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Draft of Darkness News

Update Notes for Patch v1.0.1

Fix patch with some level gen improvements and fixes:
* Added tooltips for conditions and status effects mentioned in status effects.
* (Card/Crossbow) Head Shot: Base Dmg 0.3x->0.6x, Crit. Multiplier 8->3
* (Item) Cat Collar: Health restore 1->2.
* Increased loot chest count for the Streets and Factory areas (10-15 to 15.)
* Increased loot chest count for the Lair area (10-15 to 20.)
* "Surveillance Camera" event encounter can now be fled. Now always spawns farther away from the start position of the map. Agility requirement is lowered (8->5.)
* "Reflection" events now won't block paths and they can all be re-visited after being left.
* "Locked Cages" event items can no longer have the resource they are worth as their cost.
* Fixed a bug causing paths to be blocked by scenery or events.
* Fixed a bug causing the "Sentinel", "Flashlight Specialist" and "Spray Gun Specialist" achievements to unlock all at once.
* Fixed a rare crash occurring at the end of an encounter.
* Fixed card damage preview values being shown wrong when using cards that would cause a weapon swap.
* Changed the description of "Confusion".
* Reduced the count of some of the scenery objects that spawn in the Lair lab section.
* Fixed a decal being placed wrong in the Lair area.

Update Notes for Patch v1.0.0_p4

* Fixed gamepad controller card navigation when there are many cards held in the hand.
* Fixed a crash occurring in the Levers event.

Update Notes for Patch v1.0.0_p3

* Lowered stat requirements for the Guard Computer (pattern puzzle) event in the Lair area. Can now be opened with the Crowbar and sacrificing some Health, without requiring to meet a stat value. Added a hint pointing to the enemy with the Crowbar.
* When playing with the gamepad, after editing the deck, pressing the "Close Window" key will highlight the "Apply" button.
* Added key bindings to Apply and Undo deck editing.
* Fixed a crash occurring when using the "Perfect Substitute" card.
* Fixed a crash occurring with the Infernal Beast enemy.
* Removed the Quest flag from the Wooden Puppet item.
* Typo fixes.

There is a run wipe patch scheduled for August 30th at 02:00 PT / 09:00 GMT. This patch will fix some of the errors in the level generation algorithm. Run wipe patches will be announced in advance through in-game notifications, and listed on the Steam forum and the Discord server.

Update Notes for Patch v1.0.0_p2

* (Card/Flashlight) Ricocheting Beam: Can now critically strike.
* (Card/Shield) Harden Shield: Resource cost 2->1.
* (Card/Shield) Shield Bash: (Upgrade: Damage per block: 5->3.)
* (Card/Chainsaw) Pull Start: Max. discard count (to gain fuel) 2->3.
* (Card/Strange) Expedite: Now removed from play after use.
* Disabled the flag for the Residence area which makes the Daemon appear early for the first time he appears.
* Changed some wording in the Organisation Boss dialogue, which may cause misunderstanding.
* Changed the name of an achievement.
* Fixed Slot Machine not giving the card prizes.
* Fixed an issue where "Expedite" card would affect itself.
* Fixed an error occurring at the start of enemy turns when Kaleidoscope item is in inventory.
* Fixed an error in the Retained Block description.
* Fixed a crash/error occurring involving the "Radio Transmitter" item.
* Fixed Ceramic Parrot item's price value.

Notice: We got a few error reports that are hard to retrace and find the reason of. If you encounter a hang, a crash or an error, please notify us through the forums or Discord and we will solve it ASAP. Thanks for your understanding!

Update Notes for Patch v1.0.0_p1

Small patch with some fixes:
* (Card/Dark Weapon) Ritual of Darkness: Energy Cost 4->0. HP cost is now equal to the card's resource cost. Fixed the error which caused cards with no resource cost to cost HP. (Upgrade: Cards with resource cost will cost 1 HP independent of their resource cost.)
* (Card/Syringe) Serotonin: Resource cost 3->1. (Upgrade: Energy reduction 1->2.)
* (Card/Robot) Configure Circuits: Energy Cost 2->0. Power increase 1->2.
* Defeating the Brute and the Chainsaw Killer after they surrender will increase the Darkness Level by 2.
* Fixed upgraded equipment not applying upgraded attributes upon levelling up. (In ongoing runs, there may be changes on attributes upon swapping equipment.)
* Fixed a crash that occurs when closing the Daemon Head item's window.
* Fixed a crash involving the Flash Step card.
* Fixed a bug which allowed adding upgraded versions of limited moves to the deck.
* Fixed some of the equipment having attributes with decimal values when they shouldn't and not showing properly in the UI.