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Update changelog + online beta event today

[h2]Next online beta event[/h2]
The next online beta event is starting soon:
Saturday 10th October starting 8 AM PDT (or 11 AM EDT or 3 PM UTC) and will take approx. 8-9 hours.

You can stream/share/make a video about the game and we encourage you to do that!

[h2]Update notes[/h2]
New:
- New UI added for HUDs, spectator screens, scoreboards
- Voice chat indicator added to scoreboard
- Mute/unmute players by pressing the voice icon on the hand scoreboard
- Turn 180 can be enabled/disabled from the options
- Joystick press jump can be enabled/disabled from the options

Changes:
- Improved audio mixing
- Enemy sounds are louder than team mate sounds to help identify threats
- Sniper position on Temple is now off limits
- Parthenon weapons and pickups placements changed slightly aligned with beta testers' feedback
- Voice chat should be working correctly
- Singleplayer play flow became similar to multiplayer: map - lobby - map - lobby (bot settings are passed on)
- Railgun combo trigger matches particle effect size (damage collider became a bit smaller)
- Practice Range music changed
- Bottom rocks on Parthenon can't be climbed or grappling hooked anymore
- Shotgun primary fire nerfed by 5%
- Minigun primary damage buffed by 5%

Fixes:
- Fixed volume setting on several sounds (announcer, some weapon fire sounds, player reload sound, grenade pistol sounds, big red button etc.)
- Fixed several colliders and floating assets on all maps
- Fixed the infinite teleport energy blade bug causing sound glitch
- Fixed a bug when voice chat not initialized when a player did not have it on
- Fixed a bug when two or more players gripping the same spawner weapon caused their hands to go funny
- Fixed a bug causing crosshair duplication on the same weapon
- Fixed Deathmatch match state UI shown in level

Hope to see you online!
Cheers!