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Stardeus News

Patch notes: v0.6.142 (2022.12.14)

v0.6.142 (2022.12.14)
- [Feature] Generate more interesting ship designs in all scenarios
- [Balance] Split Furniture research into more subacategories
- [UI/UX] Reduce the number of clock speed options
- [UI/UX] Prompt to quit tutorial when pressing ESC
- [Bug] Fix winching would not move Emergency Siren particles
- [Bug] Fix winching would move some particles incompletely
- [Bug] Fix colonizing a planet could fail if there were no wallet contents (i.e. in sandbox mode)
- [Bug] Fix console command history would not get restored in the expected order when pressing up / down arrows

Patch notes: v0.6.141 (2022.12.09)

v0.6.141 (2022.12.09)
- [Bug] Fix object drift speed in space too slow after motion rework
- [Bug] Fix Stasis Pods wouldn't lift off the ship since motion rework
- [Bug] Fix Breach Capsules would get stuck when detaching since motion rework
- [Bug] Fix switching clock speed between 10x and 1x would change the entity speed with a delay

Patch notes: v0.6.140 (2022.12.08)

v0.6.140 (2022.12.08)
- [Balance] Jukebox will require less skill than Treadmill
- [UI/UX] Move Lit Glass Floor to the right category in the Build Menu
- [UI/UX] Add 3 modes for viewing electricity grid overlay (Auto, Connectors Only and All)
- [Graphics] Fix damage cracks size would depend on map size
- [Graphics] Fix name texts would jitter when beings are moving around
- [Graphics] Fix being sprites could start jittering when they were going diagonally
- [Graphics] Make Weapons stick to the being body instead of moving on their own
- [Graphics] Improve drone hover and robot body animations
- [Performance] Improve performance with extreme amount of beings and objects
- [Performance] Improve inventory system performance with excessive amount of materials in the map
- [Audio] Change Sentry select sound
- [Audio] Change Cleaning Bot select sound
- [Bug] Fix Breach Capsules, Storage Capsules and Stasis Pods would spin forever if they missed the landing spot
- [Bug] Fix Capsules and Pods could miss the ship during Defragmentation sequence

Patch notes: v0.6.139 (2022.12.07)

v0.6.139 (2022.12.07)
- [Tech] Make it easier to attach a debugger for modders
- [Bug] Fix a memory leak and inconsistency when electricity grid would keep attempting to include removed connectors into the grid
- [Bug] Fix electricity grid rebuilds could get stuck in a loop when removing connectors from a huge grid (thousands of devices)
- [Bug] Fix electricity grid overlay would not refresh connection visuals when devices were deconstructed

Patch notes: v0.6.138 (2022.12.06)

The updates are quite thin, but this is because I'm working on the big new stuff - derelict ships and space tech. That stuff is being added, just invisible to everyone who doesn't have "experimental" turned on. That new stuff is also not added to changelog, there will be a separate changelog for that when it's shipped to everyone.

Oh, and sorry for the spinning capsules, last update had a LOT of technical changes, that issue slipped unnoticed.

v0.6.138 (2022.12.06)
- [Balance] Disallow flying when part of the ship is in the no build zone
- [UI/UX] Allow tools to operate closer to map bounds
- [Bug] Fix Storage Capsule and Stasis Pod would not land properly since v0.6.137
- [Bug] Fix winching sections of the ship could crush thrusters into walls
- [Bug] Fix clicking on the tile would sometimes select an object (plant, pile) nearby instead of the tile