* Fixed gamepad controller card navigation when there are many cards held in the hand. * Fixed a crash occurring in the Levers event.
Update Notes for Patch v1.0.0_p3
* Lowered stat requirements for the Guard Computer (pattern puzzle) event in the Lair area. Can now be opened with the Crowbar and sacrificing some Health, without requiring to meet a stat value. Added a hint pointing to the enemy with the Crowbar. * When playing with the gamepad, after editing the deck, pressing the "Close Window" key will highlight the "Apply" button. * Added key bindings to Apply and Undo deck editing. * Fixed a crash occurring when using the "Perfect Substitute" card. * Fixed a crash occurring with the Infernal Beast enemy. * Removed the Quest flag from the Wooden Puppet item. * Typo fixes.
There is a run wipe patch scheduled for August 30th at 02:00 PT / 09:00 GMT. This patch will fix some of the errors in the level generation algorithm. Run wipe patches will be announced in advance through in-game notifications, and listed on the Steam forum and the Discord server.
Update Notes for Patch v1.0.0_p2
* (Card/Flashlight) Ricocheting Beam: Can now critically strike. * (Card/Shield) Harden Shield: Resource cost 2->1. * (Card/Shield) Shield Bash: (Upgrade: Damage per block: 5->3.) * (Card/Chainsaw) Pull Start: Max. discard count (to gain fuel) 2->3. * (Card/Strange) Expedite: Now removed from play after use. * Disabled the flag for the Residence area which makes the Daemon appear early for the first time he appears. * Changed some wording in the Organisation Boss dialogue, which may cause misunderstanding. * Changed the name of an achievement. * Fixed Slot Machine not giving the card prizes. * Fixed an issue where "Expedite" card would affect itself. * Fixed an error occurring at the start of enemy turns when Kaleidoscope item is in inventory. * Fixed an error in the Retained Block description. * Fixed a crash/error occurring involving the "Radio Transmitter" item. * Fixed Ceramic Parrot item's price value.
Notice: We got a few error reports that are hard to retrace and find the reason of. If you encounter a hang, a crash or an error, please notify us through the forums or Discord and we will solve it ASAP. Thanks for your understanding!
Update Notes for Patch v1.0.0_p1
Small patch with some fixes: * (Card/Dark Weapon) Ritual of Darkness: Energy Cost 4->0. HP cost is now equal to the card's resource cost. Fixed the error which caused cards with no resource cost to cost HP. (Upgrade: Cards with resource cost will cost 1 HP independent of their resource cost.) * (Card/Syringe) Serotonin: Resource cost 3->1. (Upgrade: Energy reduction 1->2.) * (Card/Robot) Configure Circuits: Energy Cost 2->0. Power increase 1->2. * Defeating the Brute and the Chainsaw Killer after they surrender will increase the Darkness Level by 2. * Fixed upgraded equipment not applying upgraded attributes upon levelling up. (In ongoing runs, there may be changes on attributes upon swapping equipment.) * Fixed a crash that occurs when closing the Daemon Head item's window. * Fixed a crash involving the Flash Step card. * Fixed a bug which allowed adding upgraded versions of limited moves to the deck. * Fixed some of the equipment having attributes with decimal values when they shouldn't and not showing properly in the UI.
Draft of Darkness v1.0 is OUT NOW!
Draft of Darkness has finally exited Early Access and is now available in v1.0!
If you've played the pre-release test version, you'll have the opportunity to import your testing branch save file when you first launch the game.
The full version now includes the Part II story campaign, new areas, new characters and more.
To celebrate, improved gamepad support is now available!