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Sklime News

Fixes with grabbing, and floating away bug

-Fixed the player letting go of grabbable backgrounds when other devices send input events
-Fixed an issue where in some cases the player would float away on game start
-Restart from the beginning button is now more visually distinct

Speedrun Splits & Sklime Mastery



You can now enable speedrun splits in the pause menu, an updated version will be available soon to better match what speedrunners generally use.

Sklime Mastery - Players who have unlocked all cosmetics and achievements now have their names distinguished in green

Trials & Emotes Update Part 1



New challenges can be found hidden around the map - Trials!

Find the entrance to a trial and complete it to earn an equippable cosmetic item - in the new accessory slot
In this update, the first 4 trials were added. Another 4 are planned.

Note: The ice trial currently does not have a cosmetic item but still can be played

Santa hats - free for all!

Merry Christmas! Equip this item from the new cosmetics menu, or get it in the ice trial. It was originally the reward here, but I decided to make it free for everyone instead. I'll be adding a replacement cosmetic item for the ice trial in the future


[h2]2 Emotes Added[/h2]
Show appreciation with the happy emote, or vent some frustration with the angry emote!

Known issues:
Avatar loading is still not working correctly. I am working on a fix for this

Next:
Replays are currently being worked on. The second batch of trials and emotes will likely be a bit later down the line


Multiplayer "beta"

Multiplayer is now available on the main branch with many fixes. There will likely still be bugs that I will do my best to fix quickly

It lets you see other players who are currently playing, and how far they are through the map. You can still choose to play offline if you prefer.

I'm working on a few more related features and improvements, such as private lobbies, inviting friends and hiding other players in minigame areas.

After that, expect replay support. Other features like cosmetics are further down the line, and at some point a harder version of the regular map will be available, with significant reworkings for each zone, and a new zone starting at under 1000m.. If you're interested in a preview:

I made a video explaining some of the game's development that will be premiering today at 3PM! EST: https://www.youtube.com/watch?v=eq1Qj74feIA

Congratulations to everyone who has cleared the game, and purple for pushing the WR under 7 minutes! (unsubmitted on leaderboards)

1.03 More rumble support, fixes

  • Controller rumble support has been improved, you can turn it off in the settings
  • The space zone minigame npc now says the correct dialogue line after winning multiple times
  • The bird now should fly you at a consistent velocity across framerates
  • Indicators now should be on by default (they are forced on because of this update, you'll have to turn them off again if you don't use them)
  • The slime's body is now a bit rounder
  • An additional tutorial sign has been added, hoping to improve the learning process in the first zone