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Stardeus News

V0.12 Open For Testing

Hey everyone!

The Stardeus v0.12 major update is almost ready and is now open for public testing. If you'd like to try it and provide feedback, follow these steps to activate it:

  1. Right-click Stardeus in your Steam library.
  2. Choose "Properties."
  3. Select the "Betas" tab.
  4. Choose "v0_12_pre" from the dropdown.



There are a few new tutorials, but the "Space Travel" tutorial is especially recommended.

Discuss the update on Discord in the #stardeus-v012 channel or here on Steam. Bug reports and feedback are greatly appreciated!

To expedite development of the next major update, v0.11 will no longer receive updates. Any bug fixes will go directly to v0.12. The v0.12 update will launch for everyone early next year. See you then!

- spajus

Halloween Update

Greetings, Space Travelers!

It's that time of year when the void between stars gets just a little spookier! Our latest update brings you the most essential research in intergalactic history: Halloween Decorations. Outfit your colony with ghastly and or spoopy (not poopy) things that might stir up your fellow colonists to a scare! Oh, and don't forget our stylish new coffins! Nothing says home like a final resting place
For our botanically inclined captains, we've added pumpkins to your planters and a new culinary delight: Pumpkin Soup! Serve it to your crew to keep their bones warm while they wander through your ghostly halls... (bOooOoo...)

TLDR: Seasonal halloween update with some cosmetics & pumpkin stew! We're working on a big "normal" update too, and are thankful for your patience in the meanwhile!



[h2]Changelog:[/h2]

v0.11.23 (2024.10.23)
- [Content] Add Research: Halloween Decorations
- [Content] Add item: Jack-o'-lantern (4 versions)
- [Content] Add item: Decorative Skull (3 versions)
- [Content] Add item: Ghost Statue
- [Content] Add item: Decorative Coffin (2 versions)
- [Content] Add item: Tomb Stone (3 versions)
- [Content] Add plant: Pumpkin
- [Content] Add meal: Pumpkin Soup
- [Feature] Give small sanity debuff for sleeping in an uncomfortable temporary spot (e.g sofa)
- [Tech] Increase max lights from 10240 to 20480 in larger maps
- [Bug] Fix beings could try to use a temporary sleeping spot that was already in use
- [Bug] Fix being information panel could display negative age
- [Bug] Fix maneuvering controllers may not work when they are adjacent to angular floors
- [Bug] Removed herobrine

[h2]Follow the Development[/h2]

Development Update: 2024-10-02

Hey Space Travelers,

There's been a bit of radio silence, so it’s time to lift the curtain and show what's coming in the next major update.



The focus of the update will be space travel and space-related story events. The current space travel mechanics are undergoing a significant rewrite. Here are some of the changes:
  • Space will be divided into Regions and Sectors with varying difficulty and content.
  • Space travel will happen through instant hyperspace jumps between linked locations.
  • Fuel will be required to perform these hyperjumps.
  • Space-related story events, such as Asteroids, Meteoroid Showers, Dust Storms, etc., will be tied to specific locations rather than appearing randomly. You’ll be able to prepare, manage risk, and encounter these events on your own terms.

These changes will have a large ripple effect on overall gameplay and will require significant rebalancing and thorough playtesting. As always, your ideas and suggestions are welcome!

I'll be asking for the help of brave adventurers willing to try this update before everyone else. The update is halfway there - stay tuned for more news!

- spajus

[h2]Follow the Development[/h2]


[h2]Get Stardeus[/h2]

https://store.steampowered.com/app/1380910/Stardeus/

Pathfinding, Teleporters and Performance

Hey everyone!

Your feedback has been heard, and with the recent update, teleporters should work properly again! Several other pathfinding related bugs have also been fixed.

However, there's a catch. A choice needs to be made between having good performance on large ships with dozens or hundreds of beings and accurate pathfinding through the teleporter network.

If performance issues occur after v0.11.19, pause the game, go to Settings > Current Game Settings, and disable "Optimize Pathfinding for Teleporters."

Here’s a quick rant and explanation of why ultra-fast pathfinding and accurate paths through teleporters can't both be achieved at the same time:

[previewyoutube][/previewyoutube]

Full changelog for v0.11.19:

- [Performance] Split pathfinding algorithm to support both fast pathfinding and accurate teleporter use
- [Performance] Add "Optimize Pathfinding for Teleporters" setting in "Current Game Settings" (on by default)
- [UI/UX] Show suggestion to build a Repair Station when one is not available
- [Bug] Fix workers could block work spots for others while doing certain tasks
- [Bug] Fix damaged workers silently dropping tasks when Repair Station was not available
- [Bug] Fix fast pathfinding could find a longer path if a teleporter was along the direct route to goal
- [Bug] Fix fast pathfinding could fail to find the path if excessive amounts of iterations were required
- [Bug] Fix Trade UI could execute the trade with inconsistent item quantities if search filter was used and cleared mid adjustment
- [Bug] Fix Cleaning Bots would start cleaning floors mid combat
- [Bug] Fix Cleaning Bots unable to use attack methods provided by equipped weapons
- [Bug] Fix relocating ML Booth or Replicator would destroy loaded brains / cores
- [Bug] Fix entering skill levels with keyboard in ML Booth would not apply the value
- [Bug] Fix robots in biological bodies unable to use beds, toilets, showers

Post-Bioverse Updates - An Overview

Hey, everyone!

It's been a little over a week since we released the Bioverse update, and we hope you've been enjoying it! As you can imagine, we've kept busy since the release, and thought a brief overview of what's happened since would be neat to share!

[h2]New Features[/h2]
Twitch Integration: In addition to tools allowing the streamer to handle the queue from an in-game menu, additional commands were added for viewers!
Job Matrix: This long-requested feature (pictured below) was added just yesterday! Now it's much easier to see at a glance what skills are available amongst all the beings on your ship!


[h2]Balancing Updates[/h2]
Numerous adjustments for balance have been implemented in the last week and a half, including:
  • Animals being able to open doors that aren't connected to the grid, as well as being able to sleep more soundly in noisier environments
  • Giving the player a warning that an egg has appeared on the ship when at or below certain difficulty levels
  • Economic adjustments, such as increasing the odds of certain items appearing in traders' inventories
  • Enabling additional violations of Asimov's Laws of Robotics when certain conditions are met

[h2]UI/UX (User Interface and Experience) Improvements[/h2]
Many improvements and updates to the game's UI have also been made, including the removal of redundant interface elements, improved in-game notifications for the Twitch integration feature, and improved scrollbars in menus and lists.

[h2]Bug Fixes[/h2]
Thanks to reports from players, numerous bugs have been found, logged and fixed, with even more fixes on the way! If you find anything that seems odd or broken, make sure to submit a bug report so we can look into it!

[h2]And more![/h2]
If you'd like to see a full list of the changes made since the update, and hang out with fellow players, please come join our community Discord!