Hotfix 02
Ciao!
[p][/p][p]As promised we’re back with another dose of game fixes and requested adjustments. We’re monitoring all of your communication across Steam Forums, Discord and emails and we’re reacting as fast as we can to any new bug reports or requests you might have.[/p][p]We’re preparing for a bigger update in the following days that will resolve some more complex issues, which require additional development and testing time on our end. We thank you for your patience![/p][p][/p][h2]Patch Notes:[/h2][hr][/hr][p]Build No.: 0.60.99[/p]
- [p]Fixed an issue where mafia sabotages could occur without any story or gameplay prompt on Day 13.
Sabotages will now start occurring in the game starting from Day 14 as was intended.[/p][p][/p] - [p]Fixed localisation issues in the Day Summary screen.
Correct localization should now be visible in all languages.[/p][p][/p] - [p]Fixed an issue where the player couldn’t take out more than one product from the crate.
The products unpacked into crates will now unpack from the bottom of the crate up, resolving this issue.
[/p] - [p]Fixed the mixed up dialogues in Day 17
The dialogues will now display properly with appropriate characters assigned to their lines. Any localisation issues connected to them have been fixed as well.
[/p] - [p]Fixed the dialogue localisation on Day 04.
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- [p]Adjusted the prices for Drink Vending Machines to better showcase their quality.
The most simplest looking machine will now be the cheapest with better looking selection being a little more expensive.
[/p] - [p]Decreased the chances for an ingredient to be locked down for a day.
You’ve reported that too many ingredients were being locked down for a day and it happened too often. We scaled it down a little bit to make your restaurant a little more predictable.
[/p] - [p]Extended the patience (wait time) for the customers on normal and easy difficulty settings. [/p][p]The customers will now wait longer for their order before they leave the restaurant unsatisfied.
[/p] - [p]Rebalanced the prices for work station upgrades:[/p][p]Topping Space: 200 -> 50[/p][p]Dough Kneading Machine 2A: 450 -> 350[/p][p]Dough Kneading Machine 2B: 1500 -> 1000[/p][p]Pizza Oven Tier 1: 1500 -> 1100[/p][p]Slicing Space Tier: 250 -> 50[/p][p]Slicing Machine Tier 2B: 1750 -> 1000[/p][p]Ladle: 100 -> 50[/p][p]Deluxe Ladle: 125 -> 75[/p][p][/p]
- [p]Rebalanced the value of bills you had to pay each day to keep running the restaurant.[/p][p]Easy[/p][p]Waitress: 15 -> 5[/p][p]Billing: 50 -> 25
Med[/p][p]Billing: 105 -> 75
[/p][p]Hard[/p][p]Billing: 180 -> 130
[/p][p]Containers costs:[/p][p]Medium: 40 -> 45
Hard: 30 -> 40[/p][p][/p] - [p]Rebalanced the evening peak for clients entering the restaurant.[/p][p]The evening client peak will now begin 2 hours earlier - during peak hours more clients will enter the restaurant.[/p][p]The overall amount of clients entering the restaurant during peak hours has been reduced by about 10%.
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- [p]The remaining issues connected to dialogues or tutorial screens to not appear on screen. These issues can occur on various Days and are not 100% reproducible, meaning not all players encounter them and not all happen on the same days. However, for those unlucky to trigger them, they can create a situation in which the time freezes, locking the players from progressing further. In almost all cases a simple game reload from the autosave should fix the problem, nonetheless we’ve heard reports that some are more malicious. Resolving these bugs is currently our biggest priority and we will be rolling a patch to resolve them as soon as we make sure the solution works properly.
[/p] - [p]Endless mode autosaving past Day 21. Currently the game stops autosaving after completing the Campaign. We are working on a solution for this problem right now.
[/p] - [p]Fixes to the oven upgrades - currently they reset the following day after they have been installed in your kitchen.
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