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Patch notes: v0.6.141 (2022.12.09)

v0.6.141 (2022.12.09)
- [Bug] Fix object drift speed in space too slow after motion rework
- [Bug] Fix Stasis Pods wouldn't lift off the ship since motion rework
- [Bug] Fix Breach Capsules would get stuck when detaching since motion rework
- [Bug] Fix switching clock speed between 10x and 1x would change the entity speed with a delay

Patch notes: v0.6.140 (2022.12.08)

v0.6.140 (2022.12.08)
- [Balance] Jukebox will require less skill than Treadmill
- [UI/UX] Move Lit Glass Floor to the right category in the Build Menu
- [UI/UX] Add 3 modes for viewing electricity grid overlay (Auto, Connectors Only and All)
- [Graphics] Fix damage cracks size would depend on map size
- [Graphics] Fix name texts would jitter when beings are moving around
- [Graphics] Fix being sprites could start jittering when they were going diagonally
- [Graphics] Make Weapons stick to the being body instead of moving on their own
- [Graphics] Improve drone hover and robot body animations
- [Performance] Improve performance with extreme amount of beings and objects
- [Performance] Improve inventory system performance with excessive amount of materials in the map
- [Audio] Change Sentry select sound
- [Audio] Change Cleaning Bot select sound
- [Bug] Fix Breach Capsules, Storage Capsules and Stasis Pods would spin forever if they missed the landing spot
- [Bug] Fix Capsules and Pods could miss the ship during Defragmentation sequence

Patch notes: v0.6.139 (2022.12.07)

v0.6.139 (2022.12.07)
- [Tech] Make it easier to attach a debugger for modders
- [Bug] Fix a memory leak and inconsistency when electricity grid would keep attempting to include removed connectors into the grid
- [Bug] Fix electricity grid rebuilds could get stuck in a loop when removing connectors from a huge grid (thousands of devices)
- [Bug] Fix electricity grid overlay would not refresh connection visuals when devices were deconstructed

Patch notes: v0.6.138 (2022.12.06)

The updates are quite thin, but this is because I'm working on the big new stuff - derelict ships and space tech. That stuff is being added, just invisible to everyone who doesn't have "experimental" turned on. That new stuff is also not added to changelog, there will be a separate changelog for that when it's shipped to everyone.

Oh, and sorry for the spinning capsules, last update had a LOT of technical changes, that issue slipped unnoticed.

v0.6.138 (2022.12.06)
- [Balance] Disallow flying when part of the ship is in the no build zone
- [UI/UX] Allow tools to operate closer to map bounds
- [Bug] Fix Storage Capsule and Stasis Pod would not land properly since v0.6.137
- [Bug] Fix winching sections of the ship could crush thrusters into walls
- [Bug] Fix clicking on the tile would sometimes select an object (plant, pile) nearby instead of the tile

Patch notes: v0.6.137 (2022.12.05)

This patch should have a major performance impact on high clock speeds in large maps.

v0.6.137 (2022.12.05)
- [Balance] Humans will have to be more tired to be reluctant to take non critical work tasks
- [Performance] Reimplement being and object motion to remain smooth at performance intensive situations
- [Performance] Add multiple performance improvements
- [Performance] Improve defragmentation performance
- [UI/UX] Group "Creature attached to colonist" notifications
- [Bug] Fix alt-tabbing away from the game during neural network defragmentation could lock the input permanently
- [Bug] Fix trying to select an object when there were large amount of nearby objects would sometimes select the wrong object or fail to select anything
- [Bug] Fix destroyed devices would participate in electricity grid during the rebuild
- [Bug] Fix refillable storage tasks would get cancelled if they were saved / loaded in mid execution