DevLog: Preview on Ice Effect
Hey everyone,
to be honest, I did not have the greatest week after catching covid. I had to lay low for a couple of days but now I am back at my computer where I belong.
What I managed to work on is making you a more powerful alchemist. Juice is not a tough person splitting their foes' heads with a Claymore. But you are supposed to have a strong feeling of agency nevertheless. I want your actions to have an impact on the world that surrounds you, which is why I started implementing environmental effects. If you use a damage type in an environment receptive to it, something big happens.

The first effect I want to share with you is the freeze effect. If you use a Juicified Freeze flask in any tile that has a body of water in it, that area freezes. This does not slow Juice down, but lets the player move faster by sliding over the ice. Furthermore, ice crystals are spawned. You can utilize these crystals by pushing or pulling your enemies into them for some ouch.
Last but not least you can use the freeze effect to traverse bigger bodies of water quickly: Just freeze the surface and walk over it instead of swimming.

Environmental effects will be there right when you start the game. They are not some kind of ultimate power and can even be triggered by enemies or your companion Plato. I have just started on the fire environmental effect and am very excited to see if it turns out as fun as the ice effect.
Thank you for reading and have a great weekend!
Alain
to be honest, I did not have the greatest week after catching covid. I had to lay low for a couple of days but now I am back at my computer where I belong.
What I managed to work on is making you a more powerful alchemist. Juice is not a tough person splitting their foes' heads with a Claymore. But you are supposed to have a strong feeling of agency nevertheless. I want your actions to have an impact on the world that surrounds you, which is why I started implementing environmental effects. If you use a damage type in an environment receptive to it, something big happens.

The first effect I want to share with you is the freeze effect. If you use a Juicified Freeze flask in any tile that has a body of water in it, that area freezes. This does not slow Juice down, but lets the player move faster by sliding over the ice. Furthermore, ice crystals are spawned. You can utilize these crystals by pushing or pulling your enemies into them for some ouch.
Last but not least you can use the freeze effect to traverse bigger bodies of water quickly: Just freeze the surface and walk over it instead of swimming.

Environmental effects will be there right when you start the game. They are not some kind of ultimate power and can even be triggered by enemies or your companion Plato. I have just started on the fire environmental effect and am very excited to see if it turns out as fun as the ice effect.
Thank you for reading and have a great weekend!
Alain