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Josh Journey: Darkness Totems News

PATCH v1.0.4

PATCH v1.0.4

- Achievement bug fixed "Death on the Cliff".
- Some minor bugs fixed.

Our balancing update Patch v1.0.3 is ONLINE in ALL stores!!!

YESSS! Our large balancing update Patch v1.0.3 is ONLINE in ALL stores Nintendo Switch, PS4, PS5, Xbox and Steam !

If you've already played our game, feel free to play again and see the changes in the gameplay, and if you haven't played yet, play Josh Journey !

Click on our Official Website and access it!
https://provincia.network/joshjourney

Patch v1.0.3

This patch is just for correcting some integration issue with save slot and achievements on the game.

Patch Notes v1.0.2

IMPORTANT ANNOUNCEMENT 📢

Hey guys! Finally we got a large balancing update within the Steam platform. Feel free to get it and give your feedback here.

Below is the Patch Note with all the modifications applied.

- 30% reduction in HP of Big Subbosses and Totems.
- Reduced Butcher Bird's speed and damage.
- Final part of Green Fields (Wind Province) spawns 1 Lizard to later see the rest of the wave.
- Reduced Dark Josh's Spin Attack speed.
- Withdrawal of Defender to facilitate damage on Dark Josh.
- Reduced Dark Josh's Heavy Attack damage.
- Increased Dark Josh's CoolDown.
- Hold on the Lizard's Claws attack.
- Increased potion economy throughout the game.
- Replacement of Masks in Shell Beach (Water Province), where Evil Water is located.
- Extended time delay for damage done by Evil Water, Frog's Puddle, Turgen's Puddle, Green Lizard's Puddle and Lava in Mechanized City (Industrial Province) (to avoid the Level Design staggers that were happening).
- Reduced Loskan speed on roll attack.
- Reduced to just one Oyster with Subboss Loskan, both solo and multiplayer.
- Reduced exposure time of Subboss Turgen Goo.
- Reduction to just one Lavinian with Subboss Turgen, both solo and multiplayer.
- Decreased attack damage and the same attack range of Subboss Turgen.
- Increased hold on Turgen subboss's trail attacks.
- Reduced recovery time interval of Mask to facilitate recovery of dead hero.
- Adjustment in the Level Design of Mossy Swamp (Water Province) in the Lake part.
- Adjustment in the Level Design of Mechanized City (Industrial Province) in the part of the platforms in Lava.
- Adjustments to the Sprite Shape of Crystal Cave (Water Province) and the stages of the Industrial Province.
- Increased Dark Melina's CoolDown.
- Increased Cooldown and damage reduction of Green Lizard's attack.
- Big Scorpion's attack speed and damage reduced.
- FluffyWorm damage reduction.
- Reduced speed of Small Koa.
- Reduced Alligator's attack speed and damage.
- Increased Cooldown and reduced Robot's attack damage.
- Increased Cooldown on Dark ZOZ.
- Fixes for the 8 supported languages ​​of the game.
- Reduced Burn Stats time from 10sec to 5sec
- Dark Farquol Reduction to 1 Green Lizard and 1 Lizard and Dark Farquol Damage Reduction, both for solo and multiplayer.
- Reduction to 2 Alligators in Egg Dragon, both for solo and multiplayer.
- Reduced speed of Subboss Ert.
- Reduced amount of Big Dark Gus minions for multiplayer.
- On the Main Screen of the game, we created a horizontal bar for selection in order to facilitate visualization and UX Design.

Don´t hesitate in give your feedback about the changes and fixes. This is very IMPORTANT to us.

Thanks!

Josh Journey First Patch Soon

🇬🇧 IMPORTANT ANNOUNCEMENT 📢

Hey guys! This post is to communicate that after the launch of our game we are attentive to all the feedbacks and reviews of the game.

Many of our players were reporting that the gameplay was difficult, especially when playing solo. In fact, after a lot of analysis, we realized that the gameplay is really difficult for most players.

We are already working on these points to improve the experience within the game. This coming week we will be making a major update patch that will improve the player experience in both solo and multiplayer.

We will always be tuned to our community and we will be constantly making updates to the game when necessary.

Josh Journey is our first game released and every day is a learning day for us. We respect our players and always want to offer a game that brings fun, challenges and beauty to our players!

Thanks for everyone by the support! ❤️

🇧🇷 COMUNICADO IMPORTANTE 📢

Oi pessoal! Esse post é para comunicar que depois do lançamento do nosso game estamos atentos a todos os feedbacks e reviews que estamos vendo do nosso jogo.

Muitos de nossos jogadores estavam nos reportando que o gameplay estava difícil, principalmente quando se joga solo. De fato, depois de analisarmos muito, percebemos que o gameplay realmente está difícil para a maioria dos jogadores.

Já estamos trabalhando nesses pontos para melhorar a experiência dentro do nosso jogo. Nessa próxima semana iremos fazer um grande patch de atualização que irá melhorar a experiência do jogador tanto em solo como em multiplayer.

Sempre estaremos atentos a nossa comunidade e estaremos fazendo updates constantemente no nosso jogo quando for preciso.

Josh Journey é nosso primeiro jogo lançado e todo dia é um dia de aprendizado para nós. Respeitamos os nossos jogadores e queremos sempre oferecer um jogo que traga diversão, desafios e beleza para os nossos jogadores!

Muito Obrigado pelo apoio! ❤️