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Draft of Darkness News

Post-Release News

[h2]v1.0.4 Patch is Out[/h2]
The v1.0.4 patch has been released (last week), containing several fixes, balance adjustments and QOL additions. Take a look at the patch notes to see all the individual changes:

https://store.steampowered.com/news/app/1380650/view/3749867242861854507

[h2]Soundtrack[/h2]
After numerous requests, the Draft of Darkness OST is now available on Steam for free. The soundtrack includes a total of 14 tracks, comprising 5 encounter tracks, 7 boss tracks, and the menu and rest screen tracks, all in 320kbps bitrate MP3 format. Enjoy!

https://store.steampowered.com/app/2633130

[h2]Demo Update[/h2]
After receiving frequent player and crash reports for issues that have already been fixed in the full version, I've decided to prepare a new demo. The demo version has been updated to version 1.0.4 and should provide a more accurate representation of the current state of the game. If you encountered problems with the previous demo, please feel free to give it another try. Content-wise, it should be the same as before, but it now includes various fixes, changes to combat flow (such as card queueing), and improved gamepad support.

[h2]Post-Launch Updates[/h2]
Aside from the bug-fix patches, I have begun working on some additional content, which I plan to release as major updates. Currently, I have outlined two updates:
  • v1.1 Halloween Update: Featuring New Perks & Items
  • v1.2 Custom Game Mode Update: Introducing Custom Game Mode & New Events

Although the dates are not set in stone, I aim to release the v1.1 update at the end of October, as the name implies, and I will strive to have v1.2 ready for the winter season.

In version 1.1, I aim to broaden the selection of perks available to heroes by introducing new ones in the Credits Shop. Existing perks will also be reviewed and adjusted. This expansion will offer players more choices for varying their builds during different runs. Similarly, new items will be added, including player-suggested items.

As I work on finalizing the specifics of the Custom Game Mode, the primary concept behind it is to enable story-free gameplay with various challenges and objectives that allow players to enjoy the game mechanics in distinct ways. If you have any suggestions for what you'd like to see in this mode, please don't hesitate to share your ideas on the forums or the Discord server!

Thanks for supporting Draft of Darkness. See you on the next update!

Update Notes for Patch v1.0.4_p2

* Fixed an issue causing old save files from before save slots were implemented to not properly import, causing loss of save data.
* Fixed Darkness Remains starting item not appearing for Jake.

Update Notes for Patch v1.0.4_p1

This is just a small hotfix patch for a few bugs that needed fixing. I wanted to get this out before I can switch my focus back to content.
* Fixed an issue with the Beast Claw item causing a crash.
* Fixed an issue where items were getting stuck in the "selected" state, causing them to be activating repeatedly upon clicking.
* Fixed "Crusader" perk increasing Power for the current card (which activated combo) as well.
* Fixed "Distraction +1" applying Stealth to enemies instead of Slowness.
* Fixed infinite loop caused by Cat Collar and Cube/Fragment items.
* Changed the placement of the scroll buttons which appear when too many items were in inventory. They were previously unclickable.
* Trivial fixes.

Update Notes for Patch v1.0.4

* (Card/Pistol) Heat of Anger: Phys. Dmg. 1->0.75x. (+1: Phys. Dmg. 1.75x->1x.)
* (Card/Shotgun) Sinner's Kiss: Mend healing is replaced with unscaled Health Restoration (3 Health).
* (Item/Trophy) Fly Trap: Health Restoration 4->3.
* (Status/Perk) Muscular: Physical Power increase per move 0.2->0.4.
* (Status/Perk) Crusader: On combo, also increases all Power by 50% for the next move.
* You can now pet Bubblegum.
* Abandoned runs and run wipes now give partial completion credits. Only applies to save data above a certain version. Run wipes with older (pre-1.0) save versions will give 0 credits due to some changes in the save structure.
* Companion equipment will be added to the inventory when the companion is killed or sacrificed.
* Entity type flags (Robot, Pest, Human etc.) are now shown in tooltips and detail screen.
* Decision event choices which involve Status effects now show their tooltips.
* Added a hint to the Brain Artifact fight, where characters who receive "Negate Barrier" will speak to point to it.
* Equipment earned from the "Knight Armor" event is now "Decent" instead of "Pristine".
* Reduced "Darkness Remains" printing batch count from 2 to 1.
* "Unseen" indicator icons are now properly cleared when Library window is closed.
* Fixed a bug where Alt weapons didn't sync to character level unless swapped to the main slots.
* Fixed a bug where Alt weapons aren't destroyed with the "Defective Enhancement Machine" event.
* Fixed issues with the "Daemon Helmet" equipment.
* Fixed a bug where status effects aren't cleared when "Old Rollerblades" and "Tape Recorder" items are sold.
* Fixed "Sapphire Cube / Fragments" item not dealing damage.
* Fixed an issue with "Punch +1" card causing damage to be calculated wrongly.
* Fixed some item counters not visually updating in certain cases.
* Fixed "Fanny Pack" counter not updating on use.

Update Notes for Patch v1.0.3

* Fixed a rare bug causing paths to be blocked when there is non-blocking scenery next to the objects.
* Summoned backup companions now trigger "at the start of encounter" effects on themselves properly when they are summoned.
* Enemies will unlock in the Archive when they are first encountered, not when they use a move.
* "Ask Mona/Cian About Scientist" nodes in the Flowchart will both appear unlocked even if you asked one of them.
* "Public Phone" event won't spawn if the ringing condition isn't met.
* Fleshy TV sacrifice option now gives 10 of each resource instead of 15.
* Fixed Statue event causing a crash when some of the companions are in the party.
* Fixed some of the enemies not appearing in the Archive.
* Fixed some missing text in the tooltips.
* Fixed some scenery overlapping.