your ticket![/p][p][/p][h2]Closing Thoughts[/h2][p]As always, the update includes various fixes—check out the Changelog below for full details. If you come across any bugs or want to share feedback, feel free to reach out on the Steam Forums or our Discord Server.[/p][p]While I’m currently focused on new and exciting projects, Draft of Darkness will continue receiving small maintenance updates like this. It's not set in stone, but I might aim for another such update soon... maybe around a certain spooky time of the year? *wink wink*[/p][p]Thank you for your support. Take care![/p][p][/p]
[p][/p][h2]Update Notes for Patch v1.2.14[/h2][h3]Content[/h3][p]- Added 2 new Challenges:[/p][p]    Nuked City: Survive a run where the atmosphere is filled with deadly Radiation.[/p][p]    Blood Candy: Escort a heavily wounded companion through their journey to the Lair.[/p][p]- Added 3 new Consumable Items. New consumable items will appear during runs after "Survivor's Consumable Stash 1" is purchased with Challenge Gems in the Credits Shop. They are also available as starting items in the Credits Shop.[/p][p]    Ammo Box: Exploration: Gain 12 random combat resources. Encounter: Select and give a Stash 10 to the target ally. Can be used 1x per turn.[/p][p]    Inspiro-Berry: Exploration: Add a random rare or epic move to the trunk. Encounter: Select and draw a typeless, Volatile, zero cost clone of a move you can use from a random selection of 10. Can be used 1x per turn.[/p][p]    Wooden Plank: Exploration: Give Thick-Skinned 10 to the target ally. Encounter: Give 10 Block to the target ally. Can be used 2x per turn.[/p][p]- Added 3 new Rare Unarmed Run Moves: Scrap Bomb, Rotating Kick, Fake Slap. Rare moves will appear during runs.[/p][p]- Added 2 new Epic Unarmed Run Moves: Punch of the Champion, Self-Teach. Epic moves can be purchased with Challenge Gems in the Credits Shop to appear during runs.[/p][p]- (Card/Shield) Concussive Bash: Damage 1x->0.5x.[/p][p]- (Card/Syringe) Serotonin: Energy Cost reduction now applies to the next 3 moves.[/p][p]- (Card/Shotgun) Come With Me If You Want to Live: Energy Cost 5->3.[/p][p]- (Enemy) Cian / Ruin: Physical Defense 42->60, Dark Defense 42->60.[/p][p]- (Status) Thick-Skinned now decays every 2 steps during exploration instead of every 5 tiles revealed.[/p][h3]Fixes[/h3][p]- Fixed an error where Daemon Horn A and B descriptions were wrong. Daemon Horn A increases only Crit. Chance while Daemon Horn B increases only Power.[/p][p]- Fixed a typo in the Camper Van event.[/p][p]- Fixed a bug where enemies using Coherence move to activate card effects would trigger card choices, making the player select the card effect. Now the choice is made randomly.[/p][p]- Fixed Lock and Load not being able to draw moves in conservation mode. Added the missing weak version to it.[/p][p]- Fixed an issue where the Punching Machine’s Immovable status was not working correctly and was making it immune to disabilities. It’s now properly unaffected by Stagger, Push Back and Advance.[/p][p]- Fixed an error with Duct Tape item description, clarifying it only triggers with critical mend effects.[/p][p]- Fixed an issue where Cian and Visage wouldn’t use Decoherence and de-transform.[/p][p]- Fixed an error where acid and dark power and defense values were able to go below 0. (Needs new run)[/p][p]- Fixed a missing text error in the Captured condition.[/p][p]- Fixed an error in the Burrow condition text.[/p][p]- Fixed an issue where Concussive Bash damage didn’t scale with Power.[/p][p]- Fixed a bug where Payment +1 didn’t give Kickstart.[/p][p]- Fixed an issue with gamepad navigation in the decision event window that occurred while trying to navigate back from the magnifying glass button.[/p][p]- Fixed a move name error for the Sewer Disease enemy.[/p][p]- Fixed issues with Refill move where it didn’t update Repeat amount in certain cases, such as when it’s cloned to hand or when non-move draw and discard effects change hand count.[/p]