Draft of Darkness releases in Early Access in 3 days!
Draft of Darkness is coming to Early Access in just 3 days! Here's the release time for some other time zones:
July 30, 10:00 PDT / PST
July 30, 13:00 EST
July 30, 17:00 GMT
[h2]What's in Early Access[/h2]
Here's what to expect from the game on launch date:
3 heroes (2 of which is unlockable through events),
4 companion types (2 of which is unlockable through events),
12 companion perks (3 for each companion type),
135 cards, excluding the weak ones and handicaps,
6 weapon types, each with a unique feel and varied play styles,
3 areas containing 28 decision events, some of which having randomly generated puzzles and sections, making them unique every time,
19 non-boss enemies,
9 boss fights,
45 unique trophy items and several consumables,
Randomly generated equipment,
"Part 1" of the story, which sets up the lore, characters and rules for the upcoming second part!
16 notes that can be found throughout your runs,
35 achievements with various challenges,
3 difficulty levels,
Hopefully no bugs! ːsteamhappyː
[h2]What's Been Done after the February Steam Festival[/h2]
Some of you know the game from the Steam Festival on February, which was a huge exposure for the game. During the time between the festival and the EA date, I've been focusing a lot on mechanical improvements and balance with the help of your feedbacks. Although we still have some ways to go, the game is in a much better shape, thanks to your help!
I've also added a new character (Pavel), 2 new weapon types, unarmed cards, the Hospital area, the story events, an actively chasing enemy and more!
Of course, we can't forget many bugfixes and tweaks that's been done with the help of people playing the game during Private Alpha. Look for their Discord handles in the Credits screen of the game!
[h2]What's to Come During Early Access[/h2]
Right after launch, I will be fully focusing on bug-fixing and solving any technical issues that comes up.
After we are out of the danger zone, I will focus on content. I'm planning to populate the areas in the game with new decision events, enemies and bosses. I have also a couple of characters planned and waiting to be added to the game, which means new heroes and weapon types are coming right away! My ultimate goal is to at least double the amount of content.
I have high priority tasks including: movement via mouse in exploration and card play shortcuts (double click to play cards etc). After these tasks, I'll be listening to your feedback to plan the future improvements to the mechanics.
I'll keep balancing the game with your feedback all throughout the Early Access.
The game will be polished by changing older art, improving UI, adding new scenery to areas, and improving procedural generation.
"Part 2" of the story will be added. I'm aiming for a more branching storyline, with multiple endings you can get by making different choices during Part 2. You'll be seeing characters from Part 1 take on important roles in Part 2, it will be up to you to choose who to side with!
New game mode(s) will be added. This will be separate from the story mode currently available. Difficulty modifiers? Endless mode? The possibilities are endless, I'll need your feedback to decide!
[h2]More Plans?[/h2]
There are also some other plans that are lower priority, but can be possible if the game does well and I can afford them:
Translation to other languages. This requires some development time as well,
Mac version,
Port to mobile platforms.
[h2]See You on Launch![/h2]
Draft of Darkness will have a base price of $9.99 + 10% discount the first week.
Thanks for the support and see you on July 30 @ 10:00am PDT. Wishlist the game to be notified for the release!
July 30, 10:00 PDT / PST
July 30, 13:00 EST
July 30, 17:00 GMT
[h2]What's in Early Access[/h2]
Here's what to expect from the game on launch date:
3 heroes (2 of which is unlockable through events),
4 companion types (2 of which is unlockable through events),
12 companion perks (3 for each companion type),
135 cards, excluding the weak ones and handicaps,
6 weapon types, each with a unique feel and varied play styles,
3 areas containing 28 decision events, some of which having randomly generated puzzles and sections, making them unique every time,
19 non-boss enemies,
9 boss fights,
45 unique trophy items and several consumables,
Randomly generated equipment,
"Part 1" of the story, which sets up the lore, characters and rules for the upcoming second part!
16 notes that can be found throughout your runs,
35 achievements with various challenges,
3 difficulty levels,
Hopefully no bugs! ːsteamhappyː
[h2]What's Been Done after the February Steam Festival[/h2]
Some of you know the game from the Steam Festival on February, which was a huge exposure for the game. During the time between the festival and the EA date, I've been focusing a lot on mechanical improvements and balance with the help of your feedbacks. Although we still have some ways to go, the game is in a much better shape, thanks to your help!
I've also added a new character (Pavel), 2 new weapon types, unarmed cards, the Hospital area, the story events, an actively chasing enemy and more!
Of course, we can't forget many bugfixes and tweaks that's been done with the help of people playing the game during Private Alpha. Look for their Discord handles in the Credits screen of the game!
[h2]What's to Come During Early Access[/h2]
Right after launch, I will be fully focusing on bug-fixing and solving any technical issues that comes up.
After we are out of the danger zone, I will focus on content. I'm planning to populate the areas in the game with new decision events, enemies and bosses. I have also a couple of characters planned and waiting to be added to the game, which means new heroes and weapon types are coming right away! My ultimate goal is to at least double the amount of content.
I have high priority tasks including: movement via mouse in exploration and card play shortcuts (double click to play cards etc). After these tasks, I'll be listening to your feedback to plan the future improvements to the mechanics.
I'll keep balancing the game with your feedback all throughout the Early Access.
The game will be polished by changing older art, improving UI, adding new scenery to areas, and improving procedural generation.
"Part 2" of the story will be added. I'm aiming for a more branching storyline, with multiple endings you can get by making different choices during Part 2. You'll be seeing characters from Part 1 take on important roles in Part 2, it will be up to you to choose who to side with!
New game mode(s) will be added. This will be separate from the story mode currently available. Difficulty modifiers? Endless mode? The possibilities are endless, I'll need your feedback to decide!
[h2]More Plans?[/h2]
There are also some other plans that are lower priority, but can be possible if the game does well and I can afford them:
Translation to other languages. This requires some development time as well,
Mac version,
Port to mobile platforms.
[h2]See You on Launch![/h2]
Draft of Darkness will have a base price of $9.99 + 10% discount the first week.
Thanks for the support and see you on July 30 @ 10:00am PDT. Wishlist the game to be notified for the release!