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Update 33: The first step towards Free-To-Play!

Greetings, Champions!

We are thrilled to bring you Grapple Tournament Update 33 - the first step towards Free-To-Play!

This is the first transition build on the road to making the game free!
Read more about this here.

Before we start the update log, please note that if you have the full version of the game,
log in at least once to get your CREDITS before the transition ends!

New:
- Reworked and extended the customization system
-- Redesigned the system for wearables
-- Added Armor Skin customizations, glove skin matches body skin
-- Added Grappling Hook and Cable customizations


-- Added Weapon Skins to the system, with a tons of new skins on the way
- Customization items have two background colors:
-- Blue: available in the shop
-- Purple: coming later to the shop, or in a battle pass, or some other way, or timed exclusive
- Introducing CREDIT(s) as the new ingame currency
-- You can earn CREDITs with buying the currency in the CREDIT Store
-- Soon we'll add more ways to earn CREDITS via playing the game and completing challenges
- Added CREDIT Store
-- currently only on Meta platforms
-- work in progress for Steam
- Added Daily shop for the paid version (coming soon to the free version)
-- Offering 5 purchasable items every day
-- With Reroll functionality to refresh the selection of daily offers


- New pause menu graphics design
- Added Armory in the entry HUB area to show you current loadout
Changes:
- Changed the UI in some places for better readability
- Added randomized customizations for bots
- Refined enemy coloring to look better close-up
- Complex got it's final art pass

Optimizations:
- Optimized complex UI windows in the game for performance improvements
- Removed drone customizations to gain performance in the Drone Challenge
- Removed menu coloring option to save on performance on all UI elements
- Removed some unused assets and codes from the build to save disk space

Fixes:
- Fixed weapon setup when gripping weapon on spawn (in Instagib)
- Fixed jump sound when using grappling hook after double jump
- Fixed a bug about FFA HUD not updating at game start
- Fixed spawn locations and colliders on Icebreaker
- Fixed typos in some places on UI
- Fixed a bug that showed other players' menu laser pointers

In this update, we've made significant enhancements to the underlying systems and as with any major revamp, there's potential for a few hiccups. We appreciate your patience and feedback as we fine-tune everything!

Work-in-progress and known issues:
- New UI design is not final
- Some customization item icons are not final
- Working on a preview for items in the shop
- Working on the CREDIT store functionality on Steam
- Some non-English translations might be missing
- In the weapons list you've probably noticed the new weapon, that is coming soon ;)

What's next:
We are continuing the transition to free to play in priority.

Communications and marketing around the game being available for everyone is starting. As always we'll listen to the community and will consider your feedback.

Have comments?
Send us your feedback and help us shape the game on Steam Discussions or on the official Discord server.

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