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Build notes: v0.6.143 (2022.12.16)

I'll start calling these posts "Build notes", since "Patch" implies that something was wrong, while these are regular daily builds.

v0.6.143 (2022.12.16)
- [Feature] Generate starting ship loot dynamically
- [Feature] Improve procedural ship destruction phase
- [Balance] Tractor Beam research will now be Tier 4 (was 3)
- [UI/UX] When multiple objects are on top of each other in Starmap, hovering the context menu entry for the object will bring it forward
- [Tech] Make "translations reload" console command functional again
- [Bug] Fix grounded robot could be spawned on the outer edge of the ship thus unable to go anywhere

Patch notes: v0.6.142 (2022.12.14)

v0.6.142 (2022.12.14)
- [Feature] Generate more interesting ship designs in all scenarios
- [Balance] Split Furniture research into more subacategories
- [UI/UX] Reduce the number of clock speed options
- [UI/UX] Prompt to quit tutorial when pressing ESC
- [Bug] Fix winching would not move Emergency Siren particles
- [Bug] Fix winching would move some particles incompletely
- [Bug] Fix colonizing a planet could fail if there were no wallet contents (i.e. in sandbox mode)
- [Bug] Fix console command history would not get restored in the expected order when pressing up / down arrows

Patch notes: v0.6.141 (2022.12.09)

v0.6.141 (2022.12.09)
- [Bug] Fix object drift speed in space too slow after motion rework
- [Bug] Fix Stasis Pods wouldn't lift off the ship since motion rework
- [Bug] Fix Breach Capsules would get stuck when detaching since motion rework
- [Bug] Fix switching clock speed between 10x and 1x would change the entity speed with a delay

Patch notes: v0.6.140 (2022.12.08)

v0.6.140 (2022.12.08)
- [Balance] Jukebox will require less skill than Treadmill
- [UI/UX] Move Lit Glass Floor to the right category in the Build Menu
- [UI/UX] Add 3 modes for viewing electricity grid overlay (Auto, Connectors Only and All)
- [Graphics] Fix damage cracks size would depend on map size
- [Graphics] Fix name texts would jitter when beings are moving around
- [Graphics] Fix being sprites could start jittering when they were going diagonally
- [Graphics] Make Weapons stick to the being body instead of moving on their own
- [Graphics] Improve drone hover and robot body animations
- [Performance] Improve performance with extreme amount of beings and objects
- [Performance] Improve inventory system performance with excessive amount of materials in the map
- [Audio] Change Sentry select sound
- [Audio] Change Cleaning Bot select sound
- [Bug] Fix Breach Capsules, Storage Capsules and Stasis Pods would spin forever if they missed the landing spot
- [Bug] Fix Capsules and Pods could miss the ship during Defragmentation sequence

Patch notes: v0.6.139 (2022.12.07)

v0.6.139 (2022.12.07)
- [Tech] Make it easier to attach a debugger for modders
- [Bug] Fix a memory leak and inconsistency when electricity grid would keep attempting to include removed connectors into the grid
- [Bug] Fix electricity grid rebuilds could get stuck in a loop when removing connectors from a huge grid (thousands of devices)
- [Bug] Fix electricity grid overlay would not refresh connection visuals when devices were deconstructed