Patch 1.33 for TrackMasters!
Hello everyone! This update brings in a lot of requested changes aswell as numerous improvements for the overall game experience π
Here are the highlights of this major update :
[h2]π° Everyone should be able to connect to anyone now, always[/h2]
...and connection issues should be gone! People who previously could not connect directly to each other should now be automatically switched to a relayed connection, handled by the LouveSystem's server, which will allow anyone to play β₯
[h2]π Leaderboards have been added to tracks[/h2]
...and store up to 10 best times/players! I will also make a leaderboard on the TrackMasters website later to show them online, probably in the following weeks.
[h2]π Added waiting room at the end of the race[/h2]
You can now change the map and adjust other settings without having to go back to the menu! That also means people can join you directly ingame, as soon as your race is finished.
[h2]π Modding is now supported![/h2]
You can mod certain files of the game, and modify the AI behaviour via the use of Modpacks.
You can currently replace any sound in the game, any localization file (or add your own), and also code your own AI behaviours for the CPU cars using Lua!
It's a simple and accessible language, close to english, and the code can be edited with Notepad!
Once you've made your own AI, you can host a game to have it play against other players too π€
The game comes with a mod packing tool, PAK, that you can find in the mod folder (My Documents/My Games/TrackMasters/Mods) and use simply by drag & dropping a folder on it.
[h2]Other changes[/h2]
More minor changes have happened too, but they have their importance - here they are!
- Halloween assets! During halloween, spooky assets will appear to decorate the existing track elements π
- The game now comes with a basic set of tracks if you have none (two of which have been made by community players, Galax and Neroxis !)
- Menus flow better, especially the file browser, in which a lot of bugs have been fixed
- The overall UI and Frontend should be more responsive and less power-hungry
- You can now quickly restart a multiplayer map at the end of the game, without downloading a new map at all
- The editor has been slightly improved, and a few sounds have been added
- The initial frontend loading does no longer intermittently freeze
- You can now honk in lobby π¦
- The track validation system has been improved lots, and will detect exploit attempts or loops to prevent impossible tracks from being uploaded π΅οΈββοΈ
- The server will now present a selection of 20 random maps, changing every day!
Happy halloween!
Thanks everyone for the support and your amazing tracks!
So far the game vault contains about 40 maps, which is incredible - among which I have a few favorites, like Highroad and Circuit 0. π
It has been fantastic to see everyone play and dispute records, and I can't wait to see what the leaderboards will look like in a few days and weeks from now!
If you're not part of the community yet, you can join it at
https://discord.gg/y7zKv3N !
[h2]I wish you all a happy and spooky halloween π»[/h2]
[h3]If you're reading this post before the 2nd of november 2020, the game is actually on
sale at half the normal price![/h3]
And if you live in the US, don't forget to vote in 3 days β!