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Patch notes: v0.6.113 (2022.10.26)

v0.6.113 (2022.10.26)
- [Feature] Relocating a storage will also relocate all contents
- [UI/UX] Add "Task Priority" setting to all crafting devices
- [UI/UX] When choosing a crafting target, the amount will automatically default to "available count" + 10
- [UI/UX] Add more information tooltips when hovering items in various UI lists
- [Misc] Add initial Polish community translation (12%)
- [Bug] Fix "Weaponize a Cleaning Bot" achievement would unlock if raiding party had a weaponized cleaning bot
- [Bug] Fix all workers would keep trying to reach the same piece of material that would be stuck in a wall, preventing other tasks from getting done
- [Bug] Fix automatic object unstucking algorithm could end up leaving an object inside a wall if a nearby spot was not available
- [Bug] Fix ordering a battery upgrade could break the visuals
- [Bug] Fix Beings list (F7) would show all human preview icons with same skin color
- [Bug] Fix Bridge Controls would still complain about unsafe environment after Auto Pilot upgrade was installed

Patch notes: v0.6.112 (2022.10.25)

v0.6.112 (2022.10.25)
- [Balance] Double the cost of Uranium in the Particle Collector
- [Balance] Humans will not try building floors in space
- [Tech] Increase suggested FPS values for "Automatic Framerate"
- [Tech] Add diagnostics to detect and automatically unstuck workers with tasks that are taking too long
- [Tech] Automatically fail navigation tasks when they are taking too long to execute
- [Tech] Rebuild graphics cache if any sprite file size changes
- [Tech] Don't rebuild graphics cache after a premature application exit via Alt-F4
- [UI/UX] Improve UI height fit at various UI scale levels (fixes off-screen buttons on Steam Deck)
- [UI/UX] Change a misleading tooltip about "Inefficient Research"
- [UI/UX] Automatically scan space objects when nearby if Radar is active
- [UI/UX] Show tooltip with being skills in ML Booth / Expedition / Being list UI when hovering someone
- [UI/UX] Make "Stop Producing" a regular button (was long press)
- [UI/UX] Show counts in all possible UI elements of crafting devices
- [UI/UX] Do not show beings without skills (Carried Drones) in ML Booth trainee list
- [Bug] Fix relocating a battery would add 50% charge
- [Bug] Add more diagnostics and auto recovery attempt for Merchant with blank inventory bug
- [Bug] Fix trying to install an upgrade to a Shuttle that is out would keep retrying and granting Science skill for each attempt
- [Bug] Add diagnostics for determining the cause of Stasis Array getting removed
- [Bug] Disable all input devices when the game is not in focus
- [Bug] Fix Input > "Ignore gamepads" setting would disable virtual mouse, but not full gamepad input
- [Bug] Fix invisible people could be spawned if being had invalid properties in Persona component

Patch notes: v0.6.111 (2022.10.23)

v0.6.111 (2022.10.23)
- [Feature] Add new Story Event: Construction Failure
- [Balance] Increase chance of alien life forms on all planets
- [Balance] Increase probability of crawler taxi event (nobody had it ever)
- [Bug] Fix some navigation failure reasons showing up untranslated
- [Bug] Fix "Open Directory" buttons would not work on Linux / OSX
- [Bug] Fix C# code stripping would still be performed
- [Bug] Fix story generator would fail to load saved ongoing story events if they were added by external mods
- [Bug] Fix some systems would get an exception when trying to set job worker thread counts, preventing the game from loading correctly
- [Bug] Fix "One Of Us" achievement would not unlock
- [Bug] Fix a few internal edge case exceptions

Patch notes: v0.6.110 (2022.10.23)

v0.6.110 (2022.10.23)
- [Balance] "Capsule Bomb" event will be treated as "heavy disaster"
- [Balance] Add Hauling capability to Sentry drones (with 0 priority, player should override)
- [Balance] Reduce the number of Cats that can spawn in certain events
- [Performance] Fix memory bloat where too many pathfinding instances were being created and kept alive
- [Performance] Reduce flood fill multi threading and CPU consumption
- [Performance] Minor pathfinding performance improvements
- [Bug] Fix AI bug where humans / pets would get stuck in certain states when game was running at high speed with many ongoing construction tasks
- [Bug] Fix "Copy Config" would always paste the configuration to all devices between the copied and the pasted one
- [Bug] Fix raiders could be switched from "fighting" to "working" state
- [Bug] Fix Radial Menu submenus could reorder themselves in unpredictable ways depending on available/unlocked tech

Patch notes: v0.6.109 (2022.10.21)

v0.6.109 (2022.10.21)
- [Balance] Make story generator event frequency less predictable
- [Feature] Add Auto Pilot Upgrade that removes the need of having a human operator for Bridge Controls
- [Feature] Add reinforced versions of Vent and Wall Socket
- [Misc] Rework the Feedback submission form to encourage use of Steam Forums and include Player.log
- [Tech] Remove default implementation of IsConsumerActive from IEnergyConsumer interface so mods can use it with older .NET target
- [Tech] Disable code stripping to encourage modding
- [Tech] Expose Crafter and Particle Collector component speed multiplier property to JSON config for modding
- [UI/UX] Return back to the list of items after selecting something in the Trade UI
- [UI/UX] Allow placing windows by click-dragging rows of them
- [Graphics] Reduce lights blink speed and particle speed at high clock rates
- [Performance] Slightly improve performance on high simulation speeds
- [Bug] Fix Stasis Pods getting stuck forever in irremovable state
- [Bug] Fix UI would go off-screen in long lists on 4K displays, making it difficult to use ML Booth, Storage Filters, etc
- [Bug] Fix some particles act differently at high simulations speed compared to low
- [Bug] Fix story event frequency was incorrectly calculated for Relaxing and Challenging difficulty levels
- [Bug] Fix building a Directional Turret would show visual trails of range preview
- [Bug] Fix Breach Capsule without assigned faction would do nothing on spawn
- [Bug] Fix ML Booth would not eject workers after they are fully maxed out
- [Bug] Fix framerate limiter would keep low FPS after Ship Computer Cooldown has finished
- [Bug] Fix removing mods with new research nodes could prevent the game from loading if game was saved with that mod enabled
- [Bug] Fix Directional Turret would fire at Breach Capsule while it was underneath the ship, causing friendly fire and heavy ship damage
- [Bug] Fix potential a race condition in pathfinding system