Patch 1.7.3 is live now!
Hello everyone!
A new patch 1.7.3 for Across the Obelisk is live now!
This patch is the second round of bug fixing for 1.7, and includes some minor balancing to issues that we felt needed addressing, like the speed of new enemies. We are looking forward to see if you feel this made the impact you were asking for and if not, we are certainly open to adjust things further in the future!
Important notes: Runs created in version 1.7.2 are not compatible with version 1.7.3.
There should be a new version 1.7.2 legacy branch available in the Betas section on Steam, for you to opt into, if you'd like to continue your previous runs.
As previously mentioned, patch-preview and 1.7.0-legacy branches are going to be taken down in 48 hours giving you some time to finish saves started on those builds.
Minor performance adjustments have been made. Lag should be slightly reduced overall.
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[h2] Gameplay changes [/h2]
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[h2] Known Issues [/h2]
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[h2] Localization Fixes [/h2]
Note: There are too many localization fixes to be reported here. Instead, a brief summary has been provided. If you notice any lingering Localization issues, please report them in the AtO Discord.
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[h2] Bug Fixes [/h2]
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[h2] Non Reproducible Issues [/h2]
These are issues that we have not been able to reproduce on the current patch. They may either have been fixed by some of the changes made or might require very specific circumstances that we were not able to reproduce. If you come across any of these issues, please let us know in the Bugs forum of the AtO Discord and share as much detail about it as you can.
A new patch 1.7.3 for Across the Obelisk is live now!
This patch is the second round of bug fixing for 1.7, and includes some minor balancing to issues that we felt needed addressing, like the speed of new enemies. We are looking forward to see if you feel this made the impact you were asking for and if not, we are certainly open to adjust things further in the future!
Important notes: Runs created in version 1.7.2 are not compatible with version 1.7.3.
There should be a new version 1.7.2 legacy branch available in the Betas section on Steam, for you to opt into, if you'd like to continue your previous runs.
As previously mentioned, patch-preview and 1.7.0-legacy branches are going to be taken down in 48 hours giving you some time to finish saves started on those builds.
Minor performance adjustments have been made. Lag should be slightly reduced overall.
[hr][/hr]
[h2] Gameplay changes [/h2]
- Speeds of the fastest enemies released in Necropolis of the Damned have been adjusted.
- Scouts will have the option to select Spells with Deck of Judgement. This will only include Songs.
- The Whirlpool node in Faeborg (blue act) is now guaranteed to spawn.
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[h2] Known Issues [/h2]
- The game lags when applying a very large number of auras or curses simultaneously. This issue is related to the way the game processes animations. While we are trying to reduce this as much as possible, there is no silver bullet solution for it as of this patch unfortunately.
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[h2] Localization Fixes [/h2]
Note: There are too many localization fixes to be reported here. Instead, a brief summary has been provided. If you notice any lingering Localization issues, please report them in the AtO Discord.
- Occurrences of should no longer be present.
- German Localization no longer includes English text.
- Word order has been fixed for numerous languages including JP, DE, and KO.
- Localization of Traits for several languages should be fixed.
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[h2] Bug Fixes [/h2]
- Enemies should cast all cards in the correct order.
- Desyncs caused by the Count changing position should no longer occur.
- New perks should properly display their effects in tooltips.
- Cauterize should properly display the Dispel effect.
- The Dream portal should now be connected with the Whirlpool.
- The Wolf Wars sub zone should no longer grant score after exiting it.
- Drawing Amnesia or other Injuries with cards like Omnipotence or Omniscience should no longer interrupt the effect.
- Perks selected for Nenukil in Obelisk Challenge should give the perks displayed.
- Discounts granted by Yogger's Level 2 Enchantments no longer target the leftmost card of the highest cost. It now randomly selects a card of the highest cost.
- Sprites for Infuse, Leech, and Runes are now displayed properly in the Character Sheet.
- Having 2 Green Runes on Nevermoor now applies Vitality to Target, not Self.
- Repetition Training and Demonic Tutor should now properly work with Nevermoor's Reaping.
- Fixed Nevermoor's idle animation.
- Nevermoor should consistently be listed as a Warrior/Healer rather than a Healer/Warrior.
- Character Ready icon should appear properly in all game modes.
- Practice Mode should no longer unlock any cards or provide any achievements.
- Sharpened Sai now only procs Leech a single time if the target has more than 20 Leech.
- New perks that do not stack now have the "Do not stack" tag.
- The perk that changes Rust to increase the effectiveness of Crack, Poison, and Slow by 20% per charge no longer affects heroes, only enemies.
- Performance has been improved while the Combat Log is open.
- Critical Success when Bargaining in the Northern Harbor should correctly state the cost of the ship is 300g.
- Siren Queen should no longer gain the "Active Hero" icon when she disappears due to a curse on her turn.
- Doom should no longer appear in the AuraCurse Queue, just next to the health bar.
- Asmody should no longer break Stealth.
- All cards in the Forge should be organized alphabetically.
- Transferring Sight to enemies should properly increase the current sight on them.
- Saves in Singularity mode should properly upgrade cards.
- Removing enemies using Sandbox Mode should now work properly in the Phantom Armor fight.
- Vulnerable is now correctly lost at then end of turn when using the perk that causes 1 Vulnerable charge to be lost at the end of turn.
- UI when vanishing cards should correctly display that the cards will be vanished not discarded.
- Purging Fortify and other sources of Block removal on the Phantom Helmet should properly trigger Disable.
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[h2] Non Reproducible Issues [/h2]
These are issues that we have not been able to reproduce on the current patch. They may either have been fixed by some of the changes made or might require very specific circumstances that we were not able to reproduce. If you come across any of these issues, please let us know in the Bugs forum of the AtO Discord and share as much detail about it as you can.
- Skins used in multiplayer will not appear for others.
- Multiple instances of curses appearing when 20 or more auras or curses applied to the target.
- Desyncs in the Siren Queen fight in Multiplayer.
- Crashes leading to corruptors being present in the next combat, even when not selected.
- Phantom Armor's Shield Maxing leading to desyncs in Multiplayer.
- Certain PC Setups on Windows lead to a system crash.
- Dark Cuby targeting allies.