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First early access patch

Hey everybody! Thank you so much for the feedback and love that you gave us during the first 24 hours.

We keep a close eye on everything you write, bear in mind that balance a game like this is really hard, what may seem easy for somebody could be a pain for another player. Some combats, cards, events... you need to pay attention, the solution is sometimes around the corner!
Bear in mind we are a team of two people and this been really busy days, we go as fast as we can, and if you have questions join our discord channel, there you will find awesome people always willing to help.

This patch brings some changes to the game but this are the most important things:

  • Modified the combat loop in coop for more stability. While singleplayer seems to work almost perfect, there are some desync problems in the coop version that we are tracing and fixing, this patch addresses some of those problems.

  • Added Linux build to the Steam store. If you find any bug while playing the Linux version, please, write a new post describing it indicating you are using Linux, that will help us find those pesky bugs.

  • Fixed a critical problem that Turkey users were having because the incompatibility of the last versions of Unity with the local SO. The game crashed without being able to play, they can do it now.

  • Modified the character quest nodes (previously marked with an exclamation mark) to show which characters are those quests related to.

  • Added some QoL changes to the corruption selection window so players can see the difficulty of a new unknown corruption.

  • To continue with corruptions we've tuned down the resistance bonus of Melancholy and Wings of Amnesia.

  • The thorns effect icon that appears over a character with this effect when you hover a card, now also shows how many charges the character have, so it's more noticeable. Remember, thorns will kill you if you hit those mobs :P

  • We fixed a but with the Swamp Horror monster, he will not be perma stealthed anymore.

  • And finally, coop games will give you 30% additional perk experience to balance the singleplayer experience.