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Draft of Darkness News

Update Notes for Patch v1.2.12.p2

This patch includes changes made to mitigate occasional crashes that occured during saving in some systems. Note that ongoing run data from before the patch will not be fully optimized. If you still encounter crashes during new runs, please let me know.

* Applied fixes for memory leak occurring when long texts are shown in the UI (tooltips, notes, event text etc.).
* Split save data into multiple files to prevent memory usage buildup during saving. Main save files are now named "SaveData_General.es3", "SaveData_Player#.es3" and "SaveData_Run#.es3".
* Optimized save data to reduce run save file size and memory imprint during saving. Save files are compressed and no longer encrypted.
* To prevent data loss when launching the game after unsuccessful backup recovery, the corrupt files are backed up separately. This may allow manual recovery in the worst case scenario.
* Fixed a bug where "Ponder" move was able to discard itself.
* Fixed various text overflows.
* Minor fixes.
* Removed old test save import functionality. If you have an old prerelease test version save (from Early Access testing branch), you can rename it to "SaveData.es3" to attempt importing it manually.
* Applied latest localization progress (testing branch).

Update Notes for Patch v1.2.11

* Fixed a crash that occurred when "Execute" move was in the deck and entities were staggered at the start of encounter.
* Fixed a crash that occurred when retrieving items from the Nest event.
* Fixed "Stance: Attack" condition not applying its effect immediately.
* Fixed Slot Machine not refreshing resources immediately after prize is received (needed to re-trigger the event to use gained pennies).
* Updated the input system package in an attempt to fix issues in some systems where directional input gets stuck.
* Applied object pooling to the Options menu to reduce memory consumption.
* Updated the save system package in an attempt to fix crashes and memory issues during saving.

Update Notes for Patch v1.2.10

* "Burrow" and "Mole" now only prevents direct damage and won't prevent DoT damage and health loss.
* Timers for events that resolve in a single area now won't show after leaving the area.
* First Aid Kit item can be used in the "Injured Mascot" event.
* Adjusted "You Need to See the Doctor" challenge rules: Starting Health 10->20, Starting Energy 5->8. Added Encounter Count rule: 22. Added Loot Count rule: 22. Added Strong Encounter Count rule: 2.
* "Locked Drawer" event now always appears in the Residence area in Story Mode.
* "Key Hanger" now won't spawn in the final area of a run. Shapeless Key cannot be used in the final area of a run.
* Changed Bigger Areas custom rule from 2x room count to 1.75x room count.
* Adjusted level generation to reduce long generation time for Bigger Areas rule.
* Increased the scale of speech bubbles in exploration for better visibility of text.
* Fixed an issue causing Crusher and Simulation Computer events not to spawn in Challenge and Custom modes.
* Fixed a crash involving "Gumball Machine" event when multiple events spawn during a run.
* Fixed issues with Garuda Statue and Three Statues events when they repeat during the same run.
* Reduced maximum run length in Run Length Custom Mode rule to 10 until some issues with long runs are resolved.
* Fixed "Masochist" status effect not applying properly for ally characters and for DoT and healing.
* Fixed a bug causing "Purification Machine" event not to spawn.
* Fixed text overflow in equipment tooltip move descriptions.
* Fixed various text / language errors.

Update Notes for Hotfix v1.2.9.p1

Fixed an issue causing equipment tooltips not to show for equipment that existed in the inventory from a saved run before the v1.2.9 patch. Equipment names and some related text will still be missing. This only affects equipment existing in the inventory from a saved run before the v1.2.9 patch.

Update Notes for Patch v1.2.9

* Fast Travel is now more user-friendly. It will look for non-enemy paths, and won't trigger encounters if one exists. If all paths are blocked by enemies, it will ask if you want to proceed with triggering an encounter, or cancel the fast travel.
* Condition targeting moves (Inner Peace, Pierce, Strip Essence, Time Push, Snap Out of It, Guardian's Blessing, Overwhelming Presence, Patronize, Amnesia Gas, Cleanse, Demoralizing Drug, Adopt) now lets the player select which conditions to target instead of targeting the first condition added.
* Selecting purchased starting items, perks and preserved items / cards now won't cost credits when starting a run.
* (Status) Brittle Bone: Reduced "taken damage increase" to 400%.
* (Status) Altar of Darkness: Added maximum limit for all effects. Power increase per hit 10%->5%. Defense increase base 30->10, limited to 50. Crit. Chance increase base 30%->10%. Now can affect Speed.
* (Condition) Perfect Aim: Duration 1s->2s.
* Fixed an issue which prevented card activation, if card selection and target selection is done in quick succession.
* Fixed Scanner event still being able to be used (with no effect) even if you don’t have the required Pennies.
* Fixed some errors with Altar of Darkness event.
* Fixed Recovery, Dim Light moves and Overwrought status not detecting some of the damage dealing moves correctly.
* Fixed Sewer Crawler tile being walkable after loading a save.
* Fixed a language error with Handicapped.
* Fixed higher starting health rule in custom run mode not setting current health properly.
* Fixed Blood Mushroom effect triggering with Corrosion and some of the other HP loss effects.
* Fixed scrolling issue when hovering over the background of scroll areas in Challenge Mode and Custom Mode.
* Improved card hovering and targeting optimisation to eliminate stutter on some systems.